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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-02-26 00:00:00Z and 2020-02-27 00:00:00Z
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Guys. Currently it is extremely non-userfriendly to use http in teeworlds. As c# and Js developer I expected that I can send request and then process result in callback. Or even to use promises or "async await". 😩
08:47
373b17b Update ddnet-libs (curl 7.67.0 -> 7.68.0) - def- b704ef2 Merge pull request #2072 from def-/pr-ddnet-libs - def-
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C++ doesn't have many of the hand holding mechanisms present in newer languages
09:04
but what we have now is pretty great compared to what we had before πŸ˜›
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but what we have now is pretty great compared to what we had before πŸ˜›
@Learath2 I agreed that many things became easier but it is still hard
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It's not that we don't want to make it easier, it's that C++ lacks the facilities to make it easier
09:18
You create a job, you poll on the job, I think we used to have callbacks too but @heinrich5991 removed those
😫 1
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How about this protocol?
09:28
looks pretty safe. All sensitive data may be encrypted in Auth Server
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I can take a look later, not really in the attacker mindset right now πŸ˜›
πŸ˜„ 2
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I can make Auth Server in according to this protocol. And then I hope you, guys will help to implement this interactions in Teeworlds code?
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if the auth server is the single thing that allows ppl to login then it better have really good ddos protection
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I'm not really a fan of this username and password approach and I suffer from chronic lack of motivation, it would be pretty unlikely for me to help implement this
09:33
and what @noby said, I don't quite enjoy centralised systems either
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Does it mean that you will never make authentication across the servers?
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what would be the advantage of this
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Username will identify real user
09:35
currently username means nothing
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if people pick good password and never share account then ye
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I like the idea of authentications, I don't agree with the approach
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bot players can just keep making more accounts, idk what type of behavior this is supposed to prevent
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I'd prefer something more decentralised
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bot players can just keep making more accounts, idk what type of behavior this is supposed to prevent
@noby some servers can give preferences to some player based on something. Also it will be possible to save any progress. For example we can make ranking of player based on their death. For now we can't because anybody can use any username and broke these stats.
09:38
I'd prefer something more decentralised
@Learath2 You mean many Auth servers?
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tracking stats by player name isnt a bad approach tho?
09:39
faking isnt very common imo and theres always mods around to ban fakers
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I mean no requirement for an auth server for people to verify each other
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like no single ip that, if taken down, would make everyone on all ddnet srvs unable to login
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tracking stats by player name isnt a bad approach tho?
@noby It is bad when we can't identify user by its username. So we need auth server.
09:42
if someone wants to cheat their account stats they can just share their pw
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if they want
09:43
but if someone want to make my stats worse they will not be able to connect with my username
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but on ddnet u cant make someones stats worse?
09:44
only better
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But ddrace is not the only possible mod
09:44
many other mods can be made with auth
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right but to have stats on other servers someone would have to code in the support for each mod
09:44
i have a fng stats server and it goes by name too lol
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yes other servers will need their own stats
09:45
but the user will have only one account for many server
09:45
it is great
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i think a lot of people see the non centralized nature of tw as a good thing
09:46
so even if u have problems with the rules/staff on one server u are still free to play elsewhere
09:46
helps to prevent abuse among other things
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so some servers will use auth server but other will not. But the servers where user need account will easily use api to valid username
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well ye but
09:50
i still dont get how someone can ruin another players stats on ddnet
09:50
u can only give them more points
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So DDRace have only "max" stats
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i think so?
09:51
it only saves ur best time on a map afaik
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If we had auth then it will be possible to "buy" something fun with points
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on pvp mods then accounts make sense so ppl dont ruin others' k/d and stuff
09:52
or that
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I don't say about ddrace
09:53
I say about teeworlds mods
09:53
and authentication across the servers
09:53
across the mods
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any mods in particular?
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There was many mods where users had accounts but it was only for specific server. So why not to provide ability to use single account for many servers and mods?
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[3:45 AM] onby: i think a lot of people see the non centralized nature of tw as a good thing [3:46 AM] onby: so even if u have problems with the rules/staff on one server u are still free to play elsewhere [3:46 AM] onby: helps to prevent abuse among other things
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The users who don't want to play with their account can use other servers. But the users who want to have account can have single account for many servers.
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optional accounts would be cool
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of course optional
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i dont rly agree with forcing it
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any custom server can request validation of username or not
09:57
depends on server
09:58
Can someone help to implement this in teeworlds side?
10:02
We need ability to write username, password in teeworlds client, and interaction with auth server by https in Client and Server (edited)
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doesnt the whole idea of a separate auth srv go out the window when untrusted hosts can just tcpdump and search for chat packets containing /login ?
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doesnt the whole idea of a separate auth srv go out the window when untrusted hosts can just tcpdump and search for chat packets containing /login ?
@noby no, the main idea is to make authentication across the servers
10:05
and password is not sent to teeworlds server
10:05
only token
10:06
so how do u login
10:06
Connect to server then receive token from server Then login in Auth server by https
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i mean like
10:07
whats the procedure
10:08
that a user would do
10:08
if they wanted to play on a serv with their account
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user write his username and password and client. After user connects teeworlds server and receive request for authentication, teeworlds client sends login and password to auth server
10:09
If you want you may not to store your password
10:10
and write every time the server requires auth
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so the client auths with the auth srv when u open it
10:13
and then recieves some token that it uses to auth on servers?
10:13
i guess that would solve the problem i described ye
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Yep, Here is no problem
10:16
Do you interested in this? Help to implement?
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well id have to rewrite my stats system if i wanted to implement this
10:17
and afaik there arent many people who would care about this on my server
10:17
its an interesting idea in general but im not sure if its personally useful to me atm yet
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For example dota 2 has custom maps. Many of these maps has own rating which increases after wins and decreases after lose. Some of them have premium features which are bounded to steam account. All these things make community stronger and some good features in modding become real. So I am sad to know that you guys are not interested in this progressive improvements.
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im not the one who makes this decision lol
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yes you are
10:38
you are developer
10:38
i just own one server for one gamemode
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But you can have two servers with two gamemods?
10:39
Or you don't like to play other mods?
10:40
So why not to make together cool things to develop community
10:40
one of these things is accounting
10:40
when I played in teeworlds I want to know who I play with
10:40
And I want to mute some players also
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doesnt matter what i play, one person cant effectively own many servers across many modes and maintain them all well imo
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So let's do it together
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what is the incentive to do that tho
10:42
i host the mode that i care about most
10:42
since i play there and can maintain it
10:42
i dont say that ill never add any type of auth system i just think its not a huge priority right now
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account systems is the main stop for me to create mods
10:43
because I want mods where users have progress
10:43
So I expected that someone else understand the importance of accounts (edited)
10:45
It is not so hard to make auth system but nobody wants it. But if every dev spent 1 hour on it, it would be implemented
10:47
Earlier I left teeworlds community because nobody wanted to implement major good things for whole community (to make game more funny and invite new players)
10:47
I thought that ddnet community is interested in good things. But probably it is not true
10:49
And I even say that I am ready to make whole Auth Server and give the source code to community. But I need community to help me with teeworlds C++ side.
10:50
But nobody interested in it
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it’s too late for accounts in ddnet
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it’s too late for accounts in ddnet
@jao it is too late for accounts in teeworlds?
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accounts are against teeworlds core concept of just being able to start playing with any name
11:14
and decentralization
11:14
i doubt they will ever add accounts
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some online games have possibility to play with guest account or registered account
11:15
Do you think that it is not good idea to have accounts across the servers?
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those games were probably created with that option at the beginning
11:16
the problem in tw is that people have been collecting stats without accounts for years
11:16
and dont want to lose this
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yes i think it’s a bad idea to add accounts now
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the only way it could work is if there is a good solution to the problem i just described
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As I say before accounts will be optional
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noone wants to lose all of their progress
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depending on servers
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some servers already have accounts
11:17
and theyre optional
11:17
look at blockworlds
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ye it wont change anything for servers that can make use of accounts
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So you mean every server should have their own account system and it is the best way?
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because they already have their own account system
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but the reason it works on blockworlds is because (afaik) the server was started with that system at the beginning
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and they probably wouldn’t switch it
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so people who care about stats and stuff have been using acct since the beginning
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So you mean if I want my own server I should make my own account system?
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and only for my servers?
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i wouldnt trust the account system of another server
11:19
what if they randomly decide to shut it down
11:20
or to fuck with your accounts
11:21
i would only trust it if it comes with tw itself
11:21
but that will never happen
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but why ddnet can give it?
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it’s too late to add accounts in ddnet
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ddnet can start parallel servers with authentication
11:22
and these accounts will provide preferences
11:23
it could be the store with points
11:23
or something
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will be little used because no one will want to lose their ranks/points
11:23
so way too much effort
11:24
also splitting the community isnt a great idea
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ok, I understand your position
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Somehow I feel the opposite to what I have to read every damn time there is topic about accounts. Almost any damn game has accounts. Never wondered for what reason you have to create account and login to play or what? Yes, people would lose their points, but on the other side it would finally be THEIR points and not his & 30 other guys all around the world who for few days thought of what nick to play with, and changed it several times. And the system doesn't have to be bound to nickname, could as well be to an unique ID, like it also happens to be in many games allowing you to change name every minute. For fucks sake, how it is that the question about finally creating accounts reappear every several months, and when there is finally a dude motivated to even do it all by himself barely anyone wants it? Is complainig all that's left in this community? Get over it finally, call all what's happening right now a beta, and let's start properly even if I'd have to be for v0.7+ only...
11:55
And the so great "there are mods around to ban fakers"... it's a roulette, you can never be sure whether it's the faker or the real person unless you ask him i.e. here, where EVERYONE HAS ACCOUNT to be verified, but even then, what if person who registered here did it while faking the person you thought it was?
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why do u not make it then
11:55
instead of raging about people with different opinions
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I would fucking long time ago, but in opposite to @3da who's willing to do it, I don't have the skills, and don't even try to start with the "so go learn coding"
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go learn coding
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he doesnt seem to have the skills either
11:57
you have to accept that other people have a different opinion than you
11:57
we have to accept your opinion too
11:57
it’s pointless to rage about that
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i dont think the problem is a lack of people who can code, its that noones found a solution to the fact that people have been accumulating stats without accounts for years and no one wants to lose their progress
11:58
so if an account system is added, it has to save this progress somehow in a way that doesnt allow people to steal others' accounts
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also there are other games without accounts
11:58
so that argument is moot
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which cool games with progress are without accounts?
11:59
are you mean that teeworlds should never have progress?
12:00
every big mmo game has accounts
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mmo sucks
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because people need to know who they play with
12:00
lol
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tw is no mmo
12:01
wait no
12:01
anyways that works without accounts already
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I agree, teeworlds is not mmo
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has worked for the last 10 years
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look at counter strike or dota 2
12:02
for example
12:02
but teeworlds dies slowly
12:02
but CS and dota 2 not yet
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not because lack of accounts
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this is one reason
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in cs and dota u need accounts to invite people to games
12:03
that concept doesn’t exist in tw
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Accounts -> Clans -> Account stats-> Clan stats -> Global raiting -> etc
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lol i never cared about stats in cs
12:04
dunno if that’s important to many
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The fact that teeworlds doesn't provide any account is a big mistake
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stats as in global stats
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It is the problem
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how do u know
12:05
besides ur own opinion
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you like that only 10 players are in teeworlds
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there are things killing teeworlds way faster than lack of accounts
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but teeworlds needs some improvements to make it mor popular
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look at 0.7 splitting the community in half
12:05
fix that before adding more features that are split too
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You guys prefer to have clear code, no accounts, decentralization, etc.
12:06
But game popularity is the most important thing
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and i dont think u can claim that lack of accounts is the reason tw isnt more popular
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tw isnt made to be popular
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And to be contributor in game with 10 players is much worse than if game has 1 000 000 players
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tw is a niche game (edited)
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maybe because its an old game, its hard to learn/not newb friendly, it gets ddosed, its split in half now due to 0.7, and other reasons like this
12:07
accounts are low priority
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why is it worse to contrib if it has less users
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because community of teeworlds developers have no ambitions to make game popular
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you should contrib for fun
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will it not funnier if you had 1 000 000 players?
12:08
of course yes
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and what is ur plan for magically generating more players
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more preassure if at all lol
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adding accounts?
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so go make games for yourself
12:08
πŸ˜„
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u already get flamed for doing changes with the few users we have
12:09
imagine with 100 times as much
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My plan is to see on popular games and make proper changes
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tw will never be popular
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do u like
12:09
do u play teeworlds
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I like teeworlds
12:10
But I don't like that here is no users
12:10
only devs
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what do u play
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who make game for themselves
12:10
πŸ˜„
12:10
u want the accounts for urself too
12:11
it’s normal that people make what they like
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[6:10 AM] 3da: But I don't like that here is no users i own one small server and theres this many players on it
12:11
idk what ure talking about
12:11
more popular mods have way more players than this
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I want accounts to make cool mods playable with many cool new users
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mods are playable without accounts...
12:11
as I said before some mods need to save progress
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and some mods have found ways to save progress without using accounts
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if you want accounts for other mods, why do u complain about ddnet not adding it tho
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Because I wanted to join your community to make cool mods with you
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noones stopping u from making mods
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You are big community which can change major things in teewolrds
12:15
Can you make poll to check if players needed accounts?
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but why would we work on accounts that aren’t feasible for ddnet instead of something that works
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if ur talking to me, i have 0 power on what happens on ddnet lol
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players want accounts, but they want them while keeping their ranks
12:16
which isn’t doable
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u need to find a way for players to 'claim' their accounts
12:16
and if u havent been saving ips then idk how this could be possible
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even then it wouldnt be possible
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it would be hard but possible
12:17
at least for some players
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what about shared names
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cant be claimed
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ye for some only
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but u could set a limit
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what to do with these ranks then
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like, if one player under a certain ip/range has gotten more than say 90% of the points on one name then they can claim it
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what if there are a lot points and a lot players
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but since ddnet doesnt save ips nearly long enough, even this is impossible i guess
12:18
well shared names cant be claimed
12:19
this is what i do on my srv, if someonne and their ips match most of the stats on a name then they can have it
12:19
if its a shared name then noone gets it
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but i save ips a bit longer than ddnet
12:21
idk how u could do it here lol
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what about dynamic ips
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i have iprange lookup command
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what about changing ips
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then i guess cant detect xd
12:22
idk
12:22
for most players where this has been a concern
12:22
its been obvious who the true owner of the name was
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i cant claim that it would go as smoothly on such a large server network like ddnet
12:23
but for a smaller srv its fine
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we dont have ips anyways
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right lol
12:24
and i dont have permanent ips either
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maybe you can edit your own client for server and use mac id as base of accounts
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u can spoof mac addres easily
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how does that solve the claiming names problem
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i think mac is better than ip
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our create login and register on client
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what if you changed computers
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yeah you right
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u baited me in
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but i want accs too ngl
12:26
accs is great
12:26
why
12:27
what problem will accs solve xd
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aint nobody got time for that
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accounts would be nice but it’s impossible to add them while keeping existing records
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just save old records
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i wouldnt say impossible just hard
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and save new records to real accounts
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because ddnet doesnt save ips
12:28
how do u know who the true owner is
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how would it be possible
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are u sure @noby
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mark old records as "unverified"
12:28
and that's all
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well maybe every admin is lying, im not sure 100%
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because old records is really unverified
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yea that’s basically losing ur ranks
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oh we talking about ddnet accs?
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but even if thats the case
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then they wont use those ips
12:28
lol
12:29
ye that is what they were talking about
12:29
and i cant think of a way to verify who owns which account on servers with years of history and 2 days of ips
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i thought we are talking about teeworlds wide accs
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they were at first i guess? but starting on ddnet
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the easiest way is that ddnet reset all records and start a fresh run with account system πŸ˜„
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we are talking about account system across the servers based on ddnet community
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but how many people do u think really want a full reset ..
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teeworlds wide accs wouldnt hurt records
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reseting records is the only way
12:30
but then you will lose majority of users
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like you can still change ign
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and not improve anything
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The full reset is not requires
12:30
just save old records as UNVERIFIED
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under what name
12:31
just make column in db
12:31
and make value false
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that's the problem some peoples are not agree with reset their points and records
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obviously
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not just some
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yeah you right all of them πŸ˜„
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hey i wanna suggest this change the only problem is that literally everyone wont like it
12:32
duhh
12:32
genius
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points and records are not belong to real people
12:32
it only belongs to username
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but the thing is
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99% players can be identified through a username
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most usernames probably belong to only one person, at least 90%+ of their points
12:33
ye
12:33
faking is a thing but its nowhere near common enough to warrant reseting everything
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This is sad that you didn't make accounts in the beginning of ddnet
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well if you want to make new mods, you can start them with accounts
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But instead of solving somehow you offer to do nothing
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you offer no solution
12:36
i dont think there is any tho
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they offer the solution of complaining at jao
12:36
doesnt fix anything but maybe feels satisfying idk
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i dont get his problem anyways if he wants the accounts for new mods
12:37
why does ddnet need accounts then
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I wanted to develop whole teeworlds through ddnet community
12:37
but probably it is not possible
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No it's possible for your private mods and servers
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thats so vague
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what are u actually trying to accomplish
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decentralization isnt bad
12:38
ddnet shouldnt control everything imo
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i doubt accounts are ur end goal
12:39
only a possible solution to whatever problem u see on tw currrently
12:39
and yes
12:39
decentralization is one of the things that makes tw good
12:39
is vexar an alt account of 3da
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if ddnet would own the account system, you would be less flexible and it would require us to maintain it
12:40
of course not
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while we wouldnt even be able to use it for ourselves lol
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why of course
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why 'is vexar an alt account of 3da' ?
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bcause ive never seen either one of u before on dc or ingame until u both started asking in this channel for accounts lol
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my in game name is βœŸΥβ„£Κ’N✟
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that's because accounts is interesting topic
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and i never play in ddnet official server
12:42
because of ping problem
12:42
I just reading developer chats for fun
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why do u want ddnet accounts then xd
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i don't want
12:43
i already do that for my servers
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who even are u
12:43
who is 3da
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i don't know 3da
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i dont want to register to play a game
12:44
and i find it rly stupid u put a first and last name field
12:44
what are u, a facebook boomer?
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well that's a choise
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first and last name XD
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because i connect that client to wordpress database
12:45
u lost my respect
12:45
wordpress nobo
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so in wordpress i need first name and last name
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well not that u had any
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5min: making gui for accts ∞years: finding a way to link tw name to real player without even ips
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sorry not wordpress whmcs
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identify players by full name
12:46
200iq
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ddnet is under the mit license, you can fork and make ur ddnet
12:46
ur probably not even willing to code anything
12:46
i hate ppl like you
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make people send their drivers licence to jao for verification before playing ddnet
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thank you
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and u complain that others dont do anything
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what if u are a kid
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thats not an excuse
12:47
i was coding dumb shit wehn i was a kid
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i think its ilegal to have info about kids younger than 13
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i mean u have no driver’s license
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then no ddnet for u
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@jao me ?
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i started when i was 14
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anyone who says he cannot code is cuz he lazy
12:48
schools should tech programming by default
f3 2
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u dont have to be smart to code
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like maths
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source: i can code
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i just coding for myself about fun thing
12:48
like
12:49
πŸ€– 2
think_bot 2
think_bot 2
12:49
tiny pets in ddnet πŸ˜„
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bot client
12:49
poggers
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yeah that's funny to me too
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why you want to report me ?
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@noby where's NobyTheHaxx client
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that's not a bot client
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pet client
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yeah pet client πŸ˜„
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NTH
πŸ€– 1
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too late to make account system cuz whoever released this mod first was a dumbass
❀️ 3
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Lmao
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yeah ddnet sucks haha lol no ban pls
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Can we please add pets to the ddnet client
13:10
stop joking to me
13:11
I stop coding in ddnet ok ?just leave me
13:11
[6:52 AM] Vexar: why you want to report me ? cus bots f3
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where is the bot ?
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^-- there
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i'm not bot
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is it a question about i'm not bot check it to continue ?
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yes this is a captcha
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then am i passed ?
13:14
u failed
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oh God kill me please
13:14
i hate captcha
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more proof of being a bot
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noby is the biggest troll
13:15
bumm is the biggest bum
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what proof
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[7:14 AM] Vexar: i hate captcha
13:15
proof
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actually, some bots are able to complete the captcha ^^ (edited)
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really ?
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not his apparently
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you got me
13:16
πŸ˜„
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i.e. the OCR (Optical Character Recognition) enabled bots
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isnt the whole point of captcha to be unreadable for ocr but readable by humans
13:19
thats why its always warped and squiggly and has wierd noise added
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that's most likely since Google released reCaptcha 3, but still many sites use older versions, and I'm sure the ones with noise etc will also be broken someday
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vexar and 3da irl
13:23
oh God are you serously ?
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@Soreu recaptcha has more than just the images you click
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Is https://ddnet.tw/maps/ using just https://github.com/ddnet/tw-webgl or edited version of it?
teeworlds webgl. Contribute to ddnet/tw-webgl development by creating an account on GitHub.
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@jao I think it's bad that you discourage people from trying new things
13:49
you have a pretty dismissive, seemingly know-it-all attitude here
13:49
I think attitudes like that hold ddnet back
13:49
note that I'm not arguing about accounts
13:49
I'm arguing about the attitude
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feel free to prove me wrong if i said something false
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that's not what I was talking about
13:51
I wasn't talking about the content. I talked about the attitude
13:51
you basically said to 3da "go away, we don't like you here"
13:51
with every developer you send away like this, ddnet dies a little
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i didnt say that
13:53
i said that i don’t think accounts can be added to ddnet and why
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you didn't say that in a factual tone
13:53
or tried constructively thinking about it
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πŸ™‚ jao you had to smile!
πŸ™‚ 1
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symbolic conversation (jao to soreu):
[12:55 PM] jao: why do u not make it then [12:55 PM] jao: instead of raging about people with different opinions
13:54
after literally discouraging 3da to do the same
13:54
that's just bollocks
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and where is the context?
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soreu wanting accounts
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i said that after he raged about my opinion
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"raging" is the non-neutral tone here
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it’s what he did
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fuck you
monkaS 6
πŸ₯³ 1
πŸ”ž 3
13:56
I think this is part of ddnet's problem
13:56
(represented by you in this case)
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omg heinrich said the f word!
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woah
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the politically correct all-the-time guy said it
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he had an aggressive opinion too
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you want me to constructively think about it but they are the ones who ignore all negative things about it (edited)
13:58
all those guys that say do account probably will never even do it even if someone encouraged them
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That's why I mentioned eventually doing it only on 0.7+ though, but whatever. I indeed raged which was unnecessary
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its pointless to do it so late
13:59
@Soreu ranks are not lost on 0.7
13:59
so its the same base
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but 0.7 is already splitting players anyway, as it's not compatible with 0.6 etc
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i dont see how that is relevant
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Sure the ranks / database is shared right now, but players know that this is new major version, and those happen to break some stuff, so it could as well not be shared. Those who want to stay on 0.6 will do it anyway, same as those who want to go forward with 0.7
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also i dont think jao would send away a developer who wanted to do a feature that was actually feasible, accounts has been discussed a lot of times and we always end up with it not being possible
14:02
ur generalizing imo
14:02
and if u have the will to do it u wouldnt care less about a guy saying this
14:02
like when i made telegun, it had lot of haters
14:02
prob still has
14:03
u heinrich were skeptical too
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y, but that's also mainly to the fact that this community loves to complain - we can't actually deny that
14:04
u already get flamed for doing changes with the few users we have imagine with 100 times as much
as jao said...
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Also, we could say "it's too late to do that" with a lot of things, but yet DDNet brought a lot of new features over the years. Some changes may indeed break stuff, as it happened to many new introduced things - from fixing rocket that was actually exploding twice, to the lately changed hammer-in-the-freeze thing, to yet-to-come fixing exploding bullet tiles affecting only one player at a time - yet those changes were made for a reason, even though they broke some maps and/or made other ones either unfinishable or easily skipable - but still, that was for the better future, and I think same should be with accounts. In my opinion there's never too late for some things, and accounts are one of these, but it's true that finding a right solution to handling already recorded rankings won't be a piece of cake...
14:17
Especially since having to "register & login to play" can be optional - yet, we're figting about why to even create accounts system instead of figuring out good way to handle eventual problems that might come with it...
14:18
And DDNet doesn't even have to use those, but since it's one of bigger modifications in TW, we as community, or you guys as developers kind of take responsibility of what path that game or just the DDRace will go forward
14:19
and if I'm alone in that opinion, then that's fine, since I can do nothing about it without any real coding knowledge...
14:22
*that's end of my thoughts*
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I just wanted to make authentication system which will be acceptable by most users and devs. Instead of this you say make your fork with your own community.
15:12
and if I'm alone in that opinion, then that's fine, since I can do nothing about it without any real coding knowledge...
@Soreu People who love to play teeworlds are doing not less than devs. Users and devs are two important parts which must exist together
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What happened here even?
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@Soreu yes, should be it
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@deen I guess that's answer to the tw-webgl?
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I didn't read the whole convo, but I'd be ok with accounts as long as they're implemented carefully.
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