Is there a way to define a bind (.cfg file) with the key that was pressed to exec the bind? So that you could have a bind that rebinds the key to another bind without explicitly mentioning the key allowing for the key that's binded to be changed without editing the .cfg file.
@louis toggle between two settings, the bind redefines the bind... but i want it so that the bind doesnt explicitly say which key to redefine but instead takes the key pressed to run the bind effectively as a variable for when it rebinds it
@I.K.U Same, though I play for twice as long. And I totally get that, because I myself use customized entities (bit different than the default ones) - that's why I wonder what is annoying you now.
The fixed rendering made several things look a bit different, with the most noticeable being freeze "dots" a.k.a. freeze-corners and entities-off sign, but I adjusted the freeze to old look as much as possible