





sv_map_download_speed. In 0.7.5 it was just increased to 8 (https://github.com/teeworlds/teeworlds/commit/1b0e9abd41aaeb4ed8372f7fb6680984aaafa358)








WARNING: The file has been changed since reading it!!!


7d428676e296cf2f50aea9feb3bf435cc6490c46 until the times are also in










if (m_FreezeTime > 0 || m_FreezeTime == -1)
{
if (Server()->IsSixup(m_pPlayer->GetCID()))
pCharacter->m_Health = pCharacter->m_Armor = 1;
}



m_Armor = 10 - (NinjaTime / 15);








m_Armor = absolute((10 - (NinjaTime / 15)) % 10); Is what I went with to keep things the same between 0.6 and 0.7






m_Armor = ((float)NinjaTime/NinjaDuration) * 10;










intptr_t and not rely on implementation defined behaviour




(int)(uintptr_t) or do i have to wrap it with ()
(intptr_t) and compare that against 32
int





































[5:31 PM] redix: in theory it should be enough if width and height are divisible by 16























datasrc/network.py: NetTick("m_RaceStartTick"),














m_LocalClientID anymore. Another thing changed for the sake of change.























































