Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-02 00:00:00Z and 2020-08-03 00:00:00Z
00:03
be9844d Create sqlite3.lib files (fixes #26) - def-
00:05
0dcb70f Add sqlite3.def file - def-
Avatar
[quakenet] ChillerDragon BOT 2020-08-02 08:35:54Z
but how Learath2 o.O if i run make doesnt that only do things that are in the Makefile? And how is this step in the makefile.
08:36
Well I guess I take a wrong debugging approach anyways its. The thing is when i do "make" i get build error on missing src/game/generated/server_data.cpp protocol is there tho and "make everything" also works
Avatar
[quakenet] Learath2 BOT 2020-08-02 09:03:18Z
ChillerDragon: There is a target for *_generated, which is required before all others so when you make, generation happens
11:00
It is awesome that deepfly now works using the dummy-hammerfly, however i find myself still using the deepfly bind. The dummy does one scream for each hammer hit it tries while it is frozen. Its possible to turn off that sound completely, but i like it and won't turn it off for that.
Avatar
!2020-08-02-125842_1920x1080_scrot I looks like an utf8 character was cut off. Note that it is the last letter of the map name. Map name: Uzmutulunculunbé Happens in the score menu that opens when you press tab.
Avatar
thanks @deen
Avatar
you're welcome
Avatar
and rename to str_utf8_truncate since it's only used for utf8 strings
Avatar
Expected behavior: dummy hammers you back, whenever you hammer it, no matter the distance/speed/etc. Since you reach it, it should be able to reach you. Deepfly bind: !deepfly_hammer Dummy-hammerfly: !hammerfly_hammer ^ map: ["Just deep fly"](https://ddnet.tw/maps/Just-32-deep-32-f...
Avatar
On the website do you cache the finished and unfinished maps of a player?
17:42
Because it does not update immediatly, just finished maps are still under unfinished
Avatar
its updated every 30min
19:05
e2fde4d Fix utf8 handling in str_truncate (fixes #2533) - def- 49de530 Merge #2534 - bors[bot]
Avatar
@NeXus yeah, it's a bit slow to calculate, so only recalculated every 60 min now (hoster complained about our resource usage when we had it at 30 min)
20:39
if we recalculated it on every incoming request it would probably take a few seconds to load the page and would be easy to DoS
Exported 25 message(s)