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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-09 00:00:00Z and 2020-08-10 00:00:00Z
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https://ddnet.tw/tournaments/7event1/ teams that finished twice are listed with their latter time
09:23
hard to fix
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suicidalLenahx3 2020-08-09 09:23:12Z
How is the Teeworlds Source-Code actually structured? Can someone explain which parts of code to find in which package? What's in base or what's the difference between engine and game and everything xd Some kind of description would be nice : D
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@suicidalLenahx3 base contains code used everywhere, but specifically lowlevel stuff to make crossplatform easier, system.c is like a little libc, cuz in old times stuff blah blah, engine is the game engine, it has most of what u need to make a game: rendering, sound, config, input, networking, in the game u got the higher level client and server
11:59
@suicidalLenahx3 most of the time u will only change stuff in src/game
12:00
if you want to add a config option it is in variables.h, gamecore.cpp for physics, game/server/entities/character.cpp for the character spawned when a player is alive, essentially a tee
12:01
game/server/player.cpp represents a player, and its present when you are dead or alive
12:01
(the character gets deleted when ur ded)
12:02
the client is madeup of components, i think its fairly easy to get around it
12:02
if you want to add a chat command its in ddracechat.h (edited)
12:03
you should look at how another command is made
12:03
just copy it
12:07
oh and Snap means Snapshot, its the info sent to the client, most entities have it (i say it cuz i spent months not knowing what "Snap" meant and i facepalmed
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when you join a server while new map gets loaded sometimes the previous map tiles are still loaded but for the others it's the new map
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Zwelf, @Learath2, @heinrich5991 : Anyone up to review some of my changes so I can release 14.3?
13:39
I didn't manage to fix the sqlite build on windows unfortunately
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ᶰ°Konͧsti 2020-08-09 13:39:39Z
When fix weak/strong swap by save and load feelsbadman
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Ah, maybe there is a circular include somewhere, that could explain the weirdness
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[freenode] Zwelf BOT 2020-08-09 16:27:27Z
Finally found the issue preventing #2465 from compiling with MSVC (https://github.com/ddnet/ddnet/pull/2465/commits/81e5bb924c169d2a9e3916b9e232e391fc027ab9).
GitHub is where people build software. More than 50 million people use GitHub to discover, fork, and contribute to over 100 million projects.
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20eb5a5 Add Client message color option in HUD setting - def- 3fde3ac Merge #2538 - bors[bot]
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Zwelf: nice, but I still don't understand why including windows.h causes compilation failure
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windows.h especially without LEAN_AND_MEAN defines a lot of symbols that can conflict
17:34
maybe that's it?
17:56
5131a99 Revert "Livestream frontpage" - def-
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it was included with WIN32_MEAN_AND_LEAN
19:50
but yea, polluted some symbols
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085699b 7th Birthday Summer Event - Tournament #2 - def-
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[freenode] Zwelf BOT 2020-08-09 22:09:34Z
Yes, and it was quite hard for me to find out which file was causing the include to winuser.h
23:30
7be7160 Remove unlicensed skins (fixes #2518) - def- 026ac99 Merge #2543 - bors[bot]
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