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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-03-07 00:00:00Z and 2020-03-08 00:00:00Z
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@ChillerDragon ls -A instead of -a!
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@heinrich5991 -1 better
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The map "Next LvL" has parts that use the new freezehammer. This is fine but the new freezehammer should be more consistent when triggered via the deepfly bind. I was playing the map a few days ago and the deepfly bind was consistently triggering the freezehammer.... but then just playing again now the deepfly bind is never triggering freezehammer :(. I tried swapping strong/weak but it didn't fix it. Here's a video of it in action: [desktop.zip](https://github.com/ddnet/ddnet/files/43...
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@Learath2 if i set Send = true here, the dummy hammer works. Weird: This is not there in ddnet in any way: https://github.com/fokkonaut/F-Client/blob/F-Client/src/game/client/components/controls.cpp#L232
F-Client is a client mod for Teeworlds 0.7 developed by fokkonaut. - fokkonaut/F-Client
20:31
i compared both functions, should all be the same
20:32
can you help?
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[quakenet] Learath2 BOT 2020-03-07 21:05:59Z
I can take a look tomorrow, you could try seeing what Send = true does
21:10
@fokkonaut u mean hammerfly or dummy hammer?
21:11
hammerfly
21:11
which is dummy hammer
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i have a great idea
21:42
when someone goes spec, you would see his ghost, of where he went spec
21:42
like if he were in freeze, but like 40% opacity
yes 6
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+1 to that idea @Boci
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or we could create different skin (like just dotted border of actual tee), in the way x_ninja is used for freeze
22:08
but still lower opacity for sure
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Control opacity
22:55
x_spec or so
23:04
looks supa nice
23:18
Exported 25 message(s)