Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-06 00:00:00Z and 2020-08-07 00:00:00Z
08:02
poggers
08:04
"2.33% perf"
08:05
Our experiments show >2% performance improvement on clang bootstrap, ~1% improvement on Google workloads and 1.6% mean performance improvement on SPEC IntRate 2017.
08:05
monkaS
Avatar
how does the colorization for the particle after you kill work?
12:04
or is there a way to disable it so it shows the same color as in the particle file?
12:05
12:05
12:06
it changes the color
12:06
somehow
12:06
but idk how
Avatar
ᶰ°Konͧsti 2020-08-06 13:24:44Z
We need something like a teamsolo that u can join anywhere in the map to get through stucking parts
13:24
*and also leave again
Avatar
you want a feature to join a team while in t0?
Avatar
ᶰ°Konͧsti 2020-08-06 13:32:29Z
Technically yes
13:33
But maybe it could be added as a mappers gametile or something, to force people doing a part 2p in a team 0 map
13:33
There are just often parts that can only be done 2p and its hard and everyone is blocking in team 0
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 13:35:38Z
better fix maps :D
13:36
derelease all maps where author is not konsti they have good t0 gameplay
Avatar
i don't know if that would be a proper solution for this. would be weird to join a team while playing. you would have to make it like a zone where to join and a line where you leave. fixing maps wont really work out since especially drag parts are a famous mapping style and people wont stop mapping them (it would be wrong to stop mapping them imo)
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 13:36:39Z
you can map drag parts that work with more than 2 players
13:36
mostly mappers dont even try
Avatar
i can't imagine that? you need a reset point and on multiple trys, players will walk around each other etc.
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 13:38:42Z
walking backwards can be made less annoying if there is enough space to not run into people doing the part
13:40
there are a few tweaks one can do looking at the part again and imagine a big team there
Avatar
What mappers can do is deactivate collision. I don't see how you want to avoid people running into each other. Even if you fix that, people will still be like playing behind each other (2 players doing a drag part next to each other) and block each other if they don't play carefully.
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 13:43:49Z
yea sure one has to look around while playig with multiple tees im just saying that mappers can support that not fix all problems but help a bit
Avatar
ᶰ°Konͧsti 2020-08-06 13:57:15Z
ChillerDragon play DDRace again pls
Avatar
my solution would be that mappers, who create a lot of parts for teams for 2, should put those parts into one map and don't mix them too much with t0 parts (edited)
Avatar
ᶰ°Konͧsti 2020-08-06 13:59:42Z
We should just disallow teamforce on all non dummy maps except open maps that would be heavily cheatable And heavily cheatable doesnt mean that u can do parts other than the mapper intended! (edited)
Avatar
that idea is interesting, but i would only apply that to new maps
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 14:17:39Z
ddnet does not support my skin :/
Avatar
ᶰ°Konͧsti 2020-08-06 14:18:36Z
ur skin is greensword (edited)
14:18
0.7 skins are fucking ugly
Avatar
have u tried upgrading to 0.6 client
troll 2
kek 2
feelsamazingman 1
troll 1
nobyisthebiggesttroll 1
Avatar
ᶰ°Konͧsti 2020-08-06 14:19:47Z
ChillerDragon minecraft when
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 14:20:09Z
everyday
14:20
0.7 look the same as 0.6 just higher quality
14:20
0.6 is so pixalated :/
Avatar
ᶰ°Konͧsti 2020-08-06 14:24:42Z
0.7 looks shit xD (edited)
14:25
Also ur playing with entities, Imagine crying about pixels
Avatar
chillerdragon is a troll
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 14:33:43Z
i dont play w entities
14:34
and vanilla 0.7 looks so much better than vanilla 0.6 imo
Avatar
the menus look different, yeah. Ingame it's still mostly the same... I just dont get why people cry about that so much. After all it's just personal preference
Avatar
i thought people complain because the way the client looks isnt the greatest reason for splitting the community in half knowing at least some players will stop playing because of it
14:38
ie long time vanila players who see vanilla die on 0.6 and dont get the memo that its moved to 0.7
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 14:38:10Z
yea the split is bad that why we should update?
Avatar
most vanilla players moved to 0.7 i think
Avatar
yes most vanilla did move
Avatar
ᶰ°Konͧsti 2020-08-06 14:38:58Z
There looks nothing better in 0.7
14:39
ur just having super strange views (edited)
Avatar
you opinion
14:39
your*
Avatar
but "updating"usually involves a significant amount of work on the part of the hosters to make their servers compatible
14:39
unless they want to force everyone to use worse client
Avatar
ᶰ°Konͧsti 2020-08-06 14:39:31Z
qshar and kamillentee were super annoyed from ur trashtalk about teams and spec
Avatar
it's not like tw breaks compatibility every few months
Avatar
ᶰ°Konͧsti 2020-08-06 14:39:55Z
Qshar said wtf i must have been drunk when i let this guy in KoG
Avatar
0.7 main menu is cool
no 1
Avatar
today 0.7 may be worse for ddrace, i agree on that
Avatar
.7 is literally unplayable for high dpi screen lol
Avatar
for vanilla ddnet does not really give me advantages
Avatar
not having antiping is irritating too
14:42
but there are very severe bugs that happen with high dpi screen
Avatar
ᶰ°Konͧsti 2020-08-06 14:42:03Z
imagine Saying something is better cuz ""better""" design
Avatar
that never happened on 0.6
Avatar
ᶰ°Konͧsti 2020-08-06 14:42:07Z
better more like annyoing
Avatar
played on 14" wqhd. no issues
Avatar
0.7 is ugly in ways i couldnt even imagine, have you looked at that fcking ugly chat? they literally destroyed it in the worst way a human could
👍 1
Avatar
and it makes for horrible fps + clipping bugs + things being cutoff and unusable == generally frustrating experience
Avatar
its insane
14:42
and the skins look so retarded
14:42
like nouis
troll 2
14:42
i cant handle it
Avatar
@Ryozuki your opinion
Avatar
i get 400 fps on ddnet and my laptop is cool
14:42
0.7 i get 200 fps and the fans spin af
Avatar
my opinion > ur opinion
14:42
faxx
Avatar
thats not an opinion
Avatar
redix is a vanilla whiteknight
Avatar
hey i like vanilla too
Avatar
vanilla 0.7
Avatar
but 0.7 client runs horribly
14:43
for me
14:43
on my laptop with its screen
Avatar
the epitome of bad design
Avatar
and ive reported these things several times and the only ppl to help me were 0.6 devs lol
Avatar
i played long before ddrace even was a thing... i played some ddrace and i still play a lot vanilla 😄
Avatar
im not sure if the mod matters too much
Avatar
i played race long before*
Avatar
ᶰ°Konͧsti 2020-08-06 14:44:23Z
Vanilla is cool
14:44
On 0.6
Avatar
ᶰ°Konͧsti 2020-08-06 14:44:36Z
I dont get the use of 0.7
Avatar
0.7 is a disasted but the circlejerk is big
Avatar
well there were a couple good fixes in 0.7 like the reflection attack thing
14:45
but imo they couldve done this in a similar way to 0.6.5
14:45
as this was a netcode fix that maintained some amount of compatibility
Avatar
didnt they also add a patch to the client which makes modding harder now
14:45
cuz oy cares shit
14:45
haha
Avatar
there are a few things like the name+clan changing. That definitely wasnt a good decision
Avatar
they also always try to keep client features that modded servers can take advantage off off by default
14:47
like colored broadcast
14:47
they rly want the fcking vanilla to be 1st
14:47
but its just plain boring
Avatar
yes but this is a minor (albeit dumb) decision like, what is more confusing "tee" changed name to "player" or "tee" left the game "player" entered and joined the blue team
Avatar
they should focus on modding
Avatar
if the lack of namechanging was supposed to prevent confusion from different names
14:47
they failed
14:47
since everyone just rejoins to change name
Avatar
Oy is already way more open towards modding than some years ago
Avatar
ye maybe 2%
14:48
u praise him to much
Avatar
in 0.7.0 there wasn't any broadcasting at all
Avatar
lol how are u not towards modding in a game like tw
Avatar
mods keep tw alive
Avatar
i'm not praising him, i'm just saying that he was okay with merging some things
Avatar
if he were about going to improve modding we would have big changes like custom server side controlled UI, custom text drawing etc
14:48
he cares shit
Avatar
a few years ago (or with matricks) that would have been impossible
Avatar
most online games survive thanks to modding
14:49
its undeniable
Avatar
most old small open source online games for sure
Avatar
old small
14:49
minecraft
14:50
terraria
Avatar
kerbal space program
14:50
small
14:50
old
14:50
yes
Avatar
lol wat i dont think terraria survived just due to modding
Avatar
well sure
Avatar
ryouzki is old and small
Avatar
but modding adds even more
14:50
play calamity mod
14:50
too complicated
14:50
greenthing
Avatar
ah yes i enjoy killing the 5000th worm of eydolin in order to get the most overpowered book in the game
Avatar
nouis u dont get the point
Avatar
u dont have to enjoy every mod
Avatar
i hate caring so much about this game
14:52
wasted effort
Avatar
lol im sure its a good mod, the texture pack is nice but like i wouldnt play it
14:53
i agree mods keep a lot of games alive
14:53
best modding api
Avatar
but when talking about server controlled ui, modding api and stuff... for a long time tw dev was 100% dead. ddnet would have had the possibility to add all these. until today there are just a few mostly hardcoded things, everybody is still concerned about being compatible with ancient ddnet clients and tw 0.6. Implementing a proper, flexible modding system isn't that easy
Avatar
i think ddnet played a big part in keeping tw alive
Avatar
i don't deny that
Avatar
@redix thats bad because you don't want to make a pvp mod with a custom UI based on ddnet code
Avatar
everybody is still concerned about being compatible with ancient ddnet clients and tw 0.6.
i think it is because a majority of players (? i think) are still using 06 based client
14:56
at least if u break it down by the amount of time spent playing
14:56
the majority of playtime comes from 0.6 users
Avatar
but some ui would have been good... adding chat commands for everything it really not user (or at least beginner) friendly. People here tend to love console interfaces... most people just dont
Avatar
We can migrate to 0.7 without taking the things we don't want, it's just the amount of work
Avatar
i just see alot of the upgrades/possible upgrades for 0.7 as things that couldve been added to 0.6
Avatar
I don't see anything in 0.7 that would justify the move though
Avatar
im still waiting for ddnet to go standalone
14:59
bye bye chiller greenthing
Avatar
that's what i was talking about with supporting 0.6 and old ddnet versions 😄
Avatar
I only see disadvantages. Missing features, network roadblocks
Avatar
and messy code
15:00
and ugly skins
Avatar
breaking compatibility gives new opporunities and you can remove a lot old crap
Avatar
Nah 0.7 is better than 0.6 in terms of code cleanliness
Avatar
a ddnet standalone with a protocol breaking change, where everyone is forced to update, would bring us the opportunity to cleanup the protocol and lot of stuff
Avatar
There is the new token protocol which is cute
15:01
That's it
Avatar
it would even get optimized
15:01
better time precision, less things in the snapshot used only for vanilla
15:01
etc
Avatar
well the ugliest part of ddnet is probably the phsyics code :D no way to rework this without breaking a huge amout of maps
Avatar
in some situations is looks good, in this obviously not
15:08
but it's not like the blurry outlines used everywhere else look perfect
Avatar
no one uses shadowed text nowadays
15:08
cuz it looks like 2000
15:08
its rly bad
Avatar
the whole ui is old-fashioned as fuck
Avatar
[9:59 AM] Learath2: I don't see anything in 0.7 that would justify the move though
15:12
yes
15:12
my opinion confirmed by a real dev (edited)
15:12
🙏
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 15:12:26Z
it happend tho
15:12
stop fighting it
15:12
ill fight u
15:12
lets fight
15:12
1on1
15:12
😤
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 15:12:53Z
if you guys were more involved in the vanilla dev process you could have mentioned it before not after
Avatar
how would that have changed antyhing lol
Avatar
they think the chat is rly good
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 15:13:14Z
its not like you can expect vanilla to downgrade now
Avatar
better than before
Avatar
let's just be real... nobody would have cared
Avatar
vanilla is downgrading itself
Avatar
nobody=Oy 😄
Avatar
[quakenet] ChillerDragon BOT 2020-08-06 15:13:45Z
upgrading to 0.7 protocol does not mean using vanilla 0.7 chat design
Avatar
we dont have to upgrade to a dead game
15:14
we are the game
15:14
"upgrade"
Avatar
and still much work was put into the bridge thing...
Avatar
0.7 > 0.6 guys !! 111 1 but teeworlds 0.6 > teeworlds 0.7, obviously...
Avatar
cuz learath for some reason cared enough
Avatar
first one is just math
Avatar
also you should know most tw main devs hate ddnet with passion
15:16
with good reason, its too good
Avatar
main tw devs=?
Avatar
oy dune that guy with a virtual face etc
15:16
oy literally said it on forum
15:16
he hates it
15:26
this is oy minset
15:26
i will never expect anything from vanilla
15:27
Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc..
15:27
quoting him
15:27
his signature
15:27
lol
Avatar
is there any plans to allow envelopes to activate when a certain switch has been pressed?
15:38
would allow for some very sweet and very useful map designs
Avatar
if you add that, you should add sound effects on button press, too
15:49
if it's not too hard to implement, i think it would pay off
Avatar
but no vanilla compat
Avatar
doesn't infclass have something similar
Avatar
``` (gdb) run Starting program: /home/ryozuki/Documents/ddnet/build/DDNet-Server [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". [New Thread 0x7ffff6880700 (LWP 29353)] [2020-08-06 20:39:42][engine]: running on unix-linux-amd64 [2020-08-06 20:39:42][engine]: arch is little endian [New Thread 0x7ffff607f700 (LWP 29354)] [New Thread 0x7ffff587e700 (LWP 29355)] [2020-08-06 20:39:42][storage]: couldn't open storage.cfg [2020-0...
Avatar
ᶰ°Konͧsti 2020-08-06 19:13:31Z
Multimap server best
troll 2
kek 1
Avatar
I tried to add 0.7 map support but it didn't work. I decided to pr anyways lol
Avatar
before this, i searched "kill furry"
Exported 248 message(s)