Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-02-03 00:00:00Z and 2020-02-04 00:00:00Z
Dropping tee accumulates vertical speed and after a specific point, it could sometimes trigger outer tele tiles before inner ones.
It is quite an old problem but I do not see any fix or discussion.
Reproducing steps with hammerfly map DDmax-Hell Fly:
This map does not have any checkpoint to limit teleport, purely depends on tele number.
!QQ图片20200203200324
![QQ图片20200203200547](https...
I am trying to port 128 player to 0.7, its working fine but there is one problem, because in 0.7 you cant just change the client ids in the player's snap, or their name. you would need to send disconnect/connect packets to client x individually. I couldnt figure out yet where to send those correctly...
I tried a lot yesterday, couldnt get the info correctly. So players 0-63 were correct, but the ones with higher client ids would just apply the information from the fake id they have for you
i tried exactly that. But then the problem was, disconnect packets have to get sent before the other connect packets can come of course. so i stored them in a vector and after both loops i just sent the disconnect ones, then connect
13:06
but also that didnt work
13:06
No idea why tbh
13:06
i could push my current progress so you can take a look, if youd like