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Between 2020-03-05 00:00:00Z and 2020-03-06 00:00:00Z
The kill tile size is an artifact of the fact that the kill tiles used to be colflags like the other vanilla tiles, which had bigger size, but when we changed that fact we didn't want to change
@baby frog every tile mostly work like that: if the center of the tee is in this little square, then execute the small piece of code that has been created for that tile. But the kill tile is more than this. In the code the radius (the range) of the tile detec for kill tile is bigger.
(if you can read: https://github.com/ddnet/ddnet/blob/master/src/game/server/entities/character.cpp#L1277)