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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-06-27 00:00:00Z and 2020-06-28 00:00:00Z
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[quakenet] Obito634 BOT 2020-06-27 04:11:27Z
Sorry guys, i had disconnect, and didnt read the messages that you answered me about my problem, who can repeat again?
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In need of weapons or other superpower in /practice mode. Most solo maps have one-way ticket which makes /resue doesn't work. Also for skipping some parts, we could have features of super since we can have them locally. Is it possible to transplant super under practice mode in official servers?
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[quakenet] Obito634 BOT 2020-06-27 04:36:58Z
did you noticed?
04:37
@AcidBeef Ты здесь как оказался? Ты разрабатываешь дднет?
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Obito634: You can read the history of this channel on https://ddnet.tw/irclogs/2020-06-26.log
08:50
@nori the report seemed to be that most stoppers stopped working with this
08:50
and I'm really afraid of changing any physics
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ᶰ°Konͧsti 2020-06-27 09:08:50Z
What does it do?
09:11
Fixing stoppers so u cant skip them? monkas
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fixing stoppers to not stop
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ᶰ°Konͧsti 2020-06-27 09:12:07Z
so u cant cross through?
09:13
bad fix
09:13
Breaks maps
09:13
GetSpeed2 is based on that bug
09:13
And other maps
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i'd like a fix for this (edited)
09:14
09:20
also perhaps add this function? https://github.com/ddnet/ddnet/issues/2053 as of now the only way to reset your dummy/main tee is to either use cl_dummy_resetonswitch 1 (and having to switch back and forth) or use dummy_copy (and not press a single key)
Hello friends, I'd like to know if its possible to add a function similar to cl_dummy_resetonswitch to the ddnet client. Basically I'd love to reset my main or dummy via a single ke...
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ᶰ°Konͧsti 2020-06-27 09:23:28Z
I need 3 dummies
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you need jesus
09:26
kek
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Is there a command to vote server types? like /server solo
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Call vote and click on solo?
11:17
ccdfbdb Remove defunct snake/tron scripts (fixes #24) - def-
11:17
[ddnet/ddnet-scripts] New branch created: pr-remove-snake-tron
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can the values be shown here?
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@Lady Saavik I'll try
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@deen and someone messed out the colors :(
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I had bind for feet and body colors
11:18
now they don't work anymore
11:19
my body turns white instead of pink
11:19
@deen it was: bind kp_8 "toggle player_color_body 10519017 15983123"
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@Learath2 changed the color format I think
11:21
oh, there is probably some special handling in toggle I missed
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uh
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@Lady Saavik do the color codes work fine when you use them?
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no @Learath2
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which one of those is supposed to be pink?
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:)))))))))))
11:22
let me think
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first one looks blue
11:24
second one looks pinkish
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wow yes I see it
11:24
@Learath2 I took a screenshot when my body was white and my feet were pink:
11:25
11:25
but I see now it's wrong
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the first one seems white though, is it supposed to be white?
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yes
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I guess mystery solved?
11:26
does the toggle work btw?
11:27
ah I did miss a special case in the toggle
11:27
it looks lighter if you toggle to it
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yes it worked once and it was washed out pink color (edited)
11:28
@Learath2 but I think the second one on my screenshto is wrong?
11:28
it should be lighter pink not that dark..
11:29
it's almost black
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do you have a screenshot of the color itself?
11:31
I mean that looks maybe a little darker
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What colour code is teeworlds using for tees?
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Packed HSL with clamping
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@Learath2 looks good, it depends on skin too
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possible to convert to hex?
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@Learath2 so is something wrong? because I used my binds for so long now and never changed them
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cant play on local
11:35
11:35
here are the server logs
11:35
no errors?
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@Lady Saavik the toggle is broken, I'll fix it in a minute
11:36
the colors themselves I think are fine
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ok nice
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oh btw, you can now do toggle white 15983123 if you prefer
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IT'S NOT WHITE
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very slightly blue white?
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yes
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how do u display R: G: B: in console for tw colors
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just type "player_color_body" in F1 (edited)
11:45
and it shows all formats
11:45
do i need new client
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ALWAYS
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ooh it works on ddnet 13 thx
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You can be freezed by bullets (even forever) but /r doesn't work at all because you are not in freeze tiles
11:52
While images of other tees are scaling using alpha their sounds are still loud. These sounds could be scaled too by this coefficient
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cant play on local
reverted to 13.2.2 it worked
11:55
at least the latest current version has this bug
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why is it always things that don't happen for me
11:56
@noby there is a rather large bug with the rgb display there though
11:56
ddnet14 has it fixed
11:56
what bug
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Try player_color_body green
11:57
then go to settings and set it's lightness to 0
11:57
if you check player_color_body it'll tell you the rgb color is #000000
11:57
Which is not right
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Use a command like /showothers but show only teammates (in solo parts), not all. Also, this command could be expanded to "team mode" when you see only ur mate (even in freeze scaled by alpha) and only team messages + some server messages (e.g., when you finish and get the message about how your time is better or worse)
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can someone give me gui_icons svg sources?
12:06
i didnt know u could type in words there
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cute no?
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Missed this due to the the ability of calling .Pack() with default arguments :/
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@Lady Saavik ^^
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<3
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can u use hex codes now too
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yep, but with $ at the start because # is for comments 😄
👀 1
12:18
$0F0 for green
12:20
Also you can use words for red green yellow cyan magenta blue
12:21
oh and black gray white
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@gerdoe If there even are any source, they most likely won't be svg
12:42
@Learath2 Since you're playing with colors, how about looking at https://github.com/ddnet/ddnet/issues/2055 ? :p
Take for example the PsychoWolfe skin, because it is truly white. With custom colors disabled, of course both the body and feets are white. But if you enable custom colors, and drag Lht. sliders to...
12:42
or that also got solved in latest version?
12:43
oh
12:43
transparent
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@Soreu I think that's the correct behaviour though, skins themselves are allowed to be any color, but teeworlds colors have clamped lighting
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then how the feets stay white?
12:46
oh s
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I don't know this for sure, but I think feet have a different way to calculate the final color
12:46
@Soreu I'll take another look, maybe I'll see sth
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finally
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Maybe then use the feets calculations for both ^^
12:49
@gerdoe Look at bottom left side of bubble
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last time I changed how colors are rendered people were really mad 😛
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it doesn't align with border
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albeit I did break a little more than acceptable
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@Learath2 sounds interesting
12:50
@gerdoe also, doesn't fit to the rest icons
12:51
redesigning all 3, or making the missing one fit would be best
12:54
And I'd honestly be for the first option xd
12:55
oh wait, I mistook the beginning of "w" with missing fill... damn lower quality on mobile. Sorry @gerdoe
12:58
af2e02c Fix color toggles - Learath2 3ada011 Merge #2395 - bors[bot]
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$build_status
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$build_status #2396
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@gerdoe nice.
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@deen you'd mind if all three were just icons without the tee on side?
13:13
@gerdoe Fix the order: ignore chat - ingore emotes - add to friends ^^ And as deen said, looks nice
yes 1
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yeah, that would be fine too
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So I started working on my version too :P
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the wrong order is set by me, I can change it in gui_icons
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that makes more sense to have both ignore options next to each other
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yeah, but I was too lazy to cut and paste in the image 😄
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@gerdoe now something messed the tee on right ;D
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and still, even thouhg the missing icon made by you looks nice, it doesn't fit the style of other two
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i think if i will add tee with that icon it will be look like chat ignore
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hmm, I'm damn sure I once did redraw of the emotes in PS, but where the hell I lost the file
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it should be this "thinking" cloud maybe, not the chat one
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@Lady Saavik For the chat?
13:26
@Ravie Didn't you maybe redraw emoticons out of boredom? xD
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I actually just made this icon, finishing last touches xD
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You didn't surprise me with that one
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@deen should it be together with the old icons? if so, do I just add it on the right side?
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order: ignore chat - ingore emotes - add to friends
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ah, thanks (edited)
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now everyone is making the icons 😄
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I was waiting for the little rivalization though :D
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@deen nothing interesting, the guy asks me to take a look, but it pissed because I fixed the color issue before I replied to him
13:59
s/it/is/
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@gerdoe you have to fix alignment now xD same as @Ravie Just noticed the icons are not aligned on the 128x64 base we all guessed, but by the middle of the tee
15:30
15:30
or at least almost by the tee
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ahah, i did it by grid justatest
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we all did 😅
15:35
TW code surprises at all times
15:36
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@deen lighting has to be clamped for teeworlds colors, if you want to keep the old behaviour
17:43
Hm actually it could stay like this
17:44
However 0 lighting on the slider will actually mean 50
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yes, exactly
17:48
I implemented it as you said and noticed that the slider then becomes disfunctional
17:48
and with how it currently is it works well
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Huh, what becomes dysfunctional?
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#2394 could have been /showothers 2
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Use a command like /showothers but show only teammates (in solo parts), not all. Also, this command could be expanded to &quot;team mode&quot; when you see only ur mate (even in freeze scal...
wtf 1
no 1
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@deen tried to center the images, but ran into problem with Ravie's and Barsik's versions, as they kept the vanilla tee-with-something ones. In short, it is impossible to center them as the image is weirdly positioned ingame. Would it be possible that via the code you'd "just" slice the gui_icons.png to three images with sizes of 128x64 and center them above the buttons?
19:15
Currently left icon has to be almost max to the left, while center & right ones have to be moved almost max to the right (on grid 3x 128x64, since the previous image was 256x64 and current one is 384x64)
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@Soreu maybe I also did something wrong in the code?
20:28
did the same problem exist before I changed it to 3 icons?
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honestly I never paid much attention to those icons, so not sure, but I guess it was this weird earlier
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2d6e56f Translation fixes - def- d77bf20 Regenerate language files - def- a1f9222 Add German translation - def- 0a8a1b0 Localization: Print line number where failure occured - def- 3278002 Remove comments in language files - def- 2d581e0 copy_fix: Don't generate comment line, just add missing translations at the end - def- 7d1e67e Fix first lines to start with # - def- a48f71c Merge #2386 - bors[bot]
20:34
8031068 Add client translation post - def-
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@Soreu then do we really need to fix it? Feels like it's easier to just align them in the image file once
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Would be nice for future, but can stay the way it is
20:36
it's not anything necessary
20:38
dc92626 Support cl_show_hook_coll_own/other 2 to always show (fixes #2383) - def- 70ccf76 Merge #2390 - bors[bot]
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ok, it was actually my fault 😄
20:39
fixed now
20:39
perfectly aligned
20:41
Before it was like this
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welllllllllll
20:42
could you move it to left, so the icons are centered above buttons instead of starting (?) at same place and going further right?
20:44
also, is the first black box bigger than the other two, or its my phone again?
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d147c1c Cleanup color scrollbars in menus - def- 50af2a8 Show number in color scrollbars - def- 4e59129 Improve & fix - def- 6a7695e Merge #2396 - bors[bot]
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it used to be, because i made a mistake
20:52
now they're same size
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1c09798 Update game id when updating team score - def- dcd0976 Merge #2397 - bors[bot]
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centered now
👍 3
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d6ba944 Get rid of the annoying font size warnings - def- 42455d4 Merge #2388 - bors[bot]
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@deen this editor bug happened to me :( my cursor is gone
👀 1
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Yeah, it happened to a few people already. If you can find a way to reproduce it, that would be great
21:53
BannZay also managed to reproduce it once, and he's the last one to make large changes in editor, so there's some hope
21:53
I looked through the code but couldn't find anything suspicious
21:59
i still dont know what "manual" means in languages xd
22:01
ah, it's for the demo recorders
22:01
we have multiple of them, race, auto, replay
22:01
and one you can start manually, that's the "Manual"
22:02
wtf i didnt make commit with my translations...
22:02
oh god
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sorry about that
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okey it will be ended tomorrow i think
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same thing happened to me, had to do the german ones twice 😄
22:03
german has long words as i know
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but ńót mąńy węird łęttęrś
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büt germän döes häve söme weird letters 😉
feelsamazingman 1
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letterß
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nöthınğ çompâred to türkişh
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somebody pls write russian
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Окей, детка
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OMG
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ハハー
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Мин татарча сөйләшә алам да
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хаи лейди савик
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IT'S 2 A
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also reduced turkish had love with russian and got tatar as son
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как дела брат?
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нормально, брат
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I have a russian friend, his babushka has a cat she calls barsik
feelsamazingman 2
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looks like international thread on some imageboard
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хорошо, а у тебя
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@Learath2 my aunt called me barsik for a month (edited)
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xopowo is my fav
22:21
I have a couple friends from the easternmost regions of turkey and the more north you go the more the language becomes slav
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@deen the bug is just launch the game, ctrl+shift+E to open editor, alt+tab to change windows, alt+tab to go back to tw AND IT'S BROKEN
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in the 80s, the girls moved to Turkey, where they actually started a relationships during this period, there was a stereotype that girls of the Soviet Union are easily accessible and i think that stereotype is still alive
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I'd wager the bug is specific to the way windows does alt-tabbing so @deen probably cant reproduce it in wine
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and there are weird values then:
22:25
22:25
X changes between -44 and 44 when I move the mouse
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I had an idea for a second, then it went away
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sdl's problem maybe
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it'd have happened in old versions too
22:27
@Lady Saavik do you know when it changed? ddnet14?
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yea probably in last updates, I was doing it all the time for sure while testing
22:28
and it never happened before
22:29
new DDNet has so many bugs :(((
22:29
it all started when I broke it with /spec + super!!!
22:30
now there is a curse
22:32
we do our best to fix stuff before releasing
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in order to only show your own team members when they are in solo, not other teams. Also cl_show_others 2, sv_show_others_default 2
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@gerdoe I checked for SDL bugs and couldn't find a related one
22:49
@Lady Saavik if you can reproduce it reliably could you grab an old DDNet version (something like DDNet 12) and put the SDL2.dll from that into the new directory. Does that fix it?
22:50
@Learath2 Cøke said someone also had it in DDNet 13
22:51
now there is a curse
I think we've just been developing more and that's why we have more bugs.
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This editor bug is driving me crazy as well
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@deen I took SDL2 file from DDNet 12.5 and it's fixed
Exported 293 message(s)