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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-01-07 00:00:00Z and 2020-01-08 00:00:00Z
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26b2437 Add netlimit and connlimit - fokkonaut
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@deen hah, you were faster, saw the notification as soon as i pushed the same commit as you :D
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ChillerDragon 2020-01-07 17:52:32Z
yea deen is fast af
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The hookthrough combo tile (index 5 in the game layer) https://github.com/ddnet/ddnet/blob/7d7b51011d5f64b634c808b416d9a24553569996/src/game/mapitems.h#L103 is used to create hookthrough tiles. It does that by placing a unhookable block and overlays it with new hookthrough. However, it doesn't actually use the new hookthrough (index 66) https://github.com/ddnet/ddnet/blob/7d7b51011d5f64b634c808b416d9a24553569996/src/game/mapitems.h#L142 , but instead places itself. In the game layer ...
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Deen is german zuckerberg
Exported 7 message(s)