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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-06-01 00:00:00Z and 2020-06-02 00:00:00Z
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If you don't have a certain weapon in your last m_SavePos and you get a weapon and then use /r before touching the ground, currently it's bugged and you'll appear to have that weapon still out after you use /r.... except it doesn't fire. This is because weapons are saved/restored as of cacf17bd966e200523c8287991255c528f30c6ee A map to test this buggy behavior is Aim 5.0; swing and get the sg and then use /r before you hit the ground. It will appear as though you still have the sg, but ...
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b9844ea Save active weapon with /rescue - d3fault 21d8e5d Merge #2239 - bors[bot]
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@Lady Saavik fixed ^
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We should probably use the SaveTee logic from /save instead of reimplementing all that.
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@deen with CSaveTee, I think we might need to get a little more conservative with the rescue points
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ᶰ°Konͧsti 2020-06-01 11:00:10Z
theres some bug for decades with solomaptiles, the tile that is supposed to doesnt let u shoot other tees doesnt let u wallshot urself too. Should be fixed even though we have solomap settings
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ᶰ°Konͧsti 2020-06-01 15:12:55Z
switch_open x doesnt work for unfreeze bullets
15:16
Im wrong switched unfreeze bullets cannot be deactivated with switches somehow
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how good idea is add new camera type in game?
15:17
safe any zoom cam
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I think that should be suggested on the vanilla discord
15:27
ddnet doesn't have a problem with zoom
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how i can write MapRule script with loop? for example i want do NewRun 5 times ...
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@Zabenom what's maprule?
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i want repeat it 10 times
18:18
[GROW] Index 16 Pos 0 0 EMPTY Pos 0 -1 INDEX 16 Index 16 Pos 0 0 EMPTY Pos 1 0 INDEX 16 Index 16 Pos 0 0 EMPTY Pos 0 1 INDEX 16 Index 16 Pos 0 0 EMPTY Pos -1 0 INDEX 16
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I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.
20:37
e5d3489 Avoid client crash on predicted explosion - trml f59441f Merge #2243 - bors[bot]
Exported 26 message(s)