








gfx_asyncrender 1. Might help but it can also make it worse =\
For me both ddnet and 0.7 feel good in terms of latency




5








m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;








gfx_asyncrender 1. Might help but it can also make it worse =\
For me both ddnet and 0.7 feel good in terms of latency

(x,) instead of just x (in langs that support them)































































[2020-09-01 00:07:11][game]: invalidated index=7 type=-1 ((out of range)) size=8 id=0
[2020-09-01 00:07:11][game]: invalidated index=8 type=-1 ((out of range)) size=8 id=0
[2020-09-01 00:07:11][game]: invalidated index=9 type=-1 ((out of range)) size=20 id=0[2020-09-01 00:08:31][client]: prediction time reset!
[2020-09-01 00:08:32][client]: prediction time reset!
[2020-09-01 00:08:33][client]: prediction time reset!
[2020-09-01 00:08:34][client]: prediction time reset!













ws:127.0.0.1:8303
Maybe try websockets when udp connection doesn't work.




















