Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-22 00:00:00Z and 2020-05-23 00:00:00Z
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
It's some kind of a minor bug, and depends on mipmap levels anyway, so it's not really an easy fix.
https://github.com/ddnet/ddnet/blob/master/src/game/client/render.cpp#L82 float x1 = x/(float)cx + 0.5f/(float)(cx*32);
float x2 = (x+w)/(float)cx - 0.5f/(float)(cx*32);
float y1 = y/(float)cy + 0.5f/(float)(cy*32);
float y2 = (y+h)/(float)cy - 0.5f/(float)(cy*32);
is not a correct texel offset, because the actual texel offset depends on the actual image size( and the...
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.