Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-06 00:00:00Z and 2020-08-07 00:00:00Z
Our experiments show >2% performance
improvement on clang bootstrap, ~1% improvement on Google workloads and
1.6% mean performance improvement on SPEC IntRate 2017.
i don't know if that would be a proper solution for this.
would be weird to join a team while playing. you would have to make it like a zone where to join and a line where you leave.
fixing maps wont really work out since especially drag parts are a famous mapping style and people wont stop mapping them (it would be wrong to stop mapping them imo)
What mappers can do is deactivate collision. I don't see how you want to avoid people running into each other. Even if you fix that, people will still be like playing behind each other (2 players doing a drag part next to each other) and block each other if they don't play carefully.
my solution would be that mappers, who create a lot of parts for teams for 2, should put those parts into one map and don't mix them too much with t0 parts(edited)
We should just disallow teamforce on all non dummy maps except open maps that would be heavily cheatable
And heavily cheatable doesnt mean that u can do parts other than the mapper intended!(edited)
the menus look different, yeah. Ingame it's still mostly the same... I just dont get why people cry about that so much. After all it's just personal preference
i thought people complain because the way the client looks isnt the greatest reason for splitting the community in half knowing at least some players will stop playing because of it
14:38
ie long time vanila players who see vanilla die on 0.6 and dont get the memo that its moved to 0.7
yes but this is a minor (albeit dumb) decision like, what is more confusing
"tee" changed name to "player"
or
"tee" left the game
"player" entered and joined the blue team
but when talking about server controlled ui, modding api and stuff... for a long time tw dev was 100% dead. ddnet would have had the possibility to add all these. until today there are just a few mostly hardcoded things, everybody is still concerned about being compatible with ancient ddnet clients and tw 0.6.
Implementing a proper, flexible modding system isn't that easy
but some ui would have been good... adding chat commands for everything it really not user (or at least beginner) friendly. People here tend to love console interfaces... most people just dont
a ddnet standalone with a protocol breaking change, where everyone is forced to update, would bring us the opportunity to cleanup the protocol and lot of stuff
Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc..