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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-07-29 00:00:00Z and 2020-07-30 00:00:00Z
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[quakenet] ChillerDragon BOT 2020-07-29 06:57:56Z
I lock my chat using local or remote console @NeXus like hold showchat and then toggle console same trick as for inputs.
07:00
oh which @NeXus are you again? :/ sowwy i cant distinguish you guys you are rafael right? I would like to talk about teeskins w u
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Trafalgar Law 2020-07-29 10:29:56Z
Anyone has a idea why my Multimap_Less srv get listed on ddnet but on 0.7 list not?
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[quakenet] ChillerDragon BOT 2020-07-29 11:06:18Z
@Trafalgar Law did you try not logging in into rcon? https://github.com/teeworlds/teeworlds/issues/2669
When logging into rcon, the server sends lots of commands to the client. Especially in mods, like ddnet7 or my F-DDrace mod the amount of commands that the server sends is higher than in vanilla. W...
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Trafalgar Law 2020-07-29 11:08:37Z
No, also after srv restart the srv don't get listed
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sv_register 1 / can help
12:58
troll
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ᶰ°Konͧsti 2020-07-29 13:13:44Z
whistroll
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As requested on Discord by w13z#0109:
[4:22 PM] w13z: hi, is possible add cl_smooth_zoom_time 250 in creator mode? [5:36 PM] murpi: @w13z have you tried asking in #developer? I don't even know what creator mode is 😅 [5:38 PM] Welf: @murpi he means the map editor i guess [5:38 PM] murpi: oh, yeah that makes sense [5:43 PM] murpi: @Ryozuki or @heinrich5991 should be able to answer that [6:02 PM] heinrich5991: @w13z yea, should be possible
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[quakenet] ChillerDragon BOT 2020-07-29 19:26:06Z
yo guys do you have a indecies overlay png like the show indecies in editor so i can slap that on my entities.png in gimp?
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[quakenet] ChillerDragon BOT 2020-07-29 19:38:51Z
ok i quickly hacked it together myself https://zillyhuhn.com/cs/.1596058705.png
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nice
19:42
how?
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take screenshot of editor
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taps head
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[quakenet] ChillerDragon BOT 2020-07-29 20:08:49Z
yea i actually took a screenshot from editor and used some gimp hax on it @heinrich5991
20:09
omg the new zooz makes me dizzy af
kek 4
20:11
I should probably link a more permanent url in case one actually searches irc logs for entities indecies https://github.com/TeeworldsDB/graphictemplates/raw/master/indecies.png
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*indices btw
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[quakenet] ChillerDragon BOT 2020-07-29 20:11:25Z
oh fuck
20:11
so permanent
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sorry, didn't correct you because it seemed temporary at first
feelsbadman 1
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ᶰ°Konͧsti 2020-07-29 20:19:15Z
What is smooth zooz even for, whats the use of it
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zoozing smoothly
20:19
idk
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idk, what's the use of non-smooth zoom?
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ᶰ°Konͧsti 2020-07-29 20:34:28Z
can i turn it off
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yes, set the time to 0
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ᶰ°Konͧsti 2020-07-29 20:35:01Z
Thx, i dont need ath features in DDNet monkaS
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heinrich5991 and Ryozuki implemented it, unrelated to similar ath features
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:nonoby:
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[quakenet] ChillerDragon BOT 2020-07-29 21:57:16Z
@heinrich5991 the use of non-smooth zoom is fast/delayless zoom that does not make you dizzy :D but no hate im sure some people find it cool and others can turn it off
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it doesnt make u dizzy
21:57
ur special
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who zooms out that much tho
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well if you play fng...
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no, zooming out too far on fng makes it too hard to aim since the tees are so small. what you have to do is just zoom out maybe 1 or 2 more notches above dyn range (2-3 notches above default) and then play like that. it makes the zoozing not obvious because you could just be taken for a very good dyn player. this way u can use everything zooz has while still lying under the radar, making your zoozing very efficient.
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noban
Exported 41 message(s)