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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-01-17 00:00:00Z and 2020-01-18 00:00:00Z
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i cant rotate stuff from the switch layer
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ChillerDragon 2020-01-17 15:30:47Z
?
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what’s there to rotate
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bullets
15:31
i needed a bullet a freeze and a stoppe rin one tile
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ChillerDragon 2020-01-17 15:31:41Z
ah ye i could reprouce it
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i was able to rotate it with a trick but it was only visual
15:32
so the bullet went vertical
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ChillerDragon 2020-01-17 15:32:23Z
hacker
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you cant rotate switch tiles
15:34
you need to place an arrow on top of the bullet
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that blue arrow?
15:34
I believe
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im 99% sure that doesnt work on them
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im not sure either
15:34
ah no
15:34
zrue
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they might be for the moving hearts etc.
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true
15:34
you can rotate bullets
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[4:29 PM] Im 'corneum: i cant rotate stuff from the switch layer
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Yea thats a bug then
15:35
Because bullets are definitely rotata le
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i think it used to work some time ago
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yea thats my fault i think
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fix jao
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ChillerDragon 2020-01-17 15:35:57Z
sure?
15:36
im on 11.8 and i cant rotate
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Siehe blmapchill
15:36
da hast dus selber gemacht
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ChillerDragon 2020-01-17 15:36:26Z
i mean jao
15:36
wasnt it later that he started messing with editor
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Should be handy for mapping. Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
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ChillerDragon 2020-01-17 15:38:24Z
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it disables rotation for tele switch tune and speeder layer
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ChillerDragon 2020-01-17 15:39:10Z
y i guess
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speeders are implemented really weird right?
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are there any other tiles that need to be rotatable
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ChillerDragon 2020-01-17 15:39:36Z
hearth xd
15:39
its possible in game layer lel
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heart?
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no
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ChillerDragon 2020-01-17 15:39:52Z
big troll
15:39
but it works
15:40
well ingame it probably has no effect
15:40
but in editor
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it doesnt
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ChillerDragon 2020-01-17 15:40:22Z
wat
15:40
i can rotate
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well the bug is that its rotatable in game layer
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it has no effect
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ChillerDragon 2020-01-17 15:40:56Z
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imagine vertical weapons tho so you can put them in 1tile tunnels without being ugly
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its not even rotatable in game layer for me
15:41
on latest
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ChillerDragon 2020-01-17 15:41:07Z
ah
15:41
ok then keep it like that
15:41
@Im 'corneum that would be cool go issue it for 0.8 xd
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so anything else @Im 'corneum?
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i dont think so but i have a request if its posssible
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what is it
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can speeders be affected by keyboard rotations so you can at least get the usual angles? it tidious to always go in that menu, especially if you accidentally copy some old speeders
15:43
happens all the time when i map with them
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R = 45° rotation clockwise | Shift+R = 45° rotation anticlockwise This should have been done a long time ago, and i'm surprised it wasn't, which makes me think it's either i...
15:43
i guess you mean this
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ChillerDragon 2020-01-17 15:44:06Z
yea that would be cool
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"If not I'll give it a go in a couple days"
15:44
few days = 5 months
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damn
15:44
jao dont say that
15:44
cough noru cough
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ChillerDragon 2020-01-17 15:44:54Z
was about to write that πŸ˜„
15:45
imo @Im 'corneum should do it
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i cant code and i have less patience than cellegen
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at least im not making false promises
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ChillerDragon 2020-01-17 15:45:49Z
strg + shift + f speed
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^what
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ChillerDragon 2020-01-17 15:55:00Z
Just search for speedup in code and try and error
15:55
Give it a try πŸ˜‰
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@Im 'corneum was rotating the bullet ever possible in switch layer?
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im pretty sure. all tiles used to be why would it be an exclusion
16:09
or i never had to use it in this specific way before and didnt notice. could be
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i reverted some changes and now its rotatable in brush but when i paste it it doesnt apply it
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would make sense that nobody noticed back then since its the only tile that should be affected
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@jao ur rotatable
16:21
Isnt it rotable xddd
16:21
lol
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rotatable is correct
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ro(ta)*ble
16:24
roble, rotable, rotatable, rotatatable, rotatatatable, …
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xd
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Cellegen | HU 2020-01-17 16:33:57Z
kek πŸ“˜
16:34
rot-a-table
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[quakenet] bloku123 BOT 2020-01-17 16:48:01Z
?
16:48
hey
16:48
Heyyy
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uu heyy
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maybe cuz its ur own server
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ChillerDragon 2020-01-17 18:07:11Z
Maybe port 111 is too low
18:07
I recommend using one above 1024
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@ChillerDragon it looks like they're using port 1, actually
18:20
I think the 111 is the mysql error code
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ChillerDragon 2020-01-17 18:22:42Z
oh yea i was just guessing
18:23
and ip 3306?
18:23
that sounds odd
18:28
ok
18:28
add_sqlserver r teeworlds record teeworlds "PW2" "localhost" "3306" add_sqlserver w teeworlds record teeworlds "PW2" "localhost" "3306"
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82ac609 Fix rotating rotatable tiles in switch layer - 12pm 77a4cd5 Merge #2035 - bors[bot]
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ChillerDragon 2020-01-17 18:41:52Z
@Puppet is your MySQL Server Running?
18:42
mysql -u teeworlds -p
18:42
I think was the command to login manually
18:51
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@ChillerDragon
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ChillerDragon 2020-01-17 19:11:55Z
Looks good to me
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what else should i check?
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Whats the secret to stoppers, that the tee doesnt glitch out if you hold direction key when next to a stopper? of course it bounces a bit, but it never just walks through it client side. If you manually set velocity to y 0 for example, it just runs througj
20:35
is it that it gets set before the core tick?
20:36
ehhh, after the core tick, sorry
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heeeelp
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Cmon be patient
Exported 136 message(s)