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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-19 00:00:00Z and 2020-05-20 00:00:00Z
06:43
21c4df0 Fix crash in prediction when touching switch tile with number 0 (fixes #2182) - def- ffd0228 Merge pull request #2188 from def-/pr-pred-collision-switch-0 - def-
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Encountered crash when checking out some old maps (e.g. Demon_72eab2fd from heinrich5991's map collection). Will now show "Invalid" in the label instead of crashing. "Invalid" is a bit long in comparison to the size of the label, but it shouldn't ever be encountered on a usual map.
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Would be nice if ctrl clicking tele to would set the view to the first best tele from of the same number. Same the other way around and for switchers. So one can quickly see for example what a switcher activates or by what it gets activated.
14:00
amazing
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hm, is this cellular automata?
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yes, game of life
14:38
(implemented in game of life)
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woah what that's actually kinda crazy
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you can download golly and see it live 😉
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there should be some multiplayer version of game of life
14:41
not sure how it would work but it would be cool
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only thing I could find: a 7 year old github repository: https://github.com/linusnorton/mmogol
Massively Multiplayer Online Game of Life. Contribute to linusnorton/mmogol development by creating an account on GitHub.
14:45
Play live on Twitch.tv at twitch.tv/bzh314 by entering your commands in the chat. [IMG] [IMG] [MEDIA] [IMG] [MEDIA] Twitch Plays Conway's Game of...
14:52
3f8bebd boundary check on curve type label in editor, avoids client crash - Patiga
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cellular automata are some of the few things that go completely above my head
15:01
like I draw a blank
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Question about tunes: with player_collision <0|1> and player_hooking <0|1> I can toggle collision & hooking other players, but how to disable hitting with all the weapons? there doesn't seem to be player_hit <0|1> command for tunes
17:08
or am I missing something there?
17:15
oh, and settings sv_hit 0 doesn't help either, just saying
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hammer_strength 0
17:16
explosion_strength 0
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but that "disables" the rocket also for myself
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thats the only way with tunes
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so player_hit that would be tune-copy of sv_hit would be damn lovely then
17:39
101 players, new record :))
Exported 34 message(s)