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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-04-02 00:00:00Z and 2020-04-03 00:00:00Z
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I think it's because the server isn't sending player info for players off screen when /showall is disabled? idk though
10:45
why i dont like tw and i like more ddnet in a single comment
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Even worse then that, in the vanilla realm it all depends on getting on Oy's good side, I spent hours trying to convince them to adopt 64p, no budging
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all the leaders of tw dev think they are all mighty and just right
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I forgot whom but someone else convinced oy with like the equivalent of "lol let's just add it bro"
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@Learath2 i guess being friend of them makes it easier to model the game the way you want πŸ˜‰
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I do kinda agree with lordsk on not adding sliders for everything but I'm not against ui options being hidden in the console
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why even hide them
10:49
it doesnt hurt anyone to be able to customize it in a easy way
10:49
the way you want
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well limited ui space is one issue
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that guy jsut wants to treat people like 11y olds
10:49
u can add a scroll
10:49
and just scroll down
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yeah but is that really good ui?
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for me yes
10:50
the more options the better
10:51
this is what factorio sound options are
10:51
want to know what sound options tw has?
10:51
1
10:51
its not overkill to add 4 options for chat sounds
10:51
they are just overexagerating
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It is good user experience to actually have the options, sure. But I'm not sold on having scrollbars for all the ui elements
10:51
Yeah the sound thing was ridiculous
10:52
Maybe a checkbox somewhere that enables extra settings?
10:52
It'd keep the default ui retard friendly like the vanilla people want and we can get more options
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oh shit can we finally change weapon volume
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ChillerDragon 2020-04-02 15:56:32Z
can we make ryos sound options a meme pls?
15:57
When using player name auto completion it should quote names that have spaces. That is useful for custom commands using names not as the last argument. Also it would improve the vanilla whisper UX ...
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ChillerDragon 2020-04-02 15:57:21Z
"we wont fix bugs because there are other bugs as well"
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dune is a special child
15:59
he is usually 90% the one who says bloat this bloat that
15:59
@ChillerDragon
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ChillerDragon 2020-04-02 16:02:04Z
yea my propsoal is not bloat
16:02
its a bug fix πŸ˜„
16:02
could solve spying on whisper for example
16:03
if you name ur self "namless" you can spy on all whisper msgs sent to "nameless tee"
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chillers bug fixes usually cause more bugs
lol 1
troll 1
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ChillerDragon 2020-04-02 16:03:16Z
rude
16:03
he didnt make the bugfix
16:03
he just opened a issue
16:03
so it has no relation jao
16:03
he didnt code anything
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i saw some bug fixes from him
16:05
Fix enum name for VOTE_MUTES break out earlier in mutes loop. And using goto to make the code more readable o.O
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ChillerDragon 2020-04-02 16:09:18Z
πŸ˜„
16:09
didnt it solve 2 issues at once?
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@heinrich5991 Hey, can I bug you because of vanilla tokens again? It seems like there are really only two places where a server needs to send connless packets instead of responding and those are the mastersrv heartbeat and the mastersrv count request. I want to try to get around implementing a token cache and packet cache (to wait on requested tokens). Do you happen to know if I can use a token multiple times and if i can rely on the token only refreshing when i request one via the control message?
17:45
I would try only getting a token before the count request and just sticking with that until a full reconnect occurs after 60 minutes (edited)
17:49
Also are old tokens still valid immediately after a new token is announced via the control message? It should be like this to account for a situation where the token control message has not yet arrived when a connless packet is sent by the other party, right? (edited)
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That object can be any size depending on version iirc
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@timakro tokens are valid for 10 seconds
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Not so long ago I got the task of rethinking our build system. The idea was to evaluate existing components, dependencies, but most importantly, to establish a superior design by making use of modern CMake features and paradigms. Most people I know would have avoided such ente...
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interesting, will read
20:12
concerning ddnet though: @Ryozuki https://github.com/ddnet/ddnet/pull/2085
20:14
i would bump it
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github downish
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Trafalgar Law 2020-04-02 20:55:55Z
RIP github
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@heinrich5991 When i request a new token, is the old token still valid for some time?
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token validity has nothing to do with whether you request tokens
21:52
it only has to do with timeouts
21:52
the server changes the token every 10 seconds (or so)
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are always 2 tokens valid then?
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yes
Exported 71 message(s)