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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-07-15 00:00:00Z and 2020-07-16 00:00:00Z
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could 8 years+ of playtime exchange 3k+ points? lol
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yes if you average around 1.027 points per day
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Trafalgar Law 2020-07-15 00:07:02Z
@Learath2 These msgs on the top right when you kill is not seeable for 0.7
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Also fixed a case when switching to the dummy and back while holding fire (the reload timer should now stay in sync afterwards).
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@Trafalgar Law should they be visible? They are hidden by a gameinfo flag
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d57c8ef Fix desync of predicted reload timer - trml b354e03 Fix prediction when chat is enabled - trml c6ec6c5 Merge #2512 - bors[bot]
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@bubasio no need to apply as developer, you can just develop and if it makes sense we'll accept your PRs
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Never looked into the code, but would it be possible/easy enough to change the numbers of the teleporters in the entities to colored circles, so it doesn't annoy you while playing, but still gives you the information, if there are different teleporters
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Trafalgar Law 2020-07-15 11:46:53Z
@Learath2 https://i.imgur.com/P2z8TA8.png Its just visible when you use the ddnet client, if you use any 0.7 you can't see it
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Why would you want to see the deaths in a race gametype?
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Trafalgar Law 2020-07-15 11:48:17Z
Why would you not?
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Its trivial to enable
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This place is meant for showing the finish messages in 0.7 race support. You can still also show the deaths there. I just don't see the reason why you would care about other players deaths in ddrace
11:50
Just useless info
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[quakenet] ChillerDragon BOT 2020-07-15 11:51:24Z
@maggi323 so each number is a different color? Guess the difficutly depends on how you do it. You can use distinc numbers only for the currently visible teleporters or a fixed color based on number which could be ahrd to differentiate
11:51
like how many different colors can you find for 60+ teleporters
11:52
@redix whent its a gamemode where tee collision/interaction is on like ddrace this information is valuable
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Yes, i thought about repeating the pattern after like 10 colors, because most times there are just 2 teleporters, one to get you to the beginning of the part, and one to the next, if they are different for player and dragged person, it would be 4 which still if they are continuous, would work too
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[quakenet] ChillerDragon BOT 2020-07-15 11:53:42Z
most common use case is to check if your teammate killed and you do not have to go back @redix or if someone used /spec or kill
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I have another opinion on that but okay... I think you are the reason why I added this flag at all @ChillerDragon :D
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[quakenet] ChillerDragon BOT 2020-07-15 11:54:02Z
yea repeting pattern is a good idea @maggi323
11:54
appreciate it @redix
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Hm, not going back for teammates that killed sounds like a good reason
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[quakenet] ChillerDragon BOT 2020-07-15 11:54:44Z
its a gores thing
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I'm glad you left it a flag @redix, usually vanilla likes to decide these for us
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[quakenet] ChillerDragon BOT 2020-07-15 11:55:13Z
or like most useful at gores spawn but can also be useful in ddr i guess
11:55
@Learath2 because ppl stay in 0.6 and do not complain about 0.7 changes because they stay unnoticed
11:55
did i mention already that updating to 0.7 could be a good idea?
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I tried to make it at flexible as possible so everybody can use it :D
11:56
Oy also wanted to remove the precision thing
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[quakenet] ChillerDragon BOT 2020-07-15 11:56:26Z
when fix democutting @redix? :D
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Not sure... within the next month hopefully :D
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[quakenet] ChillerDragon BOT 2020-07-15 11:57:17Z
o.O thats exicitng news
11:57
ill come back to that in 2 months :p
11:57
no pressure
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[quakenet] ChillerDragon BOT 2020-07-15 11:57:48Z
dfq
11:57
emojy in my terminal
11:57
wtf?!
11:58
11:58
since when
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ChillerDragon: it is a good idea, hire us some developers
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[quakenet] ChillerDragon BOT 2020-07-15 11:58:41Z
devs so expensive
11:58
what is a good idea updating?
11:59
ah no need for devs just use fclient and ddnet7 all done already
11:59
or fix skins on ddnet6 and thats also working
11:59
how much money do you need to fix skins @Learath2?
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I'm not half assedly upgrading just because you are a 0.7 cultist
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[quakenet] ChillerDragon BOT 2020-07-15 12:00:11Z
"0.7 cultist" sounds cool
12:00
might become my new github bio
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i guess here is where the tele text is getting rendered
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[quakenet] ChillerDragon BOT 2020-07-15 12:29:49Z
ye just add CircleRender()->(aColors[Index % 10]); and ur done ;D
12:32
Graphics()->SetColor(); RenderTools()->DrawRoundRect(); actually could do tje job
12:32
you can hack ur rect round as a circle idk if there is a actual circle renderer
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there would be a draw circle function
12:40
idk if i even wanna have a circle, but something inside the tele instead of the numbers
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okay, in DrawRoundRect, you put in x,y,w,h,r...if w and h are width and height, what is r?
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[quakenet] ChillerDragon BOT 2020-07-15 13:41:33Z
@maggi323 the rounding crank that up and u get ur circle :D
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the radius
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Hmm i tried to change the text to a circle in render_map.cpp, so i could test it in the editor, but with DrawRoundRect it crashes...
15:24
last two lines are mine, the 3 before were the text render before
15:27
Ok nvm, i think i needed Graphics()->QuadsBegin() and End (edited)
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@deen ohh thanks !
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Well, got it working with a star text instead of a circle, but i still think if done right, this could be an option instead of the tele numbers (with maybe a command to change between them) (edited)
justatest 1
18:15
Well okay, for ddrace with cp tele there is no need, but maps like solo mietzcore where every tele has the number on it 😄
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Not sure if this is better. Maybe because i am partly colour blind.
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The idea was, that it's just one big circle of color instead of numbers that are thin lines, which when playing is annoying, but i guess it's a rare case where you would need this anyways
18:24
Problem is that I didn't get it working the way i wanted yet
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too many teles next to eachother will get very confusing
18:59
i think it would be really cool to have teles grouped into pairs so a number isnt on every block but rather every few blocks
18:59
also the tele entities look really ugly
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ye, group of tiles with some color will be better than just stars
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Would be hard to implement, and idk if that would look so good, also stars weren't the idea anyway 😄
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hm idk how does it work but maybe when the player joins and gets map, client will make his "own" map with using algorythm like mapres rules
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@louis that sounds actually pretty nicepoggers
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twitter broken
21:23
bill gates, elon musk, apple all tweeted cryptocurrency scams
21:24
address received >100,000$ in btc over 2 hours
21:38
seems those scams was deleted
21:38
fast af
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ᶰ°Konͧsti 2020-07-15 21:40:11Z
wat
21:41
just now
21:44
so twitter has a huge vulnerability?
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elon musk was funnier 😂
21:49
LOL
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didnt the elon musk thing happen a long time ago
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what do you consider long
21:51
lol
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scammers blockchain address KEKW
21:54
843 btc uff
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ᶰ°Konͧsti 2020-07-15 21:54:20Z
r guys really dumb enough to send 100 bucks?
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comments are full of people wanting their money back
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ᶰ°Konͧsti 2020-07-15 21:54:42Z
kek
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HOLY COW 843 BTC
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All big nobos
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^ this bitcoin amount seems to be incorrect, its at 12.5 right now
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@plsplsplslol previously it was fake accounts with similar names posting in response to real posts. now the real accounts are posting
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they leveled up their accounts kek
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This article is the result of my latest obsession with software virtualization. After years of just skipping virtualized routines, I was finally inspired by ...
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