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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-03-20 00:00:00Z and 2020-03-21 00:00:00Z
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ChillerDragon 2020-03-20 07:15:09Z
ikr 😄
07:16
i didnt want my firefox history complete to tentacle hentai instead of teeworlds
07:16
autocomplete / suggest *
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Helped me a lot trying to debug some linking issues on macOS and I think it'll also be helpful to people that encounter weird errors like that one libcurl bug we couldn't figure out.
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ChillerDragon 2020-03-20 12:54:23Z
@Learath2 /home/runner/work/ddnet/ddnet/src/engine/client/http.cpp:47: undefined reference to `curl_version_info'
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@heinrich5991 I think that has something to do with the libcurl stub you generate
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@Learath2 do you use a new function?
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yep, curl_version_info
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@Learath2 use scripts/generate_fake_curl.py
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ChillerDragon 2020-03-20 13:06:34Z
oh whats this magic?
13:07
maybe it can solve my github action thingy too build/x86_64/debug/objs/base/system.o:/home/runner/work/solofng/solofng/src/base/system.c:2399: more undefined references to `str_utf8_tolower' follow
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no
13:10
@ChillerDragon that means that you didn't define str_utf8_tolower
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ChillerDragon 2020-03-20 13:10:50Z
meh
13:11
it compiles fine locally
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@ChillerDragon link?
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ChillerDragon 2020-03-20 13:15:43Z
A retro multiplayer shooter. Contribute to ZillyFng/solofng development by creating an account on GitHub.
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@heinrich5991 linked version to the left, compiled inside the parens?
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yes
14:23
eh
14:23
@Learath2 SDL 2.0.runtime (compiled=2.0.compiletime)
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@heinrich5991 where do we generate the fake curl?
16:46
the one in lib32 seems to be different from the one in lib64, how is that handled?
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Precompiled libraries and headers of the dependencies of DDNet - ddnet/ddnet-libs
16:47
@Learath2
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And I'm guessing it doesn't matter where I generate it given it's just a stub
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I only tested it on linux
16:51
should probably be done on linux
16:51
@Learath2
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Yeah ofc, I meant as in the version of linux doesn't matter
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no, doesn't
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macOS doesn't have the required tooling to generate .so files anyway
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ah, they're called dylib there, right
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Heh I got a patch into SDL
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wow nice
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ChillerDragon 2020-03-20 21:22:02Z
ye good job just saw it in mi mailbox
21:22
much wowo dev such SDL @Learath2
21:22
does it solve our issue tho?
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Not even close
21:25
well the fact that opengl is deprecated on macOS makes it pretty demotivating to work on that one
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ChillerDragon 2020-03-20 22:13:22Z
lets add metal support huh?
22:17
poggers
22:18
whats a .m file?
22:18
"An M file is a class implementation file used by programs written in Objective-C"
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ChillerDragon 2020-03-20 23:58:34Z
How does it work? Do we have to wait half a century for a SDL release to get that fix?
Exported 47 message(s)