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Between 2020-05-06 00:00:00Z and 2020-05-07 00:00:00Z
The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.
Maybe it is possible to show binds when you just type bind and then comes the bind which is on the key right now
Like I bind on Q Kill and then I type bind q thats shows something like bind q kill or something else xd
As suggested by Konsti.
The idea is to remember the previous checkpoint a player had. The tile would then reset the current checkpoint to it. Afterwards on touching the tile again nothing would happen. Konsti says this would be useful for deepfreeze parts.
Implementation would be rather easy, but I'm not sure on the impact it would have. Opinions?