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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-08-01 00:00:00Z and 2020-08-02 00:00:00Z
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no, i have it from the first packet on, i think
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but i also think i dont save the tokens correctly for 0.6, im not sure
00:56
also i would like to use the 0.7 m_Token variables too, but I tried it already,without success
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one problem is that you save something about a 0.6 sendin a CONNECT message
00:57
ddnet 0.6 does not save anything about such a connect message
00:57
it only starts to save something about the connection after the ACCEPT
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I dont understand this part of the network correctly tbh
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client sends CONNECT
02:50
server receives the CONNECT, responds with CONNECTACCEPT containing a token (does not save anything about the client at this point)
02:50
client receives CONNECTACCEPT with token, replies with ACCEPT containing the same token
02:51
server receives the ACCEPT with the token that allows the server to verify that the client indeed played back the correct token, let's the client connect (starts saving data about the client now)
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ᶰ°Konͧsti 2020-08-01 03:17:39Z
Gib strong swap
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Linted using shellcheck Tested using: git clone https://github.com/ChillerDragon/ddnet-scripts git clone https://github.com/ddnet/ddnet cd ddnet diff <(../ddnet-scripts/client/create.sh) <(../ddnet-scripts/client/create_zsh.sh)
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@heinrich5991 how could i integrate the 0.6 token to the 0.7 token system?
14:16
I think it should be easier doing that then like i did - adding all of it and having 2 systems ...
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They aren't reaaaallly compatible
14:32
You could maybe hack around the TokenManager so it can take care of both, but you'll end up with a very ugly TokenManager
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why?
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is there any way USA test servers can be fixed
14:58
they'
14:58
ve been broken for a while
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u probably have to define broken if u want them fixed
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can't vote maps
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ᶰ°Konͧsti 2020-08-01 15:27:09Z
nouis
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will fix later today or tomorrow
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fixed @louis
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thanks! it works
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it's certainly a stupid question but is it possible to make an Android app for mapping ?
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ofc its possible
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ᶰ°Konͧsti 2020-08-01 16:50:55Z
I finished back in time 2 this morning but when i request ingame the 42 points are missing, the page shows them feelsbadman
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[quakenet] ChillerDragon BOT 2020-08-01 17:38:47Z
@heinrich5991 regarding the generated code still :D so I get that this cmake function generates the code https://github.com/ddnet/ddnet/blob/c37dc660477566da5d54deacd3f8358acb850ecc/CMakeLists.txt#L1300
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
17:39
using python datasrc/compile.py and a redirect to file
17:39
but when i execute "cmake .." in ddnet repo src/game/generated is still empty
17:39
only after executing make it is generated? So I was searching for the python call in the Makefile but did not find it
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no1 in team on team only map but veto can cancel vote
18:29
i don't understand how veto works
19:29
maybe kill protection of one player
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[quakenet] Learath2 BOT 2020-08-01 20:00:27Z
ChillerDragon: yep, it only gets generated during compile time
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4873536 Polish update by TortiLeq - def-
23:31
aa9b7d7 create.sh drop zsh dependency and fix warnings - ChillerDragon 323608a Merge pull request #27 from ChillerDragon/pr_bash_lint_createsh - def-
23:32
7f907b8 Update settingscommands - def-
Exported 45 message(s)