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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-18 00:00:00Z and 2020-08-19 00:00:00Z
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Hi, deen, there is a problem with the input method of sdl2 at present, can you compile a version of sdl2 that contains the SDL_DISABLE_WINDOWS_IME macro into ddnet? This way at least the input method can be used in ddnet (although it is not easy to use) As reported by @ACTom on Discord
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ba50540 Add louis video on frontpage - def-
04:15
Should we turn them on by default? This would also change the value for everyone who has them disabled currently.
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06641ef SDL2: Disable IME on Windows (fixes ddnet#2584) - def-
05:15
[ddnet/ddnet-libs] New branch created: pr-ime
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@deen can you see how many new unique names collected points in the last day in comparision to before?
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1825 vs 625 the day before
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lots of players sit on nameless tee though xd
06:35
maybe somehow add unique number to it on first launch, in the same way the timeout code is generated, but shorter ofc?
06:37
nameless teeTee#159D38-11 or so...
06:39
It'd allow noobs to already get friends instead of thinking 20 different dudes is the same guy they almost finished Kobra 4 with
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ccdb13e SDL2: Disable IME on Windows (fixes ddnet#2584) - def-
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[quakenet] ChillerDragon BOT 2020-08-18 08:30:31Z
haha the kobra example got me @Soreu :D
08:31
but you mean like automatically change the name on the client side and then ingame we have a lot of nameless tees with ids nobody can remember slapped at the end?
08:32
@Im 'corneum does this ping work? And why are you interested in the comparision? o.O
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@chiller the ping worked and im interested in the comparision because ddnet got on steam and the servers are full. this morning i saw 200 players on CHN.
08:48
ccdb13e SDL2: Disable IME on Windows (fixes ddnet#2584) - def- 5165e39 Merge pull request #10 from ddnet/pr-ime - def-
08:49
2c2ac7d SDL2: Disable IME on Windows (fixes #2584) - def- aaf3b6a Merge pull request #2587 from def-/pr-ime - def-
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cf15ef6 Ship map_convert_07 executable - def- 53c4353 map_convert_07: Support drag'n'drop - def- 1c583e5 Add instructions about how to kill and pause game - def- d2cdfe4 Update translation files - def- b767564 Update German translation - def- 4da0592 Replace Kobra 4 and Goo! with Gold Mine - def- ac1649d Merge #2579 #2588 - bors[bot]
09:00
6cab3c3 Enable cl_show_direction by default (fixes #2585) - def- e8d9496 Merge pull request #2586 from def-/pr-show_direction - def-
09:01
99d1c49 Version 14.3.3 - def- 2451f7b Merge pull request #2580 from def-/pr-14.3.3 - def-
09:02
4611c8f Fix date in ddnet.appdata.xml - def-
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@deen maybe now is the time to make chinese characters visible in other language settings. not that i could read it but it might help to tell the difference between players
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@Im 'corneum the problem is that it causes lags
09:04
whenever an unknown CJK character appears, some people get stutters
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o.O thats weird.
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the character has to be loaded from the font when it appears first
09:05
takes some time with such a huge font
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so it stutters even now? or only if we could all see it
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stutters for them probably
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:/
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088a2c1 Version 14.3.3 - def- 8b483d0 Add CAN server - def-
09:15
445f231 Revert "Version 14.3.3" - def-
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CAN is back
09:19
where is gB maple
09:20
@gdin poggers
09:41
i dont think it should show that
09:41
in steam version
09:41
misleading
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just remove that message if updater disabled?
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but on mac there is no autoupdater
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0c0e929 Add donation by Lumpy ◐ω◑ - def-
10:22
beautiful
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where did you get this? yourself or program?
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doxygen
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I spent a good hour generating that using libclang in python
10:45
Didnt know doxygen could do it that easily :/
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doxygen uses dot
10:46
im documenting CUIRect
10:47
so i dont need to be confused anymore
10:47
ill also add a doxygen config file
10:47
so anyone can generate the docs
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I used dot too
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I will probably document more stuff later. To generate docs: doxygen Doxyfile
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would be cool to have docs autogenerated on release
10:53
takes up 92M tho
11:10
forum is down
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too many connections, heh
11:15
because I'm running so many servers, interesting
11:16
fixed
11:17
@deen could this have caused servers to not answer client sql related commands?
11:17
from yesterday
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no, yesterday was a different problem
11:19
there's a bug I set on Zwelf
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@deen can u share changelog on steam page as well?
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Btw now that ddnet is on steam: shift tab that was used to get the names in chat from reverse order is also steam menu
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yeah, i noticed. that's a bit annoying
11:24
any good suggestion?
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maybe ctrl+tab? (edited)
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ctrl-shift-tab already works btw
heartw 1
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923c710 Update instructions for IME - def-
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if 14.3.3 already contains the sdl ime stuff, then neither the old nor the new one works for inputting japanese characters on my windows 10 @deen
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If you paused and move your view pos then unpause, you will have your cursor position moved to an unpredictable position. This causes failure when pause to look out and unpause. Possible fix is that detect "/pause" in chat to save cursor position and load when another "/pause" is detected. This fix could have your cursor not in that very last second of your pause if you have a high ping. But it is a quick fix which does not affect server side.
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@heinrich5991 yes. @ACTom said it works for Chinese now, but not so easily. maybe he can explain
12:21
@heinrich5991 if you can find a better/proper fix that would be MUCH appreciated
12:22
Since we have lots of CJK players now, maybe we should unify the fonts into a single one. Are there still lags when playing with CJK font? @ACTom any experience? How to merge the fonts so that we take all characters in the DejaVuSansCJK plus the ones missing from it from the full file? I hope there is a program that can do that automatically.
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@deen rus2 still missing from all-locations I think
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@heinrich5991 I want to add a -DPLATFORM_SUFFIX=steam for steam builds. what's the best place in CMakeLists.txt for that?
12:33
thanks, added rus2
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@deen what's PLATFORM_SUFFIX? can't find it in cmake documentation
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I just want to #define PLATFORM_SUFFIX "steam" when i build the steam version
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ah
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can I just pass it into cmake somehow?
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yes, you could do that
12:59
CFLAGS='-DPLATFORM_SUFFIX="steam"' CPPFLAGS='-DPLATFORM_SUFFIX="steam"'
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ok, easy enough
12:59
I'll go with that then
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ah, CXXFLAGS instead
13:00
needs to be present on first call to cmake
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@deen did something happen to trashmap?
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yeah, DoS attack, timakro has to get the nullroute removed
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@murpi ^^
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okey, thanks
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actually would be great to use "join game" option to join same server with friend
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you mean by using the steam overlay? (edited)
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ddnet can implement discord game sdk, but idk does it have linux 32bit libs
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c6fba46 Update ddnet-release (untested) - def-
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Sooo my ddnet crashes on steam after the recent update,before the update was fine but when i start it,it closes or crash (edited)
13:59
do you know what's happening? what you were doing when it happened
13:59
Nothing
13:59
wanted to play it,but it crashes or close
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@Deleted User windows, linux, mac?
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windows
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@deen ^
14:00
windows 10?
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no
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mb sdl2 related?
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ᶰ°Konͧsti 2020-08-18 14:00:54Z
btw u can also get client from https://DDNet.tw/downloads its not related to steam then but it works^^
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Ik,but on steam it feels more faster
f3 1
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ᶰ°Konͧsti 2020-08-18 14:01:45Z
shouldnt make a difference
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But it does somehow
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Might be sdl steamversion
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ᶰ°Konͧsti 2020-08-18 14:04:22Z
whats actual faster there?
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some big maps
14:04
more like dynamic
14:05
Oh and i have another thing to report
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Sometimes on some maps some things are white,like this
14:13
but not just it,and the players option
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guess you did something with your data folder (edited)
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Nope
14:14
i just downloaded the game
14:14
and it showed that
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But before,it wasnt like that
14:15
oh and about the steam problem,it's like this
14:15
running
14:16
then
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@deen steam seems to be broken, see above, but I'm away now
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only for @Deleted User or for everyone?
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don't have a windows computer with steam to check
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works for me
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ty @louis
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it worked till the recent update
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hm ill check to see if an update will cause that
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Should we maybe add some primitive error reporting? Like save all the console output in a ring buffer people can paste with a console command?
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im on latest update, no issues,. i have some custom images in my ddnet steam directory tho (mapres) but i doubt that changes anything
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but the thing is,it doesnt pop up in task manager
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wait, does steam update change the autoexec_server.cfg?
14:26
i swear mine was different before
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well idk
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@louis yes, steam will update all files
14:29
@Deleted User can you try uninstalling, removing settings_ddnet.cfg and reinstalling?
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Sure
14:30
exactly
14:30
where?
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next to DDNet.exe therer should be a config_dir.bat, there
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config_directory? (edited)
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deleted
14:33
and reinstalled
14:33
but still the same
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and from website it works fine?
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yeah
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it should be the same, so that's really weird. sorry, no idea at the moment
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@deen doesnt steam use a different sdl
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no, we supply our own
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maybe the steam overlay is causing issues
14:44
did you try disabling it?
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Maybe 2 different hard drives and the appdata content cant be found?
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nope
14:44
but i will try
14:44
Still
14:44
nothing
14:45
And ddnet is installed in 1 hard disk (edited)
14:45
with appdata too
14:46
No launch options to
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@deen maybe add a rollback function for steam? this issue occurs only since the last update - atleast for him
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Itd be nice if we could get console output
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if you need more donations you should let us know here :)
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if you dont have any idea to this problem,could you respond to the other problem?
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@Deleted User can you try cl_show_console 1, restart the game and show us the console output?
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where
15:40
?
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in F1
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in game?
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ingame you write cl_show_console 1, after you restart, alt tab out there will be a console
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bur first press F1 xd
15:43
then type
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in the web client?
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Web client?
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i mean
15:43
from the website client
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no in the steam one, isn't that the one with broken graphics for you?
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Both are
15:44
but ok
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then either would work
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Oooh
15:47
im noob
15:48
Now i send
15:48
everything in the console?
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ᶰ°Konͧsti 2020-08-18 15:51:21Z
Yeah just send screen of it when start
15:56
15:57
15:59
15:59
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ᶰ°Konͧsti 2020-08-18 15:59:30Z
thats only the binds that load xD
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ᶰ°Konͧsti 2020-08-18 15:59:36Z
We need the end
16:00
this?
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can task manager see how long a programm has been opened in total?
16:00
that would be the only way to know how many hours i have on ddnet
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i send now i wait
16:03
Im corneoum
16:03
your on steam?
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so odd, that looks just fine
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do i need to send other things? or do
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I don't see anything obviously wrong with it, I'm sorry
16:18
@Deleted User might know more, he is the graphics wizard
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@Learath2 Im trying to rework some UI stuff (nothing visible, just how its coded), so i think a good aproach would be the following: I have a base class CUIObject, which is like CUIRect (it also has its methods), it has a pointer to CUI, and also 2 virtual methods Update() and Render(), it also has a ShouldUpdate member variable which is set to true when you call any Rect related method, so you can update stuff like text placement on update only when needed, i think this is already a optimization, it may take more memory tho since you know have classes, label button etc would subclass cuiobject, i also thought about adding something like CUIPanel which holds an array of cuiobjects and calls their methods when the panel is visible
16:26
what do you think
16:26
16:26
this is the current label with my impl
16:26
16:26
old label calculated and rendered every tick
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Sounds a lot like how java swing is set up but imgui instead of rmgui
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it should make ui coding way easieri mho
16:27
i rly dislike the current way
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Try to avoid virtual calls at all costs
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compilers are horrible at devirtualization
16:28
virtual calls cost and we render quite a lot
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even adding final or override keyword
16:28
doesnt help?
16:28
is it rly that bad
16:28
how would i do this then
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Well Update doesn't have to be virtual
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Ah, that's how you are doing it, yeah that's a virtual call
16:30
Well I guess it maybe could be fine
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I not an programmer but,what program it is?
16:30
visual?
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ye cuiobject has
16:30
no
16:30
this is vim
16:30
master race
16:30
16:31
configured to my liking
16:36
test
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@Ryozuki which statusbar is it?
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if u mean my desktop, its polybar
16:36
super default looking
16:36
im 2 lazy to change it
16:37
just added temps
16:37
but polybar can look awesome
16:37
16:37
poggers
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Lool
16:38
It's rainbow xd
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also liked vim colorspace
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my font is the new jetbrains font they published
16:38
colorspace is dracula iirc
16:38
this find tool is awesome
16:39
it uses ripgrep
16:39
neovim config. GitHub Gist: instantly share code, notes, and snippets.
16:40
here my config
16:40
(neovim)
16:40
mine is pretty simple
16:40
Personal dotfiles. Contribute to ardadem/dotfiles development by creating an account on GitHub.
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I'm not sure if I should migrate to vim, I always wanted to be a vim wizard, but I'm fairly happy with my setup rn
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u can flex if u use vim
16:58
u become chad
16:58
my only problem is autocomplete and its fixed, i use coc.nvim + language servers and i have same features as vscode
16:58
(its what coc.nvim does)
16:59
i use ctrl+p with fzf instead of old ctrlp plugin
16:59
rust speed
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Is the auto updater on, on steam version?
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i should really just add the gpu to the console output
17:17
@Deleted User whats ur gpu, and what windows version?
17:17
7,idk gpu
17:18
u need to look it up xd
17:18
in device manager
17:18
look for graphic card
17:18
the opengl?
17:18
no
17:19
your actual GPU in your pc
17:19
or do you have a laptop?
17:19
i dont have
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Switching the default means everyone with borderless window will be switched to fullscreen. Fullscreen has lower latency and better performance. As suggested by Shyzo and voted on on Discord.
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then pls look your gpu up
17:19
in the device manager
17:20
this?
17:20
mh yes
17:20
should be
17:20
I have
17:20
ty
17:23
DDNet/SDL requires opengl 2.1, and your GPU seems to only support 1.4
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I should add that to the steam requirements
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you can ofc try donwload the latest driver from intel
17:24
@Deleted User u got 64 bit?
17:24
or 32
17:24
windows
17:24
32
17:24
ah can you fast go into your taskmanager in the 2nd tab and see whats the name of your cpu
17:24
then i can give you the driver
17:25
what tab
17:25
i have windows 7
17:25
xd
17:25
yeah in taskmanager is a second tab
17:25
dunno the english name xD
17:25
it shows your CPU usage as a diagram
17:25
there is also the CPU name
17:25
Performance?
17:26
probably 😄
17:26
on the left there should be CPU and there is the name somewhere
17:26
it's this the cpu ?
17:26
mh ok
17:27
is that the full name there? XD
17:27
yeah
17:27
lol
17:27
strange
17:27
this too
17:27
ah e3300
17:27
ty
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mhh its strange
17:31
where are you from?
17:31
wikipedia and intel say that cpu does not have a integrated graphic
17:32
my pc cant go higher than 1.4
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cuz it old and stuff
17:32
@Deleted User did the device manager only show the intel thing or also a NVidia or smth?
17:32
for the display adapters
17:33
it only shows
17:33
intel
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@Deleted User the cpu is on the intel chipset on the motherboard, not cpu
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what
17:33
i mean you can try install both G31 and G33, but dunno if one of these works
17:34
i dont know too much about pc
17:34
sadly intel doesn't state any OpenGL updates in its driver notes
17:34
so its really just guessing
17:35
@deen yeah but where should the intel gpu be located then xd
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in the northbridge chip on the mainboard?
17:37
i have
17:37
installed (edited)
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cl_friends_ignore_clan 0 means that when you add a friend, you add the friend using the player name + the clan name. However, some players have the habit of switching clans, meaning they will no longer be marked as your friend. Also, when someone switches clans it usually doesn't mean you aren't friends any longer. I myself have not yet encountered a situation where i would want this option to be turned off. You can't find it in the settings gui and I had to tell too many players to ...
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@deen i really dunno, but why should intel claim it does not have an integrated graphic unit then?
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because the cpu doesn't have an igpu
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yeah but how is windows rendered? software?
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using the gpu in the chipset
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ah thats what u mean
17:38
ok
17:38
if that was like that in 2009, then maybe yes xD
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yes, my laptop is the same
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ok good to know thx 😄
17:39
@Deleted User yeah sry for you, maybe u find a cheap GPU on ebay or smth
17:39
it really needs the cheapest NVidia or AMD gpu to run
17:40
ik
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@Deleted User huh, even the fixed pipeline needs opengl2 ?
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yes SDL specifies it as default
17:42
in the past,ddnet didnt need opengl
17:42
maybe sdl 1 didnt
17:42
sdl 1?
17:42
yes now it uses SDL 2
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maybe you can try ddnet9? that still uses sdl1
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i mean you can try set the GL version to 1.4 in backend sdl and see if it works
17:43
this
17:43
i can't really tell if OpenGL 1.4 does not allow something that we use
17:44
maybe the client should just allow setting the OpenGL version to what you like 😄
17:46
kinda sad
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oh yeah, known bot version
17:46
try one version before that
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?
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it works
17:49
but without the last updates kinda sucks
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yeah 😦
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no other option but to buy another gpu
17:52
wait
17:52
chill xd
17:52
ok xd
17:52
we can atleast try smth
17:53
What exactly
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@Deleted User These guys will find a way to fix it, just give them some time
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specifing the opengl version manually
17:53
it's 1.4
17:53
lol
17:53
i'll write a patch and deen can give you a beta client for testing
17:53
ok
17:54
i kinda like this server
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on the video render client if the demo name is too long the .mp4 gets cut off btw
18:15
my exported file was called name.mp lol
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xd
18:17
ok for my GPU 1.4 works fine
18:17
could be different for yours ofc
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Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands). Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
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ping me if needed,im playing
18:31
oh that's good
18:31
there is still no garantuee that this works for you xD
18:31
xd
18:33
hooray
18:33
i pressed on opengl 3.3 experimental and now my game wont launch xd
18:33
xDD
18:34
then your GPU doesn't even feedback that it doesnt support the requested OpenGL version
18:34
nvm
18:34
i fixed it xd (edited)
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what (edited)
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I feel bad for him
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who
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The guy accepting a bad answer
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wtf
18:38
why my camera is dynamic,but the option of dynamic it's off
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tw 0.6 didn't require any opengl functionality beyond 1.1
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@Learath2 what was the fix
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I'm trying to search for it on discord 😄
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@Deleted User cl_mouse_max_distance 400 cl_mouse_followfactor 0 cl_mouse_deadzone 0 cl_dyncam 0
18:44
check these four settings
18:44
if u have DDnet client it will fix
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@deen can you build 32bit windows version of that patch?
18:46
@redix ok good to know, thx
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I'll try to spend an hour a day on improving the low level networking code
feelsamazingman 2
GWvertiPeepoChrist 2
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larath saves tw
18:47
feelsamazingman
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@Learath2 probs a week
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xd
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My game hangs time to time after switching to other window and back. But I didn't know how to reproduce it till today. Now I know that I can easily reproduce it by clicking many times on "Borderless window" toggle Didn't managed to record this bug via obsstudio, phone cam helped - https://vimeo.com/user121620494/review/449001565/2f9adc954d
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@noby It still wont work
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u have newest steam client?
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i dont have steam
18:55
i have website client
18:55
cuz some issues
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ddnet.tw/downloads?
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yeah
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cl_mouse_deadzone; cl_mouse_followfactor; cl_mouse_max_distance; cl_dyncam (edited)
18:55
if u paste that into f1
18:56
it says 0, 0, 400, 0 ?
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wait
18:57
no it says 300,0,800,0
18:57
lol
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thats why
18:57
u need to change cl_mouse_deadzone to 0
18:57
and u might want to change cl_mouse_max_distance to 400 because it is default
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yeah but
18:58
it still moves
18:58
slowly
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turn up inp_mousesens then lol
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I think he means the camera moves slowly
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yeah
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deadzone and followfactor are 0?
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yeah
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does the camera stay centered on ur tee
19:01
or does it ever follow ur cursor
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nope
19:01
it stay centered
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then dyncam is off
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on my beautiful body xd
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u just need to increase sens
19:01
do inp_mousesens
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i made it 0
19:01
lol
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it moves 1 wide
19:02
lol (edited)
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0 mousesens = 0 mouse movement
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try 100 or 200
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100
19:03
sucks
19:03
200 sucks
19:04
nvm i found an number
19:04
btw
19:04
my it's moving slow
19:06
u can use anythign from 1 to 100000
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what xd
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inp_mousesens
19:07
can be anything in this range
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ok
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when im starting ddnet with steam, i can move my cursor in ddnet, but also my pc cursor will move on the desktop. when i click while the desktop cursor is visible, i get send out of the client to the desktop
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same for me
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@deen could you restart all the blockZ servers? they arent up-to-date with master since months :d
20:14
dd71c29 Ignore clan of friends by default (fixes #2596) - def- 65c9287 Merge #2597 - bors[bot]
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@fokkonaut restart? master? is blockz open source?
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nope, but you have access to the repo
20:19
and you updated it a while ago already
20:19
just not again :D
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i don't know where I have access
20:24
link?
20:24
last updated 2018 from what I can tell
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should be around August 19
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hey @deen can you give me a 32bit windows nightly of my pr, sadly there are no more 32bit artifacts in the github action
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073ec33 Add donation by Lady Saavik - def-
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a81ee24 Add donation by maggi323 - def-
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@Deleted User sure, building
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[quakenet] Learath2 BOT 2020-08-18 21:03:16Z
fokkonaut so you fixed it?
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@Learath2 no, messaged you on discord
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34035eb update ukrainian localization - BannZay c59ba2a Merge #2600 - bors[bot]
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deen ty
21:21
try that pls
21:22
@Deleted User in the client f1-> gfx_opengl_major 1; gfx_opengl_minor 4; then restart
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ᶰ°Konͧsti 2020-08-18 22:17:53Z
@ChillerDragon while 1000 Players play on 0.6 there are much wow 5 players 0.7 und u say 0.6 sux? kek
22:20
Konsti while 1200 players play on 0.6
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ᶰ°Konͧsti 2020-08-18 22:27:25Z
Why cant version 903 join DDNet servers?
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yo
23:42
wher can i post bugs or something
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just say them here
23:44
i keep opening the game and this always happens
23:44
steam version, i verified the files and even reinstalled teh game
23:45
nothing seems to work
23:45
even restarted my pc !
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and the fps is like 3
23:45
😭
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i don't know what it could be, but others might, just want to let you know its 1:45 here and they are sleeping xD
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ooh someone else had this issue
23:46
@Deleted User have you tried changing any graphics settings?
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@Deleted User do you play via steam? you can try to download the client from ddnet.tw
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go to graphics, if you have opengl on maybe disable it, if not, the other way around
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yah
23:46
@louis
23:47
changed the renderer to open gl and didnt work
23:47
same result
23:47
and i havent messed wit the graphics settings @ all
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looks like none of the images are rendering
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yeah and im getting like 3 fps to
23:47
and my pc is like
23:47
relly good
23:47
so
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thats rly weird
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but did u try changing the option i said
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here is the graphics settings
23:48
yeah lemme try that
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try using opengl3.3
23:48
it requires restarting the game
23:48
dont check igpu unless u dont use a dedicated gpu
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uh
23:48
game doesnt even start anymore when i check opengl
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thats weird
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ikr
23:49
😭
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dont know wat to do
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u have to change the setting manually
23:49
go to browse files in steam
23:49
open the ddnet dir
23:49
ur on windows right
23:50
then double click config_store i believe
23:50
i dont remember if thats the exact name
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ya
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then u have to edit
23:50
settings_ddnet.cfg
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search gfx_opengl3
23:50
set it to 0
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wheres the setting cf
23:51
g
23:51
in ddnet dir ?
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did u double click
23:51
the config_store file
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yea nothing happens 😰
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ok try config_retrieve
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nothin
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or some config_x
23:51
its a .bat file
23:51
sry im not on windows so i dont remember
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oooo
23:51
ok i cliekd it
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now search settings_ddnet.cfg
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got it
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open it and edit it
23:52
gfx_opengl3 1
23:52
set it to
23:52
gfx_opengl3 0
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ok it boots up again
23:52
but same problem as earlier
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i dont know why it happens, you will have to wait till some other devs wake up
23:53
its 2 am here
23:53
:/
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ok : (
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@Deleted User while the client is open
23:54
can u press f1
23:54
does it show text that can be read?
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lemme see
23:54
23:54
yea this is what happens when i click f1
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press repag
23:55
or pg up
23:55
idk what key name u got
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i pressed it twice
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is that all?
23:55
rip
23:55
i pressed it twice
@Deleted User this one is page 3
23:55
and yah
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@louis do u know how to enable terminal on windows
23:56
i dont remember
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cmd prompt ? or powershell
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cmd prompt
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yepo
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so it shows logs before config
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try to execute the game from it
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whats the exe and command ?
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its like cl_show_window or something
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in Windows CMD
23:56
?
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ok whats teh windwos cmd to do that and whats the target .exe or whatever @Ryozuki
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ok i found it
23:57
ignore this
23:57
open the game
23:57
press f1 to open game console
23:57
type cl_show_console
23:57
cl_show_console 1
23:57
so it shows a terminal
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next time u open game
23:58
maybe we can find smth there
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lemme try dat
23:59
so put that into the console and restart the game right
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u have updated drivers and all right?
23:59
ye
23:59
cl_show_console 1
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more up
23:59
before all the binds
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