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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-05-16 00:00:00Z and 2020-05-17 00:00:00Z
06:07
afe2fc9 Fix ITIS, IDONTKNOW not being system messages - heinrich5991 fa4af4f Merge #2179 - bors[bot]
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5e02bb5 Extend antibot interface - Learath2 eacc560 Keep ticks going - Learath2 8c2ae65 Merge #2177 - bors[bot]
06:19
The reason is that we increased the sensitivity of the modified flag to include adding layers and groups, and simply loading the map already adds those, so every loaded map was considered modified.
07:18
b480492 Don't count freshly loaded map as modified (fixes #2178) - def- e54bedd Merge #2180 - bors[bot]
08:13
457c4db Some antibot fixes - heinrich5991 3c573cf Merge #2181 - bors[bot]
15:41
fdb275b Print name of requester when saving or loading team - Chairn 850f8e3 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name - Chairn 898b4ce Merge pull request #2171 from Chairn/pr_loadsaveprintname - def-
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Steps to reproduce: 1. Create map with switch (off/on) tile and host on server. I created small one here - bugged.map 2. Connect to server 3. Touch this tile by your tee 100% reproducible for me Some debug info below: Exception thrown: write access violation. CEntity::Collision(...)->m_pSwitchers was 0x111011101110112. occurred occured at void CCharacter::HandleTiles(int Index) on line 787 "Collision()->m_pSwitchers...
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The editor refocuses to the place that the user looked at in the game It will be easier and faster to find things you are looking for
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guys, DDNet for Arch Linux is still available?
20:09
because I remember someone was taking care of doing one for that distro
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@Soreu @Ryozuki is the one taking care of it iirc
20:20
1426392 Don't Destroy if we didn't Init - Learath2 e8a5948 Merge #2184 - bors[bot]
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Rafael Fontenelle 2020-05-16 20:41:22Z
@Soreu it is in AUR: https://aur.archlinux.org/packages/ddnet/ (edited)
A Teeworlds modification with a unique cooperative gameplay.
21:27
is here 0.7 maps?
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@justabutterflier ^
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justabutterflier 2020-05-16 23:05:03Z
@Soreu @deen thanks (edited)
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is the map stored in the .demo file?
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yes
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Working with editor. Can we remove number 0 for tele/switch ? Normally, it wont even brush tele if youve selected 0 I dont understand if 0 is valid value or not. At least map editor logics can not answer to my question
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sounds good
23:40
0 is probably not really well supported anyway (I think there was a recent bug report, even)
23:41
@BannZay if you want to write something, hurry 😛 I'm about to go to sleep
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no, take good rest!
23:41
and thx for answear
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good night, np 🙂
Exported 41 message(s)