else if(Msg == NETMSG_REQUEST_MAP_DATA)
if(m_aClients[ClientID].m_Sixup)
dbg_msg("dbg", "Requested %d", Chunk);
inside else if(Msg == NETMSG_REQUEST_MAP_DATA)
dbg_msg("dbg", "Sending %d", Chunk);
inside CServer::SendMapData
dbg_msg("dbg", "Got %d", Chunk);
inside else if(Msg == NETMSG_MAP_DATA)
client.cppint Chunk = m_aClients[ClientID].m_Sixup ? m_NextMapChunk : Unpacker.GetInt();
void CServer::SendMap(int ClientID)
there is a 1
I'm adding to the message, it means the client only expects one chunk per request