Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-20 00:00:00Z and 2020-05-21 00:00:00Z
Avatar
When enabled transfer.fsckobjects in git configuration file, I can't clone this repo because: Receiving objects: 100% (99229/99229), 243.77 MiB | 23.71 MiB/s, done. error: object ef726cdbc13e62798213b118a7be991b99fec355: zeroPaddedFilemode: contains zero-padded file modes fatal: fsck error in packed object fatal: index-pack failed If I understand properly this object broken in github, right?
Avatar
@Learath2 would it be an improvement to only run the algorithm if a player comes into the actual FOV?
18:44
or close before it
Avatar
By this I mean, if i have the ddnet binary renamed to teeworlds when I update ddnet i want it to keep its name. This is useful to me in the following situations:
  • 4 screen streaming, i have ddnet{1,4} setup cuz my obs detects by name.
  • Steam (cuz it only recognizes a binary when named
I will look into this later if no one picks it up.
Avatar
Checking if they come into the fov is not efficient either
Avatar
@Learath2
20:17
what do
20:17
if i cant
20:17
dowloand
20:17
a map
20:18
@Learath2
Avatar
@Deleted User download it from the website?
20:19
And put it in the mapfolder
20:19
Delete the old mapfile
Avatar
where
20:19
a
20:19
folder
Avatar
how
20:21
dowloand
20:21
a map
Avatar
Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored. introduced in 69fd7f176722f328151e8b56110cd580edcfd3ee Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.
20:26
Here
20:26
Select your map (or all) and download
20:35
cd015c5 Fix storing incomplete game uuid on /save - Zwelf 6178716 Rename aGameUuid to m_aGameUuid for consistency - Zwelf 767e384 Merge #2199 - bors[bot]
Avatar
95c419d BlockWorlds Entities - MikiGamer d5c5235 Changes - MikiGamer 015406d Changes 2.0 - MikiGamer 2a35152 Merge #2195 - bors[bot]
22:44
71b687c Remove unused ConSaveTeam, ConLoadTeam declarations - Zwelf
22:44
63f185f add LoadCurrentMap key binding - BannZay f71c886 minor refactor - BannZay c9afec0 add toggle grid key binding - BannZay d3df450 add more conditions to menu rendering - BannZay 0f1af41 add binding for tele/switch/speedup/tune button - BannZay 1a5f0ed use shift instead of alt for load current map - BannZay 1c870a3 fix some tele number picker issues - BannZay 192d118 add binding for teleFindEmpty button - BannZay 29f0938 add switch empty slot finder button - BannZay b24f12c fix previously made mistake - BannZay df6e7ef add condition for animations - BannZay e132fac hide Entities popup after item selected - BannZay 1ae3d5e add key binding description to find empty slot button - BannZay 4f62389 follow naming convention - BannZay e1828b8 fix more format failures - BannZay
22:44
ab79036 Set camera position on LoadCurrentMap - BannZay 0505a0b code formatting - BannZay ed0b158 follow naming convention - BannZay e78b8ac fix format issues - BannZay
Exported 39 message(s)