DDraceNetwork
DDraceNetwork / questions
For newcomers to ask questions and get help. Also check
https://wiki.ddnet.org/wiki/FAQ
Between 2020-09-14 00:00:00Z and 2020-09-15 00:00:00Z
Deleted User
2020-09-14 00:26:25Z
I don't think we give them out yet
@heinrich5991
could you give me example data? Maybe I could have tried to implement converter
00:27
technically reverse speedfly kinda fits that
@louis
I guess ping nerf botting a lot
noby
2020-09-14 00:29:05Z
it doesnt
Deleted User
2020-09-14 00:30:44Z
Well theoretically you may use two bots from the same machine and predict everything according to the same ping. But to be more silent you also can use proxies
noby
2020-09-14 00:31:05Z
what kindof bot are u talking about
Deleted User
2020-09-14 00:31:20Z
Surely you can interpolate and predict states on server, but then ideal TAS isn't possible
00:31
Like perfect runs which are made in retro gaming community
noby
2020-09-14 00:32:11Z
its possible
00:32
https://www.youtube.com/watch?v=hl1U-7Q8Ih8
(edited)
louis
2020-09-14 00:33:44Z
lan servers make tas ping-proof
noby
2020-09-14 00:34:01Z
u record/create the run on lan
00:34
then as long as ur connection is relatively stable u can play it back on server i mean only ur own servers otherwise that would be cheating
(edited)
1
heinrich5991
2020-09-14 00:40:13Z
@Deleted User
you can generate sample data yourself. set
sv_tee_historian 1
00:40
the "converter" will need to feed back the saved input into a ddnet server and record a demo
noby
2020-09-14 00:41:24Z
https://github.com/heinrich5991/libtw2/blob/master/doc/teehistorian.md
heinrich5991/libtw2
Some Teeworlds stuff in Rust. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
1
Deleted User
2020-09-14 00:50:51Z
That's nice, I will see what I can do
Deleted User
2020-09-14 01:08:02Z
What is implicit tick?
n000b
2020-09-14 10:39:39Z
Each tick is the server processing everything. Not sure if that makes sense i guess someone else can explain it better.
10:40
Processing where the tees are and if they should be killed (kill tile) teleported (tele)
10:40
Basically all the stuff that moves i guess
Lombino
2020-09-14 20:49:05Z
Is there a noob way of doing this part? I've seen horizontal hammerfly on the wiki but it's not something I can do
murpi
2020-09-14 20:50:03Z
you don't have to hammerfly at all
20:50
above freeze is instant unfreeze
Lombino
2020-09-14 20:51:28Z
I guess i dont know how to keep the two tees together as they move?
20:52
or how to safely get out of the freeze since theres no hooks
Ravie
2020-09-14 20:52:34Z
the lighter gray blocks are unfreeze, you can hook your mate up and he gets unfrozen as you fall into freeze, then he jumps and hooks you up
20:52
keep doing that and moving >
Lombino
2020-09-14 20:53:43Z
too much for me to dummy then lol
20:53
thanks
n000b
2020-09-14 20:55:10Z
With dummy it is actually pretty ez except you need to know how :p
cyberfighter
2020-09-14 21:20:02Z
what map
Lombino
2020-09-14 21:20:42Z
for idiots 1 lol
21:21
tried it a couple times but I still need to git gud
cyberfighter
2020-09-14 21:21:32Z
Lombino
2020-09-14 21:23:55Z
Ryozuki
2020-09-14 22:01:36Z
Exported 36 message(s)