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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-03-01 00:00:00Z and 2020-03-02 00:00:00Z
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@Ryozuki usually because someone is running a DoS attack against you and Chinese botnets are cheaper. Additionally they could be hiding some interesting requests in all that spam which they don't want you to see, like checking for some vulnerabilities
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how does deen know the prices of botnets by country 👀
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We ddos kog and noby fng to maintain our playerbasetroll
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@noby because western targets are more valuable and they can throttle traffic from china easily when attacked
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Moving timeout-collecter.py to python3 and fix variable scope error
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Shows best time of either dummy or main player depending on which is selected
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ChillerDragon 2020-03-01 13:00:23Z
what does big.py even do @deen ?
13:00
how can i test it?
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@ChillerDragon ok, ur bug was in ddnet7 right?
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ChillerDragon 2020-03-01 13:02:31Z
ah ok found it
13:02
yes @Learath2
13:02
Thread 1 "multimap_srv_d" received signal SIGSEGV, Segmentation fault. 0x00005555555a8cd1 in CServer::UpdateClientMapListEntries (this=0x7ffff62e9010) at /opt/twserver/git/ddnet7/...
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How do I reproduce?
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ChillerDragon 2020-03-01 13:05:13Z
get amber on ur server and give her rcon lmao
13:05
i could never reproduce it
13:05
she was using gamer 5.5
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Oh cmon, I can't debug sth that's not reproducible
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ChillerDragon 2020-03-01 13:05:50Z
auth to rcon
13:06
i tried hard to ask amber how she does it
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well authing isn't enough or I'd have noticed it already
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ChillerDragon 2020-03-01 13:07:09Z
idk could it be a specific client version thing?
13:12
idk if these are proper tests...
13:12
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Trafalgar Law 2020-03-01 13:26:00Z
Well I tryed it too
13:26
It works too with ZillyWoods
13:28
https://www.youtube.com/watch?v=-0kJFWOXZZg After I pressed escape and then I logged me out and logged me in again, then was the server crashing
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I can't get it to happen at all
13:47
Can you show me a list of the maps available on your server?
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Trafalgar Law 2020-03-01 13:48:16Z
Okay give me a sec
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Trafalgar Law 2020-03-01 13:55:23Z
https://i.imgur.com/MctInVz.png https://i.imgur.com/zdoo8c1.png https://i.imgur.com/Fa5Y1Tr.png Thats just a couple of our maps. But I think its not the problem of the map. Amber can crash every map xd And I don't know how
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The crash is in the maplist update function, that's why I wanted a list of the maps
13:57
@ChillerDragon you seem to have modified ddnet7...
13:58
line 907 does not correspond to your backtrace
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ChillerDragon 2020-03-01 15:17:23Z
DDNet port to TW 0.7. Contribute to ChillerDragon/ddnet7 development by creating an account on GitHub.
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ChillerDragon 2020-03-01 15:28:24Z
@Learath2 Oh i just realized i got the crash already months ago while local development and working on /save maybe i even introduced the bug back then. https://github.com/ChillerDragon/ddnet7/issues/1 idk i suck in gdb but that seems odd: (gdb) p m_aClients[ClientID].m_pMapListEntryToSend->m_pNext Cannot access memory at address 0x8
[2019-12-13 15:07:52][server]: player has entered the game. ClientID=0 addr=172.20.10.9:49541 [New Thread 0x7ffff4a1e700 (LWP 10168)] [2019-12-13 15:07:52][sql]: Getting best time done [Thread 0x7f...
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p m_aCleints[ClientID].m_pMapListEntryToSend is null
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ChillerDragon 2020-03-01 15:51:16Z
yea that could make sense
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Which is not possible at that line
16:01
The loop would have ended if that was the case
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@snail i think need to open 2 more ger1 servers
20:17
and add 1 gb of ram
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just download more ram
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@TortiLeq how does ger2 work for you?
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