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DDraceNetwork
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Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-22 00:00:00Z and 2020-05-23 00:00:00Z
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32085a0 Remove unused declaration - Zwelf bdc309a Merge #2201 - bors[bot]
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This gets rid of the problem that we don't know whether we should send full snapshots to clients because they haven't told us about them being DDNet yet.
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It's some kind of a minor bug, and depends on mipmap levels anyway, so it's not really an easy fix. https://github.com/ddnet/ddnet/blob/master/src/game/client/render.cpp#L82 float x1 = x/(float)cx + 0.5f/(float)(cx*32); float x2 = (x+w)/(float)cx - 0.5f/(float)(cx*32); float y1 = y/(float)cy + 0.5f/(float)(cy*32); float y2 = (y+h)/(float)cy - 0.5f/(float)(cy*32); is not a correct texel offset, because the actual texel offset depends on the actual image size( and the...
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[quakenet] [R] BOT 2020-05-22 19:44:47Z
hi
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As discussed on Discord today, can be enabled inside of teams on the fly during each run on any server. Finishes don't count. I haven't tested save/load yet, would do that live on the server if this can be merged.
Exported 9 message(s)