Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories ā IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-02-12 00:00:00Z and 2020-02-13 00:00:00Z
So while i was on Windows now, I noticed, that SDL 2.0.9 and higher run insanly bad, and i really mean around 100% worse than 2.0.8. I used the latest client and run with 2.0.8, 2.0.9 and 2.0.10 fr...
@deen nothing i can do
i see a huge difference between 2.0.10 and 2.0.8 from
https://libsdl.org/release/
so even if its not on software side, they seem to compile without optimazations or something
also, if they gpu is their limiting factor they might not notice the difference so much(obviously)
@Learath2 well deen said he noticed it too on wine, but these guys from sdl are all like "YO I GET 700FPS, SO NO BUG" instead of actually checking a difference
Core was generated by `./DDNet7-Server -f servers/9304.cfg'. Program terminated with signal SIGSEGV, Segmentation fault. #0 0x000055d5377fd8f2 in CProjectile::CProjectile (this=0x55d538fb29...
Hmm i iterated over all maps 2 times and never got a non zero exit code. Also i iterated over Bullets 1000 times and even joined manually because it seemed to be crazy shotgun killing it.
@deen does it happen to you, when a tourn map os loaded it errors and you have to reconnect? It happened me all the time i has the 4 client stream, might be becausd of that? I stream on windows btw
20:24
I think its cuz my 4 clients download at the same time
20:24
Idk
20:25
Maybe you dont get the error cuz u have the map beforehand if thats the case?