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Between 2020-05-16 00:00:00Z and 2020-05-17 00:00:00Z
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
fdb275b Print name of requester when saving or loading team - Chairn
850f8e3 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name - Chairn
898b4ce Merge pull request #2171 from Chairn/pr_loadsaveprintname - def-
Steps to reproduce:
1. Create map with switch (off/on) tile and host on server. I created small one here - bugged.map
2. Connect to server
3. Touch this tile by your tee
100% reproducible for me
Some debug info below:
Exception thrown: write access violation.
CEntity::Collision(...)->m_pSwitchers was 0x111011101110112. occurred
occured at void CCharacter::HandleTiles(int Index)
on line 787 "Collision()->m_pSwitchers...
Working with editor. Can we remove number 0 for tele/switch ?
Normally, it wont even brush tele if youve selected 0
I dont understand if 0 is valid value or not. At least map editor logics can not answer to my question