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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-31 00:00:00Z and 2020-06-01 00:00:00Z
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New hooktrough tile should be a single layered tile. Due to technical issues it is not. But we should affect user as less as possible. So I am proposing to simulate it as much as possible Proposition: 1. At front layer ignore any possible modifications (except described at p2) of locations where this tile resides. 2. If this tile removed from game layer remove it from front layer as well. 3. Update graphics (remove tile image from front layer). Possible drawbacks: you can place noth...
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6590607 clarified /practice voting instructions - d3fault 7876a86 Merge #2237 - bors[bot]
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where can i get Compilie.bat to compile a gamemode
10:15
(on windows)
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@Anime.pdf there is no compile.bat i think, a guide is https://forum.ddnet.tw/viewtopic.php?t=5765
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ok thx
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help my editor is broken
10:55
10:55
can't change colors
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@Lady Saavik I'll try to fix it, you can use the version previous in the meanwhile
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i have same problem btw
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@Learath2 i fixed it already
11:18
just waiting for a review: https://github.com/ddnet/ddnet/pull/2231 (edited)
Still affects many values in editor, for example colors in tiles and quads. Thanks to Pipou for report.
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Merged it for now. Maybe we can work on improving this later with maybe a more extended properties object where you can be more specific about the behaviour. Like wraparound, clamping behaviour etc.
11:34
cf7dad8 Get rid of the clamp that breaks most editor value selection - def- a15053d Merge #2231 - bors[bot]
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i have an error with my bam
11:50
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same
12:08
pls revive bam
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@Anime.pdf ddnet can only be built with cmake
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@Anime.pdf ddnet can only be built with cmake
@heinrich5991 check dm pls
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sorry, cannot point you to more than readmes right now
12:46
and if you want help with specific errors, better post them here, so people have an idea of what you're talking about
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Hi does anyone know how I could go by creating a command for ddnet server to force change someones player name on the server?
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learn c++
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Has anyone figured out a solution to the issue with servers not being able to find master servers? The issue pops up after a certain amount of time, maybe 1 hour after the servers ran without any issues. So that means everything with the ports should be fine right? firewall isn't denying outgoing or incoming protocols. I'm using ufw, enabled all necessary ports on it. It's just weird to me that the issue pops up after a certain amount of time servers running. Previously i thought it's an issue with the remote console I can't exactly pinpoint where the issue lies (edited)
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delete master4.teeworlds.com it never works
14:29
master1.teeworlds.com 164.132.193.153:8300 master2.teeworlds.com 51.89.37.201:8300 master3.teeworlds.com 51.255.129.49:8300 localhost 127.0.0.1:8300
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1 and 2 probably don't support 0.6 anymore
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master4 likes to trick servers into choosing it to register but will never actually work
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its been like this for months
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A misconfigured firewall on the server maybe?
15:23
I'll take a look tonight
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master3 also misconfigured
15:26
[2020-05-30 01:18:17][register]: WARNING: Master server is not responding, switching master [2020-05-30 01:18:18][engine/mastersrv]: refreshing master server addresses [2020-05-30 01:18:18][register]: refreshing ip addresses [2020-05-30 01:18:18][host lookup]: host='master1.teeworlds.com' port=0 3 [2020-05-30 01:18:18][host lookup]: host='master2.teeworlds.com' port=0 3 [2020-05-30 01:18:18][host lookup]: host='master3.teeworlds.com' port=0 3 [2020-05-30 01:18:18][host lookup]: host='localhost' port=0 3 [2020-05-30 01:18:19][engine/mastersrv]: saving addresses [2020-05-30 01:18:19][register]: fetching server counts [2020-05-30 01:18:22][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [2020-05-30 01:18:26][register]: no firewall/nat problems detected [2020-05-30 01:18:26][register]: no firewall/nat problems detected [2020-05-30 01:18:26][register]: server registered [2020-05-30 01:19:28][register]: WARNING: Master server is not responding, switching master [2020-05-30 01:19:29][engine/mastersrv]: refreshing master server addresses [2020-05-30 01:19:29][register]: refreshing ip addresses [2020-05-30 01:19:29][host lookup]: host='master1.teeworlds.com' port=0 3 [2020-05-30 01:19:29][host lookup]: host='master2.teeworlds.com' port=0 3 [2020-05-30 01:19:29][host lookup]: host='master3.teeworlds.com' port=0 3 [2020-05-30 01:19:29][host lookup]: host='localhost' port=0 3 [2020-05-30 01:19:30][engine/mastersrv]: saving addresses [2020-05-30 01:19:30][register]: fetching server counts [2020-05-30 01:19:33][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [2020-05-30 01:19:36][register]: no firewall/nat problems detected [2020-05-30 01:19:36][register]: no firewall/nat problems detected [2020-05-30 01:19:36][register]: server registered [2020-05-30 01:20:38][register]: WARNING: Master server is not responding, switching master
15:27
but at least it registers
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did you perhaps ddos the masters and get banned? 😄
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im not ddoser
15:28
im sure other server hosters see this problem
15:28
@noby are u awake
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master4 isnt working but master3 must work, my server work normally on it
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show log
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[2020-05-31 19:00:24][host lookup]: host='master2.teeworlds.com' port=0 3 [2020-05-31 19:00:24][host lookup]: host='master3.teeworlds.com' port=0 3 [2020-05-31 19:00:24][engine/mastersrv]: saving addresses [2020-05-31 19:00:24][register]: fetching server counts [2020-05-31 19:00:27][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [2020-05-31 19:00:28][register]: no firewall/nat problems detected [2020-05-31 19:00:28][register]: no firewall/nat problems detected [2020-05-31 19:00:28][register]: server registered [2020-05-31 19:00:35][server]: client dropped. cid=0 addr=<{26.16.119.129:30056}> reason='' [2020-05-31 19:00:35][game]: kill killer='0:Unreal Debil' victim='0:Unreal Debil' weapon=-3 special=0 [2020-05-31 19:00:35][chat]: *** 'Unreal Debil' has left the game [2020-05-31 19:00:35][game]: leave player='0:Unreal Debil' [2020-05-31 19:31:30][engine/mastersrv]: refreshing master server addresses [2020-05-31 19:31:30][register]: refreshing ip addresses[2020-05-31 19:31:30][host lookup]: host='master0.teeworlds.com' port=0 3[2020-05-31 19:31:30][host lookup]: host='master1.teeworlds.com' port=0 3
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@heinrich5991 th2demo demos have 0kb size for some reason and they seem to fail to load their maps, unless someone changed LoadMapSearch I don't see why it has trouble using just the CRC
16:43
but you probably should bump the demo version and start embedding the sha as it's available in th files
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HMM
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why I can't spectate ppl being in /spec?
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they have no character, same as spectators, i guess
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good luck trying to spectate a friend
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Being able to spec also the ppl in /spec would be really great
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has this changed recently? i think it was always like that
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yes, it has changed recently
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@heinrich5991 weird, I remember this from long ago
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help when I'm playing demo, zoom out and click on the timeline it resets zoom
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@Lady Saavik /spec doesn't work on kog servers. If u use it in ddnet it is no problem and i think you can even see where people are who are in spec. Not sure tho.
Exported 65 message(s)