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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-06-26 00:00:00Z and 2020-06-27 00:00:00Z
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Fix so that "Connect Dummy" and "Disconnect Dummy" follows language file
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@TwItCh lol why you want to be on the website so badly? (edited)
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boutta donate 17 cents 😏
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9d75086 Add 0.17 € donation by louis - def-
troll 2
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@louis lol
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@Learath2 in OnInit, the skin loading fails (probably skins not yet initialized)
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Meh, I guess we'll loop through all skins every frame
08:02
42ab247 Remove unused cl_show_spec_tee config (fixes #2378) - def- 591321b Merge #2380 - bors[bot]
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Maybe you could set it oninit of cskins?
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9d0bae9 Fix unused translation - sven 4e7b534 Update menus_ingame.cpp - 3edcxzaq1 c414a8a Merge #2379 - bors[bot]
10:28
87038aa Add Linux SDL2 shared libs - def- c55c28c Merge pull request #7 from ddnet/pr-linux-sdl2 - def-
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i have a cuestion if in server browser i have 0/64 players but in the server i have 13/64 when you see the server info i can get banned?
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[quakenet] ChillerDragon BOT 2020-06-26 12:40:29Z
i think only the other way around is a bannable offense
12:40
faking player stats to increase the ranking is illegal for sure. But I doubt anyone cares about hiding players in master.
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Okey ty a lot chiller
12:42
@ChillerDragon.* you know why if i disconect my dummy i get crash in my server ?
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[quakenet] ChillerDragon BOT 2020-06-26 12:42:35Z
run a debugger
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dummy=bots
12:43
Okey i will check it
12:43
ty
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853d312 Update polish translation by TortiLeq - def- 98a5324 Merge #2381 - bors[bot]
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d8aab36 Log save/load in teehistorian - Zwelf 7b32a83 Add save/load teehistorian test - Zwelf ef2f306 Fix teehistorian debug output for save/load - Zwelf ec472a9 Merge #2298 - bors[bot]
12:54
da9d68a some more ddnet-release fixes - def-
12:56
I guess ghosts dont work anymore on 14.1
As reported by teini on Discord, might be related to https://github.com/ddnet/ddnet/pull/2372
13:01
8a8674b fix min mouse pos for follow factor - Jupeyy cfda912 Merge #2009 - bors[bot]
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07e6daf Revert "Fix out of bounds access in RenderPlayer (fixes #2365)" - def- bd11e7e Fix reading old ghosts (fixes #2382) - def-
13:20
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what value is checking the players in the server ? :x
13:59
@Learath2 i think u were right when pointing out that using printable characters doesnt help to debug
13:59
13:59
i thought if i run into any errors i can quickly look at the raw data and be like easy this went wrong :D
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cl_show_hook_coll_own and cl_show_hook_coll_other -> these options just turn on/off your/other people hooklines, so if i use it 0 i just don`t see my or their line. The thing like "cl_show_hook_coll_always" is almost the needed option but when you use it, u see the hookline always for everyone (your and other players). It would be great to have 1 more option, which will show your hookline always for you only. (Something like: cl_show_hook_coll_always "1" + _cl_show_hook_coll_other...
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Since after going out of /spec there are the spawn particles, maybe also keep the kill ones when going into /spec?
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and indicate for both whether the number is already used. As suggested by Cøke on Discord. Not so easy/clean to implement unfortunately.
14:28
This is common practice to place unfreeze tile on top of teleto entity. Can we have a server setting to unfreeze any teleported tee ? 1.It will reduce amount of noize on the maps, 2. Mappers will be happy to not manage game layer everytime when you tweak teleto location
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@deen idk if you get mention if it is added in edits, so... https://github.com/ddnet/ddnet-web/issues/87#issuecomment-650188190 :c
14:58
this time I at least understood some parts of the code >.>
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that looks good
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ricardo mewlos 2020-06-26 15:37:32Z
for what is this chat?
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In i.e. https://github.com/ddnet/ddnet-scripts/blob/master/servers/scripts/releases.py#L76 (and 10 other files) there's <span title="%dx%d">%s</span> that creates title (showing up on hovering over mapname) with width & height of map, in a way that many wouldn't guess what it stands for, so: would be better to simply remove that info, as it's probably not much useful - if someone even knows it can be checked this way - or to add explaination like Map size: %dx%d?
The magic scripts that make DDNet run. Contribute to ddnet/ddnet-scripts development by creating an account on GitHub.
15:40
15:59
@ricardo mewlos for people who are interested in DDNet development
15:59
improving the game, website etc
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ricardo mewlos 2020-06-26 15:59:53Z
oh
16:00
ok
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so ddnet-scripts are not in sync with website, since there's no commit :f
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Adds info what the size appearing after hovering on mapname stands for. | Before | After | | :---: | :---: | | !image | !image |
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efe8e4b Remove touchscreen support from Linux libSDL - def-
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i heard someone use their tablets to us linux distributives (edited)
17:21
use* xd
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[quakenet] Obito634 BOT 2020-06-26 17:56:19Z
hello dear Deen
17:57
I found some fakers, who faked me. I heard that there have no global ban system, but you can ban these 3 guys from ddnet fng?
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FNG is not DDNet's
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[quakenet] Obito634 BOT 2020-06-26 17:57:39Z
But they named: DDnet FNG
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@noby that's case for u
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[quakenet] Obito634 BOT 2020-06-26 18:00:24Z
Oh then i should to ask noby about bans, ye?
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Just wait there, just noticed there are actually "DDNet FNG2" servers, so my bad
18:02
depends on which servers it actually was
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[quakenet] Obito634 BOT 2020-06-26 18:04:07Z
on Rus ddnet and Ger
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счас бы обито фейкать kek
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Я думаю, они все равно никого не забанят
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[quakenet] Obito634 BOT 2020-06-26 18:19:41Z
Я даже не знаю, но очень надеюсь на положительный ответ
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ᶰ°Konͧsti 2020-06-26 18:24:19Z
why ban fakers
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you can tell them stearnly not to fake you
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^^ is about the best you or we can do
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if u know who they are u can fake them back troll
troll 1
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ᶰ°Konͧsti 2020-06-26 19:21:05Z
Imagine being on DDNet 14.0 and update to 14.1 and then have to update again to 14.2
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and again
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wtf only 1 pr on ddnet
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right, looks so odd
kek 1
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Right now you can just disable all emotes, but maybe add smth to block one player emotes.. There are some annoying players who spam non stop emotes <.<
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@ᶰ°Konͧsti because we had a problem with the autoupdater and the only way to fix it is by having to do 2 updates
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imagine if emotes made sounds omg
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with the 0 emote delay justatest
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ᶰ°Konͧsti 2020-06-26 21:39:48Z
Bring back Emojis to DDNet client
21:40
With all Emojis that are on discord troll
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Since we're not doing anything about them anyway, and I get them spamming me on every client start.
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[quakenet] Obito634 BOT 2020-06-26 21:49:25Z
I talked with them, but they wont they playing stupid peoples and saying that they are NO faked me, and still faking
21:49
and continiue*
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yes plz can we bring back emojis to ddnet client idk why they were removed
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@deen fast👍
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hook collision, without broadcasting to other players. Removed cl_show_hook_coll_always in return Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
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@louis they were incompatible with some other improvement we made at the time and no one was willing to put in the work to get them working again, considering that there was also quite some backlash against them
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@louis u can make your own client with emotes, with formating from discord (edited)
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6a06dc2 7th Birthday Tournament - def-
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Trafalgar Law 2020-06-26 22:53:47Z
@deen I think there should be a new button for that. I mean I would never mute someone bcs of spam emotes ._. I can't even read then anymore his/her messages (edited)
22:54
but then someone needs to create a new graphic
23:16
except the graphic
Exported 122 message(s)