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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-07-11 00:00:00Z and 2020-07-12 00:00:00Z
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does anyone know why i cant see the score hud on fng when i compile ddnet on windows
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3f5724f A Aries, M Just Rocketfly 1 - ddnet-maps
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snail: @deen is there a reason as to why saves are not tied to players names? snail: i mean snail: why can 2 different players name not have the same savecode snail: considering u need the correct player name to load anyway
For the implementation you'd need to go through all existing saves with the same code and check that none has the same players. This can be quite expensive when there are thousands of saves and so a malevolent actor could cause server lags. So I guess this ch...
09:39
Probably related to #2487, was previously fixed and caused stoppers not to work. src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare] src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare] src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
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[quakenet] ChillerDragon BOT 2020-07-11 09:44:33Z
@abcqerty did you try putting dbg_msgs everywhere in the hud.cpp ?
09:44
or cl_showhud 1 :troll:
09:45
@Cellegen | HU how is the wallpaper progressing?
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Cellegen | HU 2020-07-11 11:04:34Z
i've tried several attempts on the wallpaper, none of them worked out as planned
11:04
after the ctf tournament, i'll try more
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[quakenet] ChillerDragon BOT 2020-07-11 11:29:07Z
thats tomorrow right?
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[quakenet] ChillerDragon BOT 2020-07-11 12:10:23Z
can someone send brain and tell me what form that is https://zillyhuhn.com/cs/.1594469377.png ?
12:10
like what does it look like? do you have a name for it?
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Cellegen | HU 2020-07-11 13:53:36Z
hashtag
13:57
the only word i can find for it is "hash-shape"
13:57
._.
13:57
wtf
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[quakenet] ChillerDragon BOT 2020-07-11 14:54:39Z
oh i meant the whole shape not the tile texture
14:55
2x3 d*
14:55
maybe, i'm not sure if theres even a name for that
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[quakenet] ChillerDragon BOT 2020-07-11 14:56:06Z
2x3 would be 6 but its 5
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no like the letter d in a 2x3
14:56
kek
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[quakenet] ChillerDragon BOT 2020-07-11 14:56:24Z
well what does that shape remind u of?
14:56
oh a d i see
14:56
yea thats better than my "chair" lmao :D
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I would call it 2x2+1
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where do u know to add the 1
15:15
oh well i guess it'd be easier to follow if you didnt already know what it looks like
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looks like thumb up
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[quakenet] ChillerDragon BOT 2020-07-11 15:36:09Z
Custom client for Teeworlds version 0.7+ coded by ChillerDragon
15:41
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[quakenet] ChillerDragon BOT 2020-07-11 15:42:08Z
15:42
yea da heck browser u oosing miss saavik?
15:42
@Ekidoxx
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the right one is ok
15:46
the left one is broken
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Not sure if the missing empty lines inbetween matter, can fix later.
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@Soreu
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90a04e9 Add livestream on frontpage - def-
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Cellegen | HU 2020-07-11 15:51:24Z
oh i meant the whole shape not the tile texture
@[quakenet] ChillerDragon#0000 i would call it fat L shape instead
15:51
since that's the closest thing of that
15:57
There are actually few more bugs, though this one is surprising
15:59
@Lady Saavik Thx for mention. And yea, what browser you using? .-.
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google chrome
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Noticed during tournament, 400 real number vs 270 in status
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Cursor often disappears after alt tabbing. Same was mentioned a few days earlier here: https://discord.com/channels/252358080522747904/293493549758939136/729070081174274069
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version 14.2?
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Seems like it already appeard with 14.1 according to the older post.
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check if the SDL2.dll from 14.0.2 fixes it
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happened to mee too
17:09
it kept zooming out a lot
17:09
i think its that
17:09
not the zoom itself
17:09
it crashed cuz to much zoom out
17:10
(thats what i mean)
17:13
then yeah, that's expected, maybe we should hard-limit it, what is causing the crash?
17:14
i only see it slowing down, but never crash
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idk it kept like hanging
17:14
on windows tho
17:14
the typical "program is not responding"
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it was always stupid that you can zoom in/out to infinity
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it was always crashing at some point of unzoom, when the game / PC could no longer handle it all.
17:48
Limiting it to the point of seeing whole map at best would be smart imo
17:50
Times look wrong
17:50
i finished at 19:29
17:51
its correct
17:51
Thought this should be the ingame time
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tournament is about who finished first not who has the best time
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ᶰ°Konͧsti 2020-07-11 17:58:53Z
fake news
17:59
There is a kind of tournament where best times win
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but this one not
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but we get this comment on every tournament
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put CEST behind it or smth
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yeah, but do most even know CEST?
18:13
not everyone ofc
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put the day year and month
18:48
problem solved
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[quakenet] ChillerDragon BOT 2020-07-11 19:44:23Z
anyone else having this crash on arch? https://paste.zillyhuhn.com/A7
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how does zoom-allowing work for now?
20:54
just checking for mod name?
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i think so
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maybe make another netmsg with flag only for ddnet client or client that have this netmsg in protocol.h
21:00
or boolean
21:01
and add integers with max-min zoom (edited)
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3b77cb8 7birthday tournament results - def-
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@gerdoe we have GAMEINFOEX or so that can tell the client to enable zoom
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so, another modes can use it too
21:10
nice
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I couldn't see my shotgun in tune zone when shooting left, other directions worked
sendhelp 1
21:23
but when it hit someone I saw it
21:24
I also couldn't see Meliodafus shotgun when he shot left and he couldn't see mine xd it's weird and complicated
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@Lady Saavik Tunezones are weird, shotguns are weird. what is the tune zone doing? Could you send the map to reproduce it?
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@deen it's nugtohS on test server
21:36
I even restarted the client
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Nostalgic Bubblegum 2020-07-11 21:49:26Z
Hello, what is this chat for? (edited)
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Developers
21:53
@Nostalgic Bubblegum
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Nostalgic Bubblegum 2020-07-11 21:58:14Z
Cool
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prediction bugs out if you're shooting a weapon and start chatting (shotgun and laser too, but not as spectacular)
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btw, how about being able to rotate the weapon entity so that weapons could be displayed vertically instead of horizontally?
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Cellegen | HU 2020-07-11 22:57:11Z
makes no sense to be honest
22:57
since holding a gun like that, would be brutal
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not holding it like that, just displaying it like that on the map
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Cellegen | HU 2020-07-11 22:57:40Z
on the map huh
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and indeed, wouldn't make much sense like a lot of other features that are just used from time to time, yet give bigger variety of options to use
22:59
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confusing (edited)
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Steps to reproduce: 1. Connect to a server 2. Figure out which connection the main tee is using (tcpdump is one option) 3. Connect dummy (cl_dummy should become 1) 4. Induce connection issues for the main tee (iptables -A INPUT -p udp --dport $main_tee_port -j DROP) 5. Immediately go back into the game and toggle cl_dummy back to 0 (try adding sleep 1 before iptables command to get enough time) 6. ASAN detects heap-use-after-free (if it's enabled) The bug: 1. When cl_dummy gets ...
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Cellegen | HU 2020-07-11 23:04:10Z
i meant for the gun
23:04
for the sword looks nice
Exported 129 message(s)