



































const char *GetInsertIgnore() const and MySQL would return "INSERT OR IGNORE" and SQLite would return "INSERT IGNORE".




m_aSkins is a sorted array and we are doing a linear search on it, every tick, for every tee 



































































You have to be on the 'GER' server to load this savegame 
























%d\t 












































































str_copy text input and clipboard paste in chat. Many places may need the same treatments, like steam names.
!image
Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打
str_copy straight up might just works for everything. but i'm a coward.
cl_overlay_entities btw?
bcs nobody who uses entities would turn it off probably xd (edited)







|CFGFLAG_SAVE
cl_overlay_entites 100
MACRO_CONFIG_INT(ClShowEntities, cl_show_entities, 0, 0, 1, CFGFLAG_CLIENT, "Cheat to show game tiles")
XDD






















std::string which sadly comes with a lot of heap allocation











































































GL_LINEAR_MIPMAP_NEAREST with GL_LINEAR_MIPMAP_LINEAR in backend_sdl.cpp





GL_LINEAR_MIPMAP_LINEAR even would start to make a difference tiles are already too small for my eyes to detect the difference










































1































































$DATADIR integrity














