/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "dm.h"
CGameControllerDM::CGameControllerDM(CGameContext *pGameServer)
: IGameController(pGameServer)
{
m_pGameType = "DM";
}