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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-03-26 00:00:00Z and 2020-03-27 00:00:00Z
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and @louis if someone makes a server for 0.7 where ddnet client can join then it would fix both problems
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ChillerDragon 2020-03-26 00:01:40Z
bro i am not a frontend dev @noby
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and also the problem where i cant change screen res (-.-)
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ChillerDragon 2020-03-26 00:02:10Z
@fokkonaut new design by @Soreu pro coming soon tm
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ChillerDragon 2020-03-26 00:02:45Z
and lmao @noby what zooz resolution do you use to get that tree in front of text
00:02
oh
00:02
if i resize the window it moves
00:03
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macos
00:03
-.-
00:04
small res?
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lol ima stealer yeet
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yeet
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ChillerDragon 2020-03-26 00:08:14Z
dfq
00:08
i thought i developed that frontend on macos
00:08
well idk
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the size of the window matters
00:08
if i make it large size then i can see the links
00:09
tbf i have no clue how to fix it either
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just write the code that fix the problem
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download and use windows to access the website
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The code is actually not that bad, except for the part with doodads...
00:28
I mean, small changes and they'd stay behind & be resolution-independent, but I will finish the new design most likely in morning, so... xd
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A server that supports both 0.7 and 0.6 would be quite a hassle tbh, you'd need to dissect and craft the snaps to reinsert the playerinfo where it belongs
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Not to mention duplicate netcode, different tilesets on both client versions, new map features that are not supported by 0.6 clients and probably a lot more tiny details...
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ChillerDragon 2020-03-26 10:07:05Z
The clients would need some patches as well I guess. Adding 0.7 map support to ddnet client would make sense anyways I guess.
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[quakenet] Learath2 BOT 2020-03-26 10:16:48Z
What would be great is if we could have a proper extensible map format patch with uuids
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a well documented map format is all i want
10:33
feelsbadman
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+1 for the extensible map for mat
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@fokkonaut @ChillerDragon ok, didn't finish this morning, but made some progress at least xd
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Did some small modifications to console video start (using video_start command):
  • Fix bug that demo can't play when demo pause and then use console video start.
  • If demo playing paused when console video start, video rendering will not begin until video playing continue.
I think this will make experience of console video start more comfortable, you can pause demo playing and type video_start in console, quit console and continue demo playing, then console will not be rendered into video.
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3c085b5 fix bug that demo can't play when demo pause and use start_video - sirius1242 c4ca110 Merge #2097 - bors[bot]
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hey, can we add libnotify support for linux? it would be useful when some1 tag you
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[quakenet] Learath2 BOT 2020-03-26 19:52:07Z
Huh, I was coding that, then I dropped it for some very specific reason that I can't seem to remember now
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oy didn't like it
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[quakenet] Learath2 BOT 2020-03-26 20:32:47Z
not for teeworlds, I was coding it for ddnet client
20:33
AH, I couldn't get cmake to link to libnotify
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I can help you
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[quakenet] Learath2 BOT 2020-03-26 21:23:46Z
kinda wrestling with some sdl stuff again
Exported 47 message(s)