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const std::vector<std::string> *aSortedNames

















































(std::string("embedded: ") + pName).c_str()

std::string here




std::string in this pr doesn't look very useful














std::string there has no advantages

std::strings need to be allocated (barring small string optimisation (which you can't rely on as it's not ensured by the standard))








c++
NewWarning.m_WarningMsg = std::string("The width and height of texture");
if(pTexName && *pTexName)
{
NewWarning.m_WarningMsg.append(":\n\"");
NewWarning.m_WarningMsg.append(pTexName);
NewWarning.m_WarningMsg.append("\"\n");
}
NewWarning.m_WarningMsg.append("are not divisible by 16, which might cause visual bugs.");






































str_format(aText, sizeof(aText), "%s%s%s", ":\n\"", pTexName, "\"\n"); @Deleted User why not add the \n in the format directly?








































































extract_identifiers.py to enforce identifier naming

std::vector<SGraphicsWarning> m_Warnings;
ok maybe this is a bit too much, but in sqlscore or similar, there is code using vector and naming it using a prefix for arrays, idk if we should follow that (edited)
m_v m_l before, it's all over the place for those





void PopupWarning(const char *pTopic, const char *pBody, const char *pButton, int64 Duration);

m_pMenus->PopupWarning("Warning!", pWarning->m_aWarningMsg, "Ok", 10000000);


































































