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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-06-28 00:00:00Z and 2020-06-29 00:00:00Z
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@Lady Saavik thanks, so this seems to be yet another SDL bug. I suggest we downgrade SDL2 yet again...
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c8d097a Append 14.0.2 version into appdata - ElXreno 66efbfd Merge #2399 - bors[bot]
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@deen @TortiLeq there are so many typos in polish translation, I will fix it
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b0b670f Revert "SDL 2.0.8 -> 2.0.12" - def-
09:16
[ddnet/ddnet-libs] New branch created: pr-sdl208
09:16
This reverts commit 4258b94987a79168b2e8710cbae9324c534da5d6. Also rebuild the Linux libraries for Steam
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@Lady Saavik thanks, but wait a second
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so, before this pr server sended objects in constant distance for all players?
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so now players won't disappear even before reaching edge of any screen since I was playing on zoom 7? 🎉
11:13
of my screen*
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@deen next bug :(((
11:23
when I join test server and kill while 'super' is enabled, then I get this msg when trying to go through start: "You can't start while loading/saving of team is in progress"
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thanks, easy to fix
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yes
@deen omg that's awesome but I HOPE IT WORKS WITH DYN CAM TOO! becayse the distance you can see it's bigger then?
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ᶰ°Konͧsti 2020-06-28 11:33:01Z
omg finally i dont need showall bind anymore
11:33
deen Ehrenmann
11:33
the distance chosen should be far enough to still see everyone with dyncam
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ᶰ°Konͧsti 2020-06-28 11:33:41Z
@deen so @noby can ban me if i zooz on fng? feelsbadman banhammer zoozer
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ᶰ°Konͧsti 2020-06-28 11:33:57Z
feelsbadman feelsbadman
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can and will
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his server will get a message about that, yes 😄
feelsamazingman 3
feelsbadman 1
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ᶰ°Konͧsti 2020-06-28 11:34:05Z
I'll use older client feelsamazingman
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time to make the feature where i can set a certain ip range to be forced to play with updated client
kek 1
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ᶰ°Konͧsti 2020-06-28 11:34:37Z
FV
11:34
pls dont force poor french people to use latest client
11:35
oh wait i can just change version number too troll
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i hope u do
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ᶰ°Konͧsti 2020-06-28 11:35:22Z
nvm i dont zooz anymore feelsbadman
11:48
3180e9f Downgrade SDL2 to 2.0.8 - def-
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mh, I wonder what was wrong in SDL2.0.12
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@deen don't hate me but another bug xd
12:04
idk what causes it, I can record a video
12:05
shields didn't work on test srv and I wasn't super
12:05
I could keep my weapons
12:10
I rejoined and can't do that anymore, idk
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x-files theme plays
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seems like its fixed then
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yep fixed
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we should find a way to report issues in a better way
12:12
it'd be cute if we could serialize some of the state quickly when something is reported
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has this been reported yet?
12:15
has been a thing since forever
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The bullets belong to the gameworld, so they only have meh masking
12:15
it only effects one person at a time
12:16
any ddnet rewrite should probably include separate gameworlds for each team
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ᶰ°Konͧsti 2020-06-28 12:19:27Z
who fixed stoppers that Didnt work when turned with n/m?
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@nori fixed them for a second, @deen unfixed them when we noticed people actually did rely on the behaviour
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ᶰ°Konͧsti 2020-06-28 12:28:54Z
Nah i didnt mean the stopper physics
12:29
I mean the old bug Where stoppers didnt work if u didnt use CCW button to turn them
12:29
In editor
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heinrich fixed it
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ᶰ°Konͧsti 2020-06-28 12:29:34Z
:O
12:29
Why
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because its a bug
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ᶰ°Konͧsti 2020-06-28 12:29:53Z
i wanted to use it feelsbadman
12:30
Is it serverside fixed or clientside
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serverside
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ᶰ°Konͧsti 2020-06-28 12:30:27Z
sad
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@heinrich5991 with the new version patch a couple clients started to show up as version -1, shouldn't they show up as version 0 after the server didn't get neither the old nor the new version message?
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encountered this weird little bug, not sure how it happened (grenades are flashing)
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do you... shoot hamburgers?
yes 2
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hmm, looks like a showothersalpha thing. does it go away if you change showothersalpha (0 or 100), or type showothers?
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I didn't do anything to showothers, I was just in a team and finished the map
15:32
that's on a test server btw, if that matters
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oh ok. if its a different server version maybe, but not sure
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like a ddnet test server?
15:52
@fokkonaut was testing a weird projectile hack that was sending projectiles only every couple ticks iirc
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hm its strange but when i type /save 1 and then writing /load 1 server says "No such gamesave for that map"
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@Learath2 context?
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and if i type /save r1 and /load r1 then it writing like u must wait some time
15:59
strange
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The rocket disappearing on certain ticks looked like it was like what you were trying @fokkonaut
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@gerdoe can't repro
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@gerdoe well the saving does take a little time, how fast were you trying
16:02
mysql replication also can take a bit
16:02
i typed "/save 1" and had killed
16:03
then i typed "/load 1"and server said "No such gamesave for that map"
16:03
then i typed "/load" and server said that i havent saves (edited)
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@gerdoe can you tell me the ip, port and time
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also that bug have guys on RUS Solo Server
16:05
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18:52 utc+3
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[2020-06-28 17:52:05][chat-command]: 3 used /save 1 [2020-06-28 17:52:05][sql]: ERROR: This save-code already exists
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@Learath2 yes
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wtf i hadnt typed it before
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maybe someone else had?
16:07
it seems to be one of the most popular passwords
justatest 1
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also i got killed :/
16:09
i thought that those codes are bind with playername
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if the save-code exists it should have reloaded your team, I think
16:09
and I just verified that it seems to work
16:10
@gerdoe on the server it looks like you killed yourself
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[2020-06-28 17:52:05][debug]: line='/save 1' [2020-06-28 17:52:05][game]: kill killer='3:gerdoe' victim='3:gerdoe' weapon=-2 special=0 [2020-06-28 17:52:05][chat-command]: 3 used /save 1 [2020-06-28 17:52:05][sql]: ERROR: This save-code already exists
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@deen come to this server
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but there is no 3 used /kill
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so rather looks like it didn't reload his team
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it actually kills you on solo server
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stopped at killin
16:11
xD
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that's very unfortunate
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i only tested on non-solo server
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@Zwelf Could you take a look please? Reported by barsik on Discord [2020-06-28 17:52:05][debug]: line='/save 1' [2020-06-28 17:52:05][game]: kill killer='3:gerdoe' victim='3:gerdoe' weapon=-2 special=0 [2020-06-28 17:52:05][chat-command]: 3 used /save 1 [2020-06-28 17:52:05][sql]: ERROR: This save-code already exists
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Trafalgar Law 2020-06-28 16:55:54Z
What I have to do if my srv says the port is already used but I have no srv open with that port?
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Might aswell be something else that uses the port
16:56
simply change it in config
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this is probably unhelpful but i found out today that the way the tokens are calculated must be exactly the same as it is in default teeworlds for 0.7 registration to work
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Trafalgar Law 2020-06-28 16:56:36Z
I had few minutes before a srv with that port open
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this isnt the case for 0.6 registration, or other tw connections
16:56
but if uve modified that part of the code, thats the problem
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@Trafalgar Law then maybe just restart pc
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Trafalgar Law 2020-06-28 16:57:57Z
? xD
16:58
Its on my VPS
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well then
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Trafalgar Law 2020-06-28 16:58:28Z
Is there a way to check if a port is using rn?
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Trafalgar Law 2020-06-28 17:34:03Z
Seems like 0.7 players can't see votes
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Seems like this is happening recently on all servers with teamranks. When there is an existing teamrank already for the exact team, it should be updated instead of inserted. I couldn't find a mistake in the code and couldn't reproduce it. Do you have any ideas @Zwelf?
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mysql server ded xd
21:10
dead how?
21:12
jej
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dead how?
dead like my sense of humor
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3eeae05 Add dependencies for dnsbl_iphub.py - def-
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@gerdoe sorry, i don't get it. servers seem to be up to me and ranks are synced
sorry 3
Exported 147 message(s)