Hey, i have a problem with one of my maps. When i try to load it on lan server, the ddnet client just crashes. Server keeps running and last entry is "Player is ready...". Can it be a problem that a map has too much stuff? Its pretty big, but it ran on lan server just fine before. Then i added some more layers and envelopes (up to 165 used envelopes and ~50 quad+tile layers) and now client crashes everytime. The map runs nice and smoothly with animations in editor tho (edited)
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