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DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2020-03-17 00:00:00Z and 2020-03-18 00:00:00Z
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anyone know of any goood website hosting services?
00:19
like super cheap where i can just drop code in and it'll host
00:20
oh cant github do that
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github.io
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those svgs are looking good :)
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pm me louis
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ChillerDragon 2020-03-17 01:00:32Z
@louis yes github hosts static sites for free
01:00
if its for a teeworlds project i can also maybe host it for u
01:45
how was "kinta" named
01:45
for kintafly
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kintaro
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do u know what ma p@plsplsplslol
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what
02:08
did he just invent it or smth
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Kintaro* & para invented kinta fly. some people call it kinpara too
03:48
finished gun, altho its a little wonky
03:49
will do entities soon.
03:52
i think the more hi res stuff i have the longer it takes ddnet to load, lmao
03:52
oh well, it's only a few more seconds and it's not like i'm always opening and closing ddnet.
05:21
hi-res entities?
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cool
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ChillerDragon 2020-03-17 06:40:36Z
@louis pls Tell me how thatโ€™s even done? Arenโ€™t all those images of fixed size?
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@louis yeah, because they all get loaded into memory during startup
06:41
also the reason why we don't ship with so many skins anymore
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ChillerDragon 2020-03-17 06:41:14Z
Are you recreating them in svg and then render a hilariously big image?
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@louis I beg you, don't leave those corners rounded & transparent...
f3 3
06:52
Fill them with solid color and keep those tiles square
f3 3
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ye i saw that too
12:43
yes @ChillerDragon files are not fixed size
12:43
they are read by the game thru ratios i assume
12:43
so it can be large as u want as long as it fits the ratio
12:57
@Soreu better, right? :D
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โฃ๏ธ
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@louis ye but vector images are required to be svg files, so how do you use them ? U have ath ?
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export as png @Neben
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@louis so thats what chillerdragon said, they are not real svg, just high res images
14:36
Keep freeze (f3) or use classic freeze (f4)? (edited)
f3 7
f4 1
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ChillerDragon 2020-03-17 14:42:07Z
Ah nice
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Are you actually just creating high res pics?
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ChillerDragon 2020-03-17 14:43:00Z
How high do you go with the resolution @louis
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i export skins and gameskins at around 983.04 dpi and entities at 300 dpi
14:44
so skins+ gameskins almost 10x
14:44
and entities 3x
14:44
that's just now tho
14:45
at the end, i will probably export all somewhere in the middle (6x or 7x) to maintain continuity
14:45
the files do get big tho, oof
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how much more cpu does ur client use when playing with this resolution compared to normal resolution
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so if i upload them i will probably export them in each multiplier so people can choose based on how much they need
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๐Ÿ…ฟ๏ธ 2
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๐Ÿ‡จ 2
14:47
14:47
quite the difference, although it may be the case since i'm using extremely high quality
14:47
10x is a huge jump imo
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very little difference?
14:48
like 2x more ram tho
14:48
little difference?
14:48
it looks like a bit to me
14:48
oh cpu
14:48
yeah theres a bigger diff in memory
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I mean
14:49
10x qulity
14:49
2x memory
14:49
Seems ok
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ye, maybe if when i finish most popular skins and particles and all it might be a bit more, not sure
14:49
we'll see
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i think most people wouldnt notice 2x increase in ram usage, but might notice 2x increase in cpu
14:50
so ye its ok
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ChillerDragon 2020-03-17 15:13:41Z
ye agree better waste ram than cpu
15:14
do you see the improve in FullHD without zooming in?
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if u sit close to monitor maybe
15:14
hmm
15:14
i'll say
15:16
entities - yes
15:16
gameskins/skins - maybe
15:17
it's very subtle, i'm not sure how the big picture is because i only have a couple skins and a few tiles done
15:17
zooming in is fun tho :D
banhammer 1
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@Ravie Why didn't we think of it?
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louis zoomer
poggers 1
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@Soreu of what? scaling up images bigger than they need to be?
lol 1
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@Ravie Ye, and pray for them to look better ingame
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they won't
15:19
unless you zooz in a lot but why
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We neither scaled them down to go turn into Minecraft :p (edited)
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default resolution tilesets (entities too) are getting scaled down anyway
15:20
skins also except for feet
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then if I zoom out I'm losing even more? xD
15:20
that's by the way weird af
15:21
1. Create template 2. Load everything separately 3. Scale everything except for one piece
15:21
literally TW logic
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do the original svgs for tw graphics exist
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yeah skins should have all parts in 1:1
15:22
or at least get scaled even amounts
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@louis there aren't original svgs
15:22
most stuff was done in PNG, for 0.7 it was redo by other guys
15:23
and I'd be surprised if anything in 0.7 would have svg saved somewhere
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that's kinda why i'm vectorizing some stuff. i kinda just wanna have svgs for most tw graphics for multiple purposes
15:23
i mean you don't have to use it ingame, you could use them to create screenshots, profile pictures, etc
15:23
scaled up entities look a lot more clean as well
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I understand that, really, and I'm also glad that someone else is doing it :p
15:24
idk i'm a noob at vectorizing so it's not the exact same but it's pretty similar i think (edited)
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I even started turning my entities into vector, but well... I won't say more about that xD
15:25
Thank god there's Ravie who does probably everything in vectors now
15:26
<3
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default resolution, only feet could look a bit sharper
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ye hes vector art pro
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simply cleaner exports already look much better
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wait whatd u do to that
15:27
1.5 scale?
15:27
oh its vectorized but default res
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I said default res
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@Ravie I guess that is fixed in 0.7 or still not? xD
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0.7 skins are an abomination
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i mean the 1:1 proportions of everything
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we don't talk about those (edited)
15:28
they look cute
15:28
you can customize them
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their proportions are all wrong, feet are shifted, half of the custom parts are simply awful
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I'm gonna leave before screenshot of his tee xD
15:28
you mean my shit stained stoner pig?
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I have seen it enough times to have nightmares already
15:29
send
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.......nope ๐Ÿ‘€
15:29
*temporarily leaves the chat* (edited)
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oh i see what u mean about the feet
15:29
whys it look wonky when you jump
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also I feel like 0.7 feet are just a bit too big
15:30
my 0.7 dude is cute tho
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0.7 is bad
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the thing i like about 0.7 skins is customization (edited)
15:31
i wish we had that in 0.6
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you get more customization by removing all actual customization
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ye but then you have to like make the skin yourself if you want it custom
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I guess it's better for noobs who can't make a real skin but wanna feel cool
15:35
big idiot
15:35
its fun
15:35
its like sims
15:35
character customization
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I'd rather have full control
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we could have both maybe
15:36
hm
15:37
maybe not
15:37
i mean its possible but it'd be complicated
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why have both when you can just have 0.6
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making custom skins is literally so hard
15:40
literally impossible
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idc if tees just had default skin
15:45
the fun of the game is so much more than the skins
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ok mr i have 50000000 hours in fng
16:00
we should add this feature
16:00
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i think most people think its gameplay over everything. thats why so many people play in entities. on kog i think 99% of ppl use it all the time
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especially those who suck at designing maps troll
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why u record ur mic for that vid
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@louis we have it already, it's called a dummy, dummy
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mic wasnt plugged in so my crappy laptop mic was feeding
16:16
@Ravie but what if it could be a block monkaS monkaS monkaS
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you already made it a block
16:18
troll
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Bomb | DerpDEX | Ambit Finance 2020-03-17 16:56:27Z
@louis ur 0.7 skin looks like a tit lol
16:56
(thats kinda cool)
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when are we all gonna play 0.7?
16:57
still didnt try it yet
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when skins look better
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Bomb | DerpDEX | Ambit Finance 2020-03-17 17:24:42Z
when the sound doesnt lag by some reason
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@jao no map release this week?
greenthing 6
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like Brosty ?
๐Ÿ‘† 5
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iMessage games anyone?
Exported 191 message(s)