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DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2020-05-22 00:00:00Z and 2020-05-23 00:00:00Z
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is DDNet Ger down?
11:05
nvm
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justabutterflier 2020-05-22 11:37:25Z
thats no offtopic it's teeworlds
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@justabutterflier i know u r russian but if you change video's name to english u will have more views
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justabutterflier 2020-05-22 11:46:59Z
@TortiLeq hmm i did the translate
11:47
for english speaking
11:47
strange
11:48
again
11:48
is is english?
11:48
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not in english for me, rest of youtube is in english
11:56
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justabutterflier 2020-05-22 11:59:39Z
oh rly
11:59
i'll just delete the russian version
12:01
done
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Betz@lel-$h@l0m 2020-05-22 13:19:20Z
hi
13:20
on the iF|City, to who do i send the money on paypal?
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send it to me
13:23
(jk, go on the if city discord and ask someone there)
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Betz@lel-$h@l0m 2020-05-22 13:23:29Z
i know!
13:23
but no one know's what's the email!!!
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ask an admin
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are there any servers left with rescue ./r on ddnet
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Bomb | DerpDEX | Ambit Finance 2020-05-22 14:17:47Z
On ddnet - no
14:17
Probably
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rescue for noobs
tear 1
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Bomb | DerpDEX | Ambit Finance 2020-05-22 14:18:12Z
You should probably check testddr
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;/ i am nsotalgic and remember using ./r old days
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i remember that lmfao
14:21
idk if it was on official ddnet
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/r stopped being a thing quite some time before ddnet existed
14:52
I suggested the ability to toggle on /r in team, before the starting line. (Maybe having separate times) But most likely just as a practice mode that doesn't record times at all / give points.
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omg that would actually be so cool
14:57
you could also practice solo w/ it maybe
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@Skeith yeah, I think we also considered having it as a practice-mode
15:08
I would accept a PR for that as long as it only works in teams and the team gets no rank at all
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It would also have to be well tested, wouldn't want someone smuggling /r out of team somehow
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instead of /r i think /setspawn would be better
15:20
so if u go into a kill tile u just go back to the spawn
15:20
and u can choose wher eto set ur spawn
15:20
instead of having it at the last touched block (edited)
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or super? 😉
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yea but then u have to use binds and all
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ah
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then you get a bunch of people asking how to set super binds
15:21
but i guess it would be easier to code/.implement (edited)
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wait, but don't you need binds for /r, too?
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no you just do /r and it teleports you to the last position where you were standing
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you mean you type that in chat?
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You can, but everyone uses a bind.
15:27
I think /r would probably be the most convenient approach for a practice mode, setspawn wouldn't be as intuitive I think? Maybe a mix would be good, for maps that do have kill tiles.
15:28
or if possible, make /r work even after you die to a kill tile?
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./setspawn would be cool cause you could just kill if you wanted to restart a part
15:46
while /r you usually spawn on an edge + its a lil awkward sometimes
15:47
i think a mix would be good tho since /r is a lot quicker
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Yea, I agree that would be useful, it just adds more work for whoever decides to code it all up, but I guess it could always be added in later.
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Overall, a practice mode would be a good feature to have, cause a lot of novice maps are still too difficult for newer players, and it would open up a lot of other maps for them to play, not having to restart the map entirely is a very massive QoL feature for rapid improvement.. I definitely appreciated the ability to /r when I first started, the first map I ever finished was Skynet Compilation, that wouldn't have been possible for me otherwise. (edited)
16:05
It took me 7 hours to complete it, but I was able to learn a lot from it.
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@heinrich5991 yeah
16:08
i think if we go to the route of adding the possibility to /r in team
16:08
we should add super and tele
16:08
basically test commands
16:08
that would avoid the hassle of going to test server just to try a part
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Yea, would be a useful feature for pretty much everyone
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why not simply run few more test servers, with actual maps. Those don't save ranks anyway - or am I wrong there? (edited)
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because its just annoying
16:10
and counter intuitive
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Yea, also, why host multiple servers, when you could have one server that does it all?
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if u fail a part and wanna try it again/see how it works u dont want to have to go to a test server active rcon (maybe u dont even know the pw), vote the map, try the part, get back to a new server that has the map (hoping theres an empty one available), do the part again..
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yeah, I think we also considered having it as a practice-mode
I meant it for this part
(edited)
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why do u want ppl to go to test server if they could practice in team on normal servers
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Would be a lot more convenient, it also allows you to still be on a server with your friends and talk to them while you're practicing / testing. (edited)
16:14
or ask people how to do X part
16:14
by teleporting back to it
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Yea, I could see a person asking how to do a part, and someone just joins a team with their dummy, enables practice mode, teleports to the person that asked, and shows them how to do it. (edited)
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it might also change how ddnet is played
16:18
perhaps one should not see practicing tees unless one opts into it
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Maybe, I can imagine some people might be confused by a person flying around in super in a different team.
16:19
They might think the person has endless jumps, and they would think they missed a tile somewhere.
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maybe the test servers is the better idea there
16:20
it helps with a clean separation
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I also think it's just something people need to get used to, it'd be overall better
16:21
Make it clear that team has a practice mode, and it isn't exactly weird for someone to be flying around. Just kinda have to use common sense
f3 1
16:23
Possibly use the name color system already in place?
16:24
To show someone is using practice mode
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I think it should at least be hidden by default
16:24
otherwise you can easily annoy players
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(green is already a thing for someone that is authed)
16:25
Oh, yea. You can toggle on /showothers and see them
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no, it should not be seen just because you see other tees
16:25
people play with that on by default
16:25
imagine someone hopping around you with super
16:26
that would be annoying. without super, this takes actual effort and people don't seem to do it
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Yea, I guess it could have 2 types of /showothers
16:27
Sounds like a complete bitch to code all of this together though lol
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I think I like open test servers better
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Or just code the tees to not show up regardless of /showothers if they're in practice mode. You can always see them by directly spectating them
16:29
So you wouldn't need 2 cmds (edited)
16:33
It would be overall better, if it was coded and setup properly. It would probably be a pain to do, but that shouldn't be a reason for not adding something.
16:34
Start with /r, slowly implement the other practice features over time.
16:35
You don't really wanna add a bunch of things at the same time anyways.
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@Skeith I mean you do see the negative effect, too, right?
16:42
(just making sure that you're seeing the tradeoff, that it's not unambigously better)
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Yea, I do. But it's still overall an improvement
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super code and related already has lot of cases and edge cases, adding another super which doesnt allow to colide, hook, shoot, hammer with others would increase the mess in the code (edited)
17:24
i think if you want to practice, you open a sv and do it there
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90% of players dont know how
17:49
i think just telling them to open their own server isn't very nice (edited)
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nobody force them to tryhard parts on testserver
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@louis if we hosted open test servers, it wouldn't be such big of a problem
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Also, don't let the idea of adding test features, such as super, scare away the idea of adding a practice mode to the main servers, a lot of the issues with it don't really apply to just having /r .. A fairly harmless feature
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I don't like telling people to just fuck off to different servers, the only reason I see to not allow cheats and practice teams would be the horrible edge cases with the current code that'd make it very risky to implement
20:12
Why anyone would play with showothers is beyond me anyway, but we can just add another case for the special few so they can have "showothers but not practice teams" not that difficult to implement
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It's convenient to see how other people are doing parts, without having to pause. (showothers) (edited)
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It's a simple && pPlayer->InPractice() added next to m_ShowOthers and maybe half an hour of testing away to mask that if it actually becomes a thing that people jump around you to annoy you
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yes, that one can definitely be fixed
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does anyone have a link to that video about the "just fly" record progression?
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As discussed on Discord today, can be enabled inside of teams on the fly during each run on any server. Finishes don't count. I haven't tested save/load yet, would do that live on t...
👍 2
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nice outtro @Ryozuki
22:49
its cringy
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