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Between 2020-04-19 00:00:00Z and 2020-04-20 00:00:00Z
I think maybe there is a bug in solo part. When one player touch the switch, the other player can be affected as well. I am not sure if that is expected. This map's name is #megaRosenkohl
Hello, if I add custom tunings to the client, then the unpacker throws errors when receiving a tunechange from the server. How does DDNet clients handle that?
19:04
@TimiT you mean load the map with teeworlds editor?
@heinrich5991 do you see a way out of this? If we repack it at the very end before sending we need to generate two packets, one for 0.6 one for 0.7, if we repack it any lower than that the network will need to be aware of CMsgPacker and that's just spaghetti. If we repack where we first decide to send the message we don't know the target thus we don't know how to pack it