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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-07-30 00:00:00Z and 2020-07-31 00:00:00Z
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#zoozforfng
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@ChillerDragon i have my time on 500, pretty nice, 250 (default) is too slow
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too fast*
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[quakenet] ChillerDragon BOT 2020-07-30 08:46:41Z
zooming out too far on fng makes it too hard to aim
lol 1
08:46
you aim manually? lol
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As everybody knows, doors can be placed using game, front and switch layer. Doors placed by any other layer than switch are always closed, but if the map does NOT contain a switch layer, then they will always be opened. Is this a bug or intended behaviour?
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Hey there, I have a problem with the cl_same_clan_color command
13:02
I think it's broken since it goes all black even if I put a value that's supposed to have a color
13:03
13:04
player_color_body and cl_same_clan_color are both set at 2359040
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[quakenet] Learath2 BOT 2020-07-30 13:04:03Z
What value did you try?
13:04
Ui colors are allowed to have any lightness, this color is too dark
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I've been putting random values in order to find a color
13:04
Ohh okay
13:04
thank you
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[quakenet] Learath2 BOT 2020-07-30 13:05:12Z
You can try 2359168
13:05
That's the exact same color with 50% real lightness
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yeah that works thank you
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Hi, once break point hit, teeworlds stays on top of everything not allowing anything (including IDE) to show itself up. Does anyone have a solution for it ?
14:14
yea I know about changing resolution, but maybe there is more convenient way?
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does it happen in borderless window mode?
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hmm, both borderless and fullscreen checked
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then probably only windowed and smaller
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removing fullscreen toggle helped, thank you
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ah
14:17
I thought you had tried both, but both were checked ^^
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it still stays on top but once I press alt+ctrl+delete it gives up so I am good
14:17
in non full screen mode
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MSVC needs an import library sqlite3.lib to link to the sqlite3.dll. It can be generated from the .def file as follows (dll doesn't need to be present even though it's specified on the command line): x86_64-w64-mingw32-dlltool -d sqlite3.def -D sqlite3.dll -m i386:x86-64 -l sqlite3.lib @def- Could you integrate that into the script and re-run it? It seems we already do similar stuff for the other libraries... :)
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Hello, it would be nice if tune commands would work for the whole map if they are just added as a server setting, not related to a tune zone. Would make mapping easier
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wtf @ᶰ°Konͧsti
21:13
tune settings work for whole map
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ᶰ°Konͧsti 2020-07-30 21:21:42Z
Yea
21:21
Just found our
22:37
Its exactly how its handled on ddnet
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[quakenet] Learath2 BOT 2020-07-30 23:27:10Z
You'll have to define "not working"
23:27
Is it not fast? Does it not download at all?
23:28
Either way, debugging this should be fairly simple, log the received and requested chunks on the client and the server
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yea its not fast
Exported 43 message(s)