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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2020-09-14 00:00:00Z and 2020-09-15 00:00:00Z
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I don't think we give them out yet
@heinrich5991 could you give me example data? Maybe I could have tried to implement converter
00:27
technically reverse speedfly kinda fits that
@louis I guess ping nerf botting a lot
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it doesnt
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Well theoretically you may use two bots from the same machine and predict everything according to the same ping. But to be more silent you also can use proxies
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what kindof bot are u talking about
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Surely you can interpolate and predict states on server, but then ideal TAS isn't possible
00:31
Like perfect runs which are made in retro gaming community
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its possible
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lan servers make tas ping-proof
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u record/create the run on lan
00:34
then as long as ur connection is relatively stable u can play it back on server i mean only ur own servers otherwise that would be cheating (edited)
troll 1
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@Deleted User you can generate sample data yourself. set sv_tee_historian 1
00:40
the "converter" will need to feed back the saved input into a ddnet server and record a demo
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Some Teeworlds stuff in Rust. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
👍 1
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That's nice, I will see what I can do
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What is implicit tick?
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Each tick is the server processing everything. Not sure if that makes sense i guess someone else can explain it better.
10:40
Processing where the tees are and if they should be killed (kill tile) teleported (tele)
10:40
Basically all the stuff that moves i guess
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Is there a noob way of doing this part? I've seen horizontal hammerfly on the wiki but it's not something I can do
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you don't have to hammerfly at all
20:50
above freeze is instant unfreeze
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I guess i dont know how to keep the two tees together as they move?
20:52
or how to safely get out of the freeze since theres no hooks
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the lighter gray blocks are unfreeze, you can hook your mate up and he gets unfrozen as you fall into freeze, then he jumps and hooks you up
20:52
keep doing that and moving >
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too much for me to dummy then lol
20:53
thanks
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With dummy it is actually pretty ez except you need to know how :p
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what map
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for idiots 1 lol
21:21
tried it a couple times but I still need to git gud
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