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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2020-03-05 00:00:00Z and 2020-03-06 00:00:00Z
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stfu
feelsbadman 4
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thats not very nice
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i take it that my new admission as mod isn't being received well. :(
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@louis removed as mod
01:31
no flag, not legit
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someone has rockus dc?
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check kog discord
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Why are all my friends banned here
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Name your friends screeny
05:18
Maybe I can help you out why they are banned
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I was rather wondering if it has a correlation towards me
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Syltoox unbanned?
06:27
xd
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I personaly hunt every one of your friends so when u ask if somebody wants to play with you, I will be the only one responding
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nice
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Syltoox is still very much namebanned
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is it just me or are death tiles definitely 100% bigger than freeze/tp tiles?
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nope
09:12
xd
09:12
dude im literally standing on kill edgge
09:12
right now
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bro they are tho
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we're in the same server xD
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wow
09:12
im sooooooooooooooo surprised
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ok bruh
09:13
inch a little closer tho
09:13
and u will die
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@baby frog That's the point of a kill tile
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that doesnt explain why its bigger tho
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Beside killing u
09:27
Just the way the game is
09:27
Bigger hitbox for kill tiles
09:28
Idk why you want to explain anything
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i wanted an answer tho
09:28
and someone said they arent bigger
09:28
so now i proved it and im happy
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Kill tiles have always been larger then freeze tiles
09:29
Or any other tiles as a matter of fact
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i always thought i was imagining things
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@Learath2 How long since u first played this game ?
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10 years maybe? I've been here since 0.5.1
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The kill tile size is an artifact of the fact that the kill tiles used to be colflags like the other vanilla tiles, which had bigger size, but when we changed that fact we didn't want to change
09:31
(iirc)
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@baby frog explanation
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idk what a colflag is
09:32
thanks for the explanation though
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The old way we checked for tees colliding with tiles
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Hearts and shields are bigger tho, no?
10:20
idk if i would call them tiles tho
10:20
they are pickups originally
10:20
in that case u also include weapons as tiles
10:21
that are bigger than kill
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Its a a single tile u place in the editor, same as kill/unhook
11:05
So techincally i would say they are
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laser bullet is a single tile u place in editor too
11:10
but itโ€™s definitely not a tile ingame
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Anyone wanna play some maps?music
no 1
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that's why calling those "entities" is better idea as not every entity is a tile
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You can make shields, hearts and weapons move with a special tile
troll 2
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how much bigger is tele than freeze
12:58
is tele bigger than freeze?
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its the same
12:59
i always thought tele was slightly bigger
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Bomb | DerpDEX | Ambit Finance 2020-03-05 15:51:02Z
every tile has the same hitbox
no 3
15:51
probably
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I already said they don't @Bomb | DerpDEX | Ambit Finance ๐Ÿ˜›
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Bomb | DerpDEX | Ambit Finance 2020-03-05 15:56:09Z
ah ok sorry
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hi friends!
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Hey Louis!feelsamazingman
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hi lois
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@baby frog every tile mostly work like that: if the center of the tee is in this little square, then execute the small piece of code that has been created for that tile. But the kill tile is more than this. In the code the radius (the range) of the tile detec for kill tile is bigger. (if you can read: https://github.com/ddnet/ddnet/blob/master/src/game/server/entities/character.cpp#L1277)
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
19:55
not detailled but understandable I guess
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just look up sources
20:44
check ccharacter function tick
20:44
or something else
20:44
but it's in ccharacter class
20:45
ah lol, that link is going similar...
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i'm in love with the camera.cpp justatest
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