Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-02-09 00:00:00Z and 2020-02-10 00:00:00Z
Avatar
have u tried 128 bit?
Avatar
Or 256 bit ?
Avatar
try 512 bit
Avatar
``` Thread 1 "multimap_srv_d" received signal SIGSEGV, Segmentation fault. 0x00005555555a8cd1 in CServer::UpdateClientMapListEntries (this=0x7ffff62e9010) at /opt/twserver/git/ddnet7/src/engine/server/server.cpp:907 907 m_aClients[ClientID].m_pMapListEntryToSend = m_aClients[ClientID].m_pMapListEntryToSend->m_pNext; #0 0x00005555555a8cd1 in CServer::UpdateClientMapListEntries (this=0x7ffff62e9010) at /opt/twserver/git/ddnet7/src/engine/server/server.cpp:907 #1 0x00005555555ac185 in...
Avatar
@Pepe that looks like missing textures, can you check the console and see if there are any errors loading files?
Avatar
Sure @Learath2 I'll give it a check
Avatar
Blue spawn probably as well. Maps like Hardstyle 3 only have red spawns and are thus unusable.
Avatar
https://gist.github.com/cfe46b3bbd59b27092a29cb664e8578c Any functions here that I haven't marked yet that you don't think belongs in the gamecontroller?
Abstract GV. GitHub Gist: instantly share code, notes, and snippets.
Avatar
i have small porblem , i launched my pc and using mobile phone screen but its some apps and also teeworlds not launching :/ ( look image ) what i need to do ? https://gyazo.com/7cf5628ee51a048e1799bbb1ac333704
justatest 1
18:59
i am using team viewr
Avatar
I am mapping on mobile phone
19:29
Can't test but can make parts
Avatar
@Deleted User Maybe just try with Google's remote desktop
Avatar
ChillerDragon 2020-02-09 19:45:02Z
lol mapping on mobile
Avatar
@Learath2 i want to add the ddnet commands to the client auto completion
20:05
what would be the best way to handle this?
20:05
cause they are all in CConsole
Avatar
ChillerDragon 2020-02-09 20:06:03Z
oh yes pls was about to tell you we need it for ddnet
20:06
because using old command system with newest client is horrible :/
Avatar
i know
Avatar
It'll need refactoring
Avatar
or a weird callback system
Avatar
You'll need to rework the commands into chat commands to do it properly
Avatar
well i guess ill leave this one open for you then :)
20:10
Currently, I have this in my mod: if (pCom && pCom->m_pfnCallback) { CommandManager()->OnCommand(pMsg->m_Name, pMsg->m_Arguments, ClientID); } else { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "/%s %s", pMsg->m_Name, pMsg->m_Arguments); ExecuteChatCommand(aBuf, ClientID); }
20:11
it works nicely, pManager->AddCommand("credits", "Shows the credits of the F-DDrace mod", "", 0, this); the callback is just 0 in this case, so that we can call the ExecuteChatCommand function
20:11
(the executechatcommand function is just the code that is inside of the CL_SAY message for if (pmsg->m_pmessage[0] == /))
Avatar
ChillerDragon 2020-02-09 20:36:26Z
@Learath2 did you add the new light text in the command autocompletion next to the cursor?
Avatar
ChillerDragon 2020-02-09 20:50:55Z
i guess no then xd
Avatar
i sthere some way to make the buffering weapons not do that?
Avatar
ChillerDragon 2020-02-09 20:52:51Z
20:52
that thing
20:52
its nice ❤️
Avatar
Maybe it was hidden behing a bug I fixed?
21:01
I did fix a couple bugs
Avatar
when i shoot on the telegun acticator tiles with laser, it doesnt teleport me to the tile.
21:35
it only teleports me to where my laser ends
Avatar
thats bullshit
Avatar
@Learath2 that was added by dune
22:20
@ChillerDragon
22:21
Pretty straight-forward: Not sure if something similar could be done for nicknames.
Exported 45 message(s)