So 0.7 teeworlds uses 3D textures, they are in OpenGL since version 1.2.
They use them because of texture bleeding in texture atlases(as in current ddnet source for older opengl). But they weren't made for this purpose(as its name suggests.. its for interpolating in a third dimension) and that's why 0.7 had to disable mipmapping for them(means lower resolutions interpolate the texture, instead of using a prepared mipmap).
This generally isn't really a problem, tw isn't very power hungry a...