Thread 1 "DDNet" received signal SIGSEGV, Segmentation fault.
0x00005555556c0cad in CGameWorld::CreateExplosion(vector2_base<float>, int, int, bool, int, long) ()
(gdb) bt
#0 0x00005555556c0cad in CGameWorld::CreateExplosion(vector2_base<float>, int, int, bool, int, long) ()
#1 0x00005555556be8f0 in CProjectile::Tick() ()
#2 0x00005555556c0241 in CGameWorld::Tick() ()
#3 0x00005555556b13b5 in CGameClient::OnPredict() ()
#4 0x000055555560c339 in CClient::Update() ()
#5 0x000055555560d166 in CClient::Run() ()
#6 0x00005555555a4e36 in main ()
ddnet
package from the aur) consistently crashed, caused by rocket explosions. The crash only happened when my tee was in range of the explosion. It persistently crashed on each client restart and timeout-reconnect. Only when i opened my self-built client did the crashing stop, however i was not yet able to reproduce the crash.
If anyone is interested in the circumstances of the crash: I was in a team of 2 tees, on the map "cup of tee", at the start of the first rocket...