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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-01-13 00:00:00Z and 2020-01-14 00:00:00Z
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@Ama it's tied to game time, not race time
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@Jesus Christ There are surprisingly many new players on 0.7 ddrace tw
05:46
I think because of steam
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@heinrich5991 is there a possibility to tie it to race time as it was possible some years ago dont know the last time i mapped
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There is one eye emote doing a "+" and i belive its never used, or is it somewhere?
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ChillerDragon 2020-01-13 18:56:19Z
you mean the x not the + ?
18:56
its pain
18:56
when you get damage
18:56
or in ddnet when you are deep frozen
18:56
more like ><
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ChillerDragon 2020-01-13 18:57:04Z
an actual + ?
18:57
18:57
ah i see
18:57
ther eactually is
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yea that
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ChillerDragon 2020-01-13 18:58:12Z
looks dead
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havent seen it basic game either
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ChillerDragon 2020-01-13 18:58:40Z
maybe its a split second thing
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whats that
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ChillerDragon 2020-01-13 18:59:27Z
18:59
probably emote_blink
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blink is chinese
19:00
oh well chinese isnt in default.jpg
19:01
or is that a compressed normal eye, idk
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[quakenet] deen BOT 2020-01-13 19:07:36Z
yeah, the normal image is just squashed
23:43
how?
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trying to do inheritance stuff is overkill imo
23:44
just make a copy of dm.cpp and dm.h n that folder
23:44
and rename them
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@louis u dont even need to rename it u can just modify it if that server will never host dm anway
23:48
im snatching code from the other modes
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WEAPON_PISTOL
23:48
for gun right?
23:48
or is it default
23:48
nvm its default
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wheres source code for dm mode?
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its dm.cpp?
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "dm.h" CGameControllerDM::CGameControllerDM(CGameContext *pGameServer) : IGameController(pGameServer) { m_pGameType = "DM"; }
23:55
its literally just this tho
23:55
thats overloaded then
23:55
from gamecontroller.cpp
23:55
yea i think
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yee i found it
Exported 55 message(s)