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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-03-27 00:00:00Z and 2020-03-28 00:00:00Z
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Interesting, so 0.7 maps crash 0.6 clients and 0.6 maps are rendered incorrectly by 0.7 clients. Does somebody know how to fix the assets? Can you make maps that work in both versions?
01:00
I think @deen had a map conversion tool, can't find it
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ok found it, it's part of the ddnet distribution. and the maps are indeed compatible with both versions. i guess the only thing this tool does is embedding the 0.6 mapres (edited)
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correc
01:35
t
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ChillerDragon 2020-03-27 03:00:39Z
@timakro as far as I know there is a new map compression method in 0.7 but the old one is still supported. So 0.7 clients can load old 0.6 compression but when saved with 0.7 compression the 0.6 clients can not load it anymore. And standard tiles changed a bit so in most cases they should be embedded. And deens tool does exactly that https://github.com/ddnet/ddnet/blob/master/src/tools/map_convert_07.cpp
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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@nori reminded me of why I gave up on the notification thing, I didn't want to pull in glib...
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it's very surprising that no one coded a library to handle desktop notifications cross-platform
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you won't believe what happened, I finally finish a feature, backspace gets stuck deletes the entire file before I can save it
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argh
14:57
what
14:57
ctrl-z?
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Anybody knows why a few new netobjs in 0.7 have _DE_ in their name? (edited)
16:56
NETOBJTYPE_DE_CLIENTINFO, NETOBJTYPE_DE_GAMEINFO, NETOBJTYPE_DE_TUNEPARAMS, (edited)
16:58
what does it stand for?
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solved in the teeworlds discord; it means that they're not sent over the network and only appear in demos
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these are german netobjects
troll 5
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ChillerDragon 2020-03-27 19:24:29Z
road to hack github lmao
Exported 22 message(s)