sv_map_download_speed
. In 0.7.5 it was just increased to 8 (https://github.com/teeworlds/teeworlds/commit/1b0e9abd41aaeb4ed8372f7fb6680984aaafa358)WARNING: The file has been changed since reading it!!!
7d428676e296cf2f50aea9feb3bf435cc6490c46
until the times are also in if (m_FreezeTime > 0 || m_FreezeTime == -1)
{
if (Server()->IsSixup(m_pPlayer->GetCID()))
pCharacter->m_Health = pCharacter->m_Armor = 1;
}
m_Armor = 10 - (NinjaTime / 15);
m_Armor = absolute((10 - (NinjaTime / 15)) % 10);
Is what I went with to keep things the same between 0.6 and 0.7m_Armor = ((float)NinjaTime/NinjaDuration) * 10;
intptr_t
and not rely on implementation defined behaviour(int)(uintptr_t)
or do i have to wrap it with ()(intptr_t)
and compare that against 32int
[5:31 PM] redix: in theory it should be enough if width and height are divisible by 16
datasrc/network.py: NetTick("m_RaceStartTick"),
m_LocalClientID
anymore. Another thing changed for the sake of change.