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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-07-31 00:00:00Z and 2020-08-01 00:00:00Z
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[quakenet] ChillerDragon BOT 2020-07-31 09:17:25Z
where is the file src/game/generated/server_data.cpp created?
09:18
https://github.com/ddnet/ddnet/blob/master/CMakeLists.txt#L1370 is it here? or should it be created here already?
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
09:19
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
09:53
yes here
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funny
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which is a very bad behaviour. There are often parts that are MUCH harder with weak where u cant swap now. People which finished in the past and were able to swap weak/strong now have an unfair advantage because people cant do that anymore. I dont see the use of saving who has strong since there is a penalty already anyway. This must be reverted
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delete strong/weak troll
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ᶰ°Konͧsti 2020-07-31 15:07:06Z
Yeah heinrich just ignore the community as u always do
ww 1
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@ᶰ°Konͧsti I can reopen the issue if you can discuss in a saner manner. I explicitly warned you. feel free to edit your comment and I can reopen
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ᶰ°Konͧsti 2020-07-31 15:08:29Z
I didnt use rude language
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you said something must be done. that's obviously not true. you can say that you want something done instead
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ᶰ°Konͧsti 2020-07-31 15:09:07Z
And its not even worth an isse because there cant be a discussion about reverting a completely unfair change to the gameplay
15:09
If it was never possible from beginning it would be ok, but changing it after 6 years how can u Come to such an idea
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what was the reason for this change
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ᶰ°Konͧsti 2020-07-31 15:10:19Z
Zwelf thought its a nice idea and heinrich just added it
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idk, I won't discuss it with people only talking in absolutes
15:10
@noby
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im just asking lol
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ᶰ°Konͧsti 2020-07-31 15:10:58Z
idk, I won't discuss it with people only talking in absolutes
@heinrich5991 Thats an absolute
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yup. about whom I talk to
15:11
@noby yes, I'm answering that I haven't looked into it yet
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Konsti seems to think so
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ᶰ°Konͧsti 2020-07-31 15:12:25Z
If i report a game breaking exploit and say it MUST BE FIXED quick heinrich would ignore it
15:13
how can one not understand the Problem with this pr
15:13
Ask any player and they all tell u thats bad
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we didn't get that far (discussing the PR)
15:14
(by we I mean Konsti and me)
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ᶰ°Konͧsti 2020-07-31 15:14:20Z
u didnt discuss it when adding it
15:14
So why u want a discussion now?
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I don't want to have a discussion with you right now, see above
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ᶰ°Konͧsti 2020-07-31 15:16:01Z
Me neither cuz its not worth a discussion
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k
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isnt it making some old ranks unbeatable
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ᶰ°Konͧsti 2020-07-31 15:16:27Z
ur only problem is the player who opened the issue, not the issue or the language itself
15:16
No it doesnt
15:16
It just makes maps harder
15:17
Which is unfair and even noby understands who dont play DDRace
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Saving weak and strong on the tees seems kinda unfair for me because players could swap it in the past. Sometimes you come to a part that will be really hard if you got weak, for example rocketfly or dragging down a deepfreezed tee. Solutions can be adding /spec by default or going back to the old behaviour of saving with weak and strong.
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Lol I wondered why saving to swap weak/strong didnt work anymore
16:13
Strange "fixes" these last few weeks with the giving random words as a save and now with saving who has weak and strong
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[quakenet] ChillerDragon BOT 2020-07-31 16:25:28Z
I think when it comes to such gameplay related decisions its wise to listen to skilled long time players like konsti
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ur only problem is the player who opened the issue, not the issue or the language itself
@ᶰ°Konͧsti no, u look like a complete retard here
16:56
lets be honest
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I'm just glad no one noticed that before the random words thing you could finish infinite times with one save near the finish line on a day with ddos 😛
16:59
I vote we revert f2b5abb1 people have been using it for a long time and we don't have an alternative for it
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i think there should be a better alternative
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i vote not reverting it just to piss konsti
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@Ryozuki please 😦
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With 2 person teams, maybe. With n person saves, there is no good way to decide on the tee order except loading as is
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saving adds one minute to the time right? i doubt u can not take a rank one in the current state then
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btw, discuss on github to have forum-style discussion @Learath2
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Didn't you nuke Konsti's issue? 😄
17:02
I guess we could talk on the other one
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there's a new one
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probs his second account
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idc, it was civil
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Ask any player and they all tell u thats bad
@ᶰ°Konͧsti any player around your circle*
17:05
it was such a big problem that you are the only and first to complain here btw
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I know the perfect fix for this, let's remove strong hook
👍 1
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weak hook?
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well yes, but removing either will just leave one hook strength
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He'll cry regardless, so I support that idea poggers
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hm maybe save/load abuse could be embraced. add a server message:
Did you know: you can switch positions and change which tees have strong/weak hook, by renaming and changing the strong/weak order inbetween saving and loading.
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add /spec to that map, it will make new r1 possible, but its better than the other way around, not making new r1 possible
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yes, please remove weak hook, it's the most cursed thing ever
f3 2
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if you do that there will be more than a konsti coming here i think
17:11
greenthing
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idk everyone always cries that he has weak hook, if everyone has strong hook then nobody will cry
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I put 20$ on Wombat being the second one to complain after Konsti if we remove weak hook
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Safest fix would be to make it somehow toggleable
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you're new here, huh?
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and taking care of weak hook in maps is just the worst thing ever
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u can fix the konsti complain by adding spec to that map
17:12
p simple
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u can fix konsti complaining by not listening to konsti
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reverting f2b5abb1 is easier than having a pink rat trolling on servers just to annoy us
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ᶰ°Konͧsti 2020-07-31 17:13:59Z
We had the discussion with deleting weak hook already and its a complicated things
17:14
stop trolling
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ur the one trolling
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ᶰ°Konͧsti 2020-07-31 17:14:28Z
ur
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i thought the problem wasnt that its complicated just that it might break some maps
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is there even a single part that works with weak and not strong? (except some stupid floating point crap part)
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and that there was no easy way to find which maps it affects
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save/load being fixed doesnt break maps, it only makes some "harder"
17:14
u can fix that by adding spec on that map
17:15
nobody maps around the idea of save loading
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Anyway, we removed a gameplay option without giving an alternative and unless we find a good alternative we should revert it
f3 1
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There actually is a normal part that only works with weak xd
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the alternative is to add spec to the map
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wouldn't it be simply great if all parts... just worked?
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spec can be abused on certain parts, so you have to look through maps to make sure you can't
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what is an example of a part that only works with weak hook
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a rocketfly map is a 2 team map
17:15
i doubt ucan abuse
17:16
spec
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ᶰ°Konͧsti 2020-07-31 17:16:00Z
u cant just delete weak hook. Either u fix it "wrong" and still have all the other weak physics left but cant really figure out who has the real strong now or you fix the complete physic and will have the game broken because things like speedfly, hammerrun etc wont work anymore
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No way to find all maps that would need spec and no way to know what kind of cheats Konsti can come up with spec on some maps
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konsti
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this here for example only works with weak
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u can delete weak hook and give all strong, look at kog
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konsti the one who complains about this useless stuff
17:16
can tell the maps
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@Knuski how so? isn't it a basic ddmax part
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@noby you don't really do speedflys or shotgun runs on kog
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kog is simple
17:17
ddnet is not
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@Knuski are you coming from the left or right?
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remove kog tab
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from the left
17:17
Hook is too strong to allow the tee to go past the corner up
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@Ravie i played it today and well yes it is but the thing is that there shouldnt be freeze at the third tile either but there is freeze at the third so it only works with weak (edited)
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@Learath2 from left
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ᶰ°Konͧsti 2020-07-31 17:18:00Z
u can delete weak hook and give all strong, look at kog
@noby Its not a thing that can go for DDNet, weak is a deep physic that is the basic for a lot physics
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I never thought about that type of part being impossible with strong hook, I noticed I sometimes struggle with them, it would make sense that it's a strong / weak issue. Is it actually impossible with strong though?
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@Skeith just tested it out, yes
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@Knuski I did it with strong but it's a bit tricky
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Very common part too
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works though, so map not broken
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so that map requires a way to switch weak/strong?
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ᶰ°Konͧsti 2020-07-31 17:19:27Z
if ur not touching the actual weak physics but giving strong hook for all u need at least and indicator who has the real strong
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well but u still need to make things differently then which is kinda bad @Ravie
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@Ravie lies, show demo
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ᶰ°Konͧsti 2020-07-31 17:19:57Z
Speedfly is a main weak physic
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if ur not touching the actual weak physics but giving strong hook for all u need at least and indicator who has the real strong
@ᶰ°Konͧsti i cant find the sense in this, if u have everyone strong hook weak doesnt exist
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ok sec need to record one
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ᶰ°Konͧsti 2020-07-31 17:20:23Z
Nah ryooki ur wrong
troll 1
17:20
explain it
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ᶰ°Konͧsti 2020-07-31 17:20:41Z
We already had strong hook on DDNet
17:21
It didnt fix the other weak physics, only the hook but u cant tell who has real strong now
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if everyone has strong there is no real or fake strong
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first stage at 2long, needs weak hook would be surprised if not, make recording
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that sounds like it wasnt fixed correctly
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@Ryozuki the trouble occurs when you collide
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ᶰ°Konͧsti 2020-07-31 17:21:34Z
if u fix it correctly things like speedfly wont work anymore
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you have another ordering problem there
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ᶰ°Konͧsti 2020-07-31 17:21:48Z
Bouncing behaviour is part of weak and strong
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Just shows how stupid this bug is, people aren't 100% sure if certain things are possible / impossible with it. Really fucks with the integrity of the game. Shit just feels random
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ᶰ°Konͧsti 2020-07-31 17:22:21Z
Skeith ur playing like 1 year u know nothing
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ᶰ°Konͧsti 2020-07-31 17:22:29Z
The game isnt random
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@ᶰ°Konͧsti stop that
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I've been playing for 11 years though
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stop belittling people
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ᶰ°Konͧsti 2020-07-31 17:23:13Z
Yea go watching over any word i say but let the others insult xD
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ᶰ°Konͧsti 2020-07-31 17:23:19Z
I smell hypocrite
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@ᶰ°Konͧsti dont worry, heinrich already pmed me about how i talk too
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@ᶰ°Konͧsti PM me about it, I'll handle it
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ᶰ°Konͧsti 2020-07-31 17:24:10Z
Nobody gonna download this demo and paste it and open client without knowing what to see
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It shows strong hook working for that type of part
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@Ravie well okay but u have to keep in mind that that shouldnt be a problem and many ppl wont even think about doing smth like that
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still, I proved my point
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@Ravie does it make that type of part feel worse though? Does it take a more specific timing?
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it works
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and it also slows u down in a run
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you need to hammer when he starts moving away
17:25
for a little boost (edited)
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I'm guessing you need to let them unfreeze?
17:26
I don't remember if it's possible when there's freeze there, I don't remember if there's any like that
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but this rules out this part for "not working with weak"
17:26
show me another one
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I don't believe so
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that's insanely more difficult though, like unbalanced more difficult
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there was some type of flying with two tees that someone tried and it wouldnt work on fng bcs all had strong
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but it doesn't break the maps, would some one ancient ddmax move be enough to stop progress on ddnet?
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dont remember exactly what it was but maybe thats an example
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So it requires the tee to hammer right as they're moving away? The other way works no matter when you time it, from what I can tell. So it'd feel worse
17:27
(Weak hook)
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also someone could just fix maps with this move and remove one freeze
17:27
just an idea
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@Skeith do u remember i think u were there
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Hm? You mean with murpi? I think everything worked fine?
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@Ravie that would be the best solution probably
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hmm i thought there was 1 thing yall couldnt do without weak
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@Skeith hammer is not needed
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@Ravie it's a stupidly common part
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well if we miss some then someone will report them
17:30
and it's not like it makes the maps impossible to finish
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Another point was, a mechanic actually required it.. Involving shotgun
17:31
Or multiple
17:31
Which is the bigger issue
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besides if it's such a common move then there is definitely some map(s) where you have strong there with no way to switch
17:31
unless you do /save fuckery, knonsti
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ᶰ°Konͧsti 2020-07-31 17:32:05Z
As i said if ur giving strong hook to all but not touching the bouncing physics u should have an indicator that shows who got real strong / weak
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then fix it properly
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I think the idea was to give no one a weak hook, but that might be a good idea, just making weak hook not as weak?
17:33
If everything else would still work
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that could be even worse
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Rewritten in Rust: Modern Alternatives of Command-Line Tools
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but even fixing weak hook hammerfly would be a step forward
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ᶰ°Konͧsti 2020-07-31 17:34:02Z
Ravie u cannot fix it properly xD
17:34
unless u want like every map broken because speedfly wont work anymore or shotgunrun especially on old maps
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speedfly only needs one hook, that being strong
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fix weak plz
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there are like what? 2000 maps? you can't just make such a big change and "assume" every map is still playable. the decisions have to be quite well thought through. the fact that you can't switch weak and strong anymore is already concerning
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lol wtf how is speedfly broken if u fix strong/weak
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@ReD surely there's no map that got through testing where you need a /load/save cycle to finish?
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@ReD well if there is any issue and someone finds it then he will likely report it
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@heinrich5991 yes there is
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or they wont know thats the reason they cant do the part and just think the map is too hard and give up
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i think pentamine there is a part that is veeeery difficult with weak where you have to do some insane shotgun snipes
17:37
and if u have strong u literally just hold hook
17:37
ive used save/load twice there
17:38
to switch out
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ᶰ°Konͧsti 2020-07-31 17:38:17Z
speedfly only needs one hook, that being strong
@Ravie w r o n g
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@louis many parts are significantly more difficult with weak
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ᶰ°Konͧsti 2020-07-31 17:38:36Z
Speedfly is not related to the hook but to The bouncing
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delete maps which need weak hook and remove weak hook
17:39
it's bad
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wrong you can do speedfly without even touching
17:39
yeah
17:39
u dont need the bounce for speedfly
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ᶰ°Konͧsti 2020-07-31 17:39:39Z
Its still releated to the bouncing
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Pretty sure murpi was doing speedfly perfectly fine on noby's server that has only strong hook
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ye im on kog and it seems to work fine
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ᶰ°Konͧsti 2020-07-31 17:40:59Z
noby server has strong hook just like KoG
17:41
but they still have weak physics
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well strong/weak is technically fixed on these servers? or is there something else
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@louis this part?
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ᶰ°Konͧsti 2020-07-31 17:42:17Z
Yes Kog and fng have strong hook for all just like DDNet had years ago
17:42
For a short time
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ᶰ°Konͧsti 2020-07-31 17:42:59Z
but it doesnt fix the weak physics u need in DDRace
17:44
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@louis but you can go back and swap to let strong go left here
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ᶰ°Konͧsti 2020-07-31 17:50:46Z
Maybe u can there but not everywhere. The start of the discussion was to be able to swap weak and strong by save and load again
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@ᶰ°Konͧsti well then the question is which parts are now broken
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@ᶰ°Konͧsti there's no need for that if weak is removed
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@ReD if u dont know that its easier w strong then u wouldnt go back
17:56
also i think its sg and laser so sg is required to go left
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ᶰ°Konͧsti 2020-07-31 17:56:34Z
@ᶰ°Konͧsti there's no need for that if weak is removed
@Ravie Wrong?XD
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what wrong?
17:56
there's no need to switch if everyone has strong
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ᶰ°Konͧsti 2020-07-31 17:57:05Z
I just showed why fix dont work
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"the difficulty of this part is an arrow if you happen to have weak" that's seems just like a mapping mistake then fix map bei either making arrows speed 3 or adding turnoffentities arrow to say strong goes left
f3 1
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its just an example of how strong/weak can affect how a part is done
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ᶰ°Konͧsti 2020-07-31 17:59:43Z
Speedfly is related to bouncing even when u dont touch because a strong tee would fly up faster and bounce against the upper tee which stops the speedfly
18:00
Tees have Something like a gravity in a speedfly
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if map hasnt strong/weak necessity make variable like sv_strong_only 1
18:07
idk
18:09
if ddnet will have new idea related for physics, it will should mark old maps for "old physics" (edited)
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If having only one hook strength breaks too many things, when why not just allowing spec on every map by default?
18:16
Whoever plays for longer is more annoyed by the fact spec isn't enabled, than by the fact it is
18:16
and to make it more annoying right now, there are some map series in which only specific ones allow specing
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@Soreu it doesn't really have anything to do with /spec. you could have a command that allows you to give strong
18:17
/spec has other side effects
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Yes, but that's overcomplicating with another annoying cmd to remember
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why? no one would use spec anymore
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can we at least have a tile that gives you strong or weak
yes 2
no 2
troll 2
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spec have the advantages of temporarily not blocking someone else
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pls no
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if we allow /spec on all maps, it will be easier to do stuff with tees being into each other and shotgun
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it would be useful if used right
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8:17 PM] Soreu: spec have the advantages of temporarily not blocking someone else
yes, and of enabling cheating
18:18
you can e.g. push someone out
18:18
if two people land close to freeze edge
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then fix sg-to-the-space bug? or otherwise, make map setting to disallow spec >.>
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@Ravie that would simply mess up the strong/weak order for the following parts
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having the tee in freeze hammer immediately also broke several things & maps, yet it is kept as it have more pros than cons
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in teamforced maps it would be useful
18:19
just add a strong hook tile after each part
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@Soreu that was always possible
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@Soreu what did it broke?
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if two people land close to freeze edge
@heinrich5991 that one is even more useful kek
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would the strong hook tile make the tees switch weak/strong
18:20
or literally give strong to any tee that entered
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@Soreu the change did not allow hammering in freeze, was possible before
18:20
it only made it easier
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@Soreu that was always possible
@heinrich5991 it was not possible to stack 10 tees in freeze and make them hammer at the same time (well only technically)
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@Animefan it was very possible
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ppl will be blocking others to get the strong hook tile justatest
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@Animefan we tried. unlocked scroll wheel, 100%
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@noby i think would kinda do the /spec effect on the tee that touches it (without disappearing)
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ohh interesting
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ᶰ°Konͧsti 2020-07-31 18:21:52Z
then fix sg-to-the-space bug? or otherwise, make map setting to disallow spec >.>
@Soreu Its used in some maps and maps has already been cheated with it
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strong hook tile could have even more funny effects in team of more than 2 players
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or make this just a bind, giving strong without disappearing
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yes, that might be possible
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so you don't have to enable spec in maps
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Saving weak and strong on the tees seems kinda unfair for me because players could swap it in the past. Sometimes you come to a part that will be really hard if you got weak, for example rocketfly ...
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ᶰ°Konͧsti 2020-07-31 18:22:52Z
Also i dont need spec to do shotgun bug anywhere in the map, there are ways to do it anyway xD
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with ninja
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ᶰ°Konͧsti 2020-07-31 18:23:05Z
No
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when someone does the command what would it do, give them strong on which tees
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ᶰ°Konͧsti 2020-07-31 18:23:11Z
Its possible on every map
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unsolo tile, no collision tile
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@noby everyone
18:24
eh
18:24
give them weak on everyone
18:24
like /spec
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Let's say we have 2 players - top one drags bottom one thru the part. Top one uses /GetStrongHook, and in middle of the part the bottom one uses same command - hook physics changing during hookingm
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same effect as spec/unspec but always keep collision
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ᶰ°Konͧsti 2020-07-31 18:24:46Z
@Ravie its possible on any map that contains shotgun on any place
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hm im worried a command like that could be used in the middle of tees interacting with eachother and bug out or smth
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@ᶰ°Konͧsti Now you got me curious :p
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would it work to just despawn and respawn the character on the same tick
18:25
to give it weak on all
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@louis same
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@noby remember that save bug
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@noby or just reorder the character list, yes
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that was despawning and respawning on same tick i think xd
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no, what save bug
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@louis it would be the same as spec so you can't do it in air or while being hooked
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it was a while ago where u could avoid wep cooldown
18:26
oh yeah that would probably work then
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I still feel like spec is the easiest solution >.> pushing someone by unspecing rather won't be extremely useful. And the sg bug - pink troll rat already said that spec is not needed for it, so...
18:28
even if Konsti is lying, I'd rather trust him anyway due to his experience in that topic justatest
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just ban shotgun
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@Soreu we don't need to look for the easiest solution code-wise
18:29
and the problem is really there
18:29
it'd change gameplay I think
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say you have a map where you need to switch strong hook around, you simply can't use sg in that map
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make the sg shoot bullets again like it does in vanilla
troll 3
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@heinrich5991 I didn't think code-wise, rather trying not to overcomplicate it for players and use already available solutions known by playerbase
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I have the feeling that people using /save/load to swap weak and strong are sufficiently invested in the game
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@Soreu wut. im not aware about how to overlay tees anywhere. i would guess that you need some setup, maybe reverse speedfly or smth. i dont think that is reason enough to allow spec+sg cheesing on all sg maps
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ᶰ°Konͧsti 2020-07-31 18:31:42Z
We could enable spec by default for any map in future except the mapper puts spec off in server settings (ChillerDragon thonkery )
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Fixing things related to available options seems more reasonable than introducing new things, especially since lately there were a lot of additional options added
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which?
18:32
which were added recently?
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new commands & options for existing ones
18:35
#2472
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The effect is as follows: use cl_nameplates_ha to switch on-off. (default is off) use cl_nameplates_ha_size to adjust size of health and armor nameplates. Mainly for server-side-recorded demos. ...
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eh, that's not ddnet related
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hook collision, without broadcasting to other players. Removed cl_show_hook_coll_always in return Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
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that's also not gameplay related
18:36
it's not something you have to know to play the game
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yeah, heinrich asks for new serverside/gameplay options
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Then the last one of which I know is making freeze hammers easier
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one thing i remembered is teleport by weapons
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and about maps it broke - I think one was @Ravie 's
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@Soreu it did not change what's possible
18:37
we were able to reproduce it before the fix, too
18:37
100%
18:37
with a unlocked scroll wheel
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what does unlocked mean
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@noby I guess similar to how I broke your server with touchpad
18:39
ravie yeah but i think most people who use scrollwheel with that bind
18:39
can break it in the same way lol
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but not as good xd
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ᶰ°Konͧsti 2020-07-31 18:40:14Z
The main argument for the new hammer was that they said the hammer is random or luck which is wrong, it was a learnable skill
18:40
Nobody would use mousewheel bind in a hammerfly
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new hammer allows great parts
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it would be interesting to see what an 'unlocked' scrollwheel does compared to ur touchpad and the mice ive tested
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ᶰ°Konͧsti 2020-07-31 18:40:46Z
and huge cheats
konstitroll 1
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we tried it, it worked in hammerfly @ᶰ°Konͧsti
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new hammer breaks a lotta parts too lol
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@ᶰ°Konͧsti i started to use it, it was actually quite ez to use
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but its fine
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@ᶰ°Konͧsti no new cheats were enabled
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because its a huge improvement in many aspects
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we tested it beforehand
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oh yeah u could technically cheat w/out it i guess
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ᶰ°Konͧsti 2020-07-31 18:41:37Z
@heinrich5991 yes it works but nobody would really do it in the moment ur going to fail. It was a big skill to hit the timed hammer and now isnt
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The argument that unlocked scroll wheel allows you to hammer 100% of the time is a perfect reason to make that hammer change imo.
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if something like that introduces new exploits wouldnt they likely be obscure things that only happen in really specific situations? seems hard to test this
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ᶰ°Konͧsti 2020-07-31 18:42:13Z
Good aim allows u to hit the enemy anyway so we can place an aimbot in the client
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@noby well, we also understood the code 🙂
18:42
it allows you to hammer if you do it in exactly the moment you get unfrozen
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@ᶰ°Konͧsti yes they would, it is 100% consistent. why wouldnt they. while you can definitely practice that, you wont get to 100%
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ᶰ°Konͧsti 2020-07-31 18:42:59Z
Thats the point of a skill
18:43
That its not possible 100%
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understanding the code definitely helps yeah but arent most exploits found by players ingame
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it also allowed people on bad connections to do deepfly
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exactly, so having a way that gives you 100% kinda defeats the purpose of the skill
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which is a good thing
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90% of people that argues against Konsti here either doesnt speedrun or they dont play the game a lot to see how much stuff will actually break
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ᶰ°Konͧsti 2020-07-31 18:43:56Z
no
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konsti doesnt speedrun xd
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konsti just exploits
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justatest 1
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ᶰ°Konͧsti 2020-07-31 18:44:06Z
Since u disabled deepfly by default on all maps
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also a lot of ppl in this channel are pretty experienced w/ the game so i wouldn't say that lol
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I didn't disable that @ᶰ°Konͧsti
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ᶰ°Konͧsti 2020-07-31 18:44:18Z
Even on maps were it was possible before
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that was other people
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ᶰ°Konͧsti 2020-07-31 18:44:29Z
feelsbadman
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I was against it, but majority prevailed
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ᶰ°Konͧsti 2020-07-31 18:44:45Z
now u know the feeling feelsbadman
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speedruns usually find unique ways to do map that other people wont even think about doing
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ᶰ°Konͧsti 2020-07-31 18:45:30Z
+i do speedrun sometimes
18:45
Like my last r1
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Deepfly breaks too much shit, disabling it on all was a good choice
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ᶰ°Konͧsti 2020-07-31 18:45:46Z
Exploiting is just more fun
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unique ways to do map that other people wont
like exploiting
troll 1
nobyisthebiggesttroll 4
troll 1
troll 1
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ᶰ°Konͧsti 2020-07-31 18:46:54Z
Disabling deepfly on all maps broke topranks
18:46
that u cant beat anymore
18:47
ik its enabled ok Skychase for example but not on all maps that had this
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was it ever officially reported because something that makes old ranks unbeatable doesnt sound like it would be accepted from what ive heard so far (edited)
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Hey, I dont seem to be able to add proper SecurityToken support for ddnet clients for my 0.7 server. Here is where I added all of it, but in the current state it looks like I am just ignoring the tokens and ddnet clients seem to have unsecured connections, my server is currently beeing flooded.
20:54
maybe someone can look at this/ fix it? i really dont understand all of that
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F-DDrace is a server mod for Teeworlds 0.7 developed by fokkonaut. - fokkonaut/F-DDrace
22:36
hm
22:37
actually no, I don't quite understand
22:43
ah, one problem is that you save information about a 0.6 client after they send you NET_CTRLMSG_CONNECT
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