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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-12-22 00:00:00Z and 2019-12-23 00:00:00Z
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8879f17 Revert "Still pass in SqlServer even when writing to file since we need prefix" - def- aa3e82c Revert "Write out sql server prefix to failed_sql.sql" - def-
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Are all map changes/fixes/releases logged in here? https://github.com/ddnet/ddnet-maps/commits/master
All released maps on DDraceNetwork, see also https://ddnet.tw/releases/ and https://maps.ddnet.tw/ - ddnet/ddnet-maps
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Is there any way to find out if a map has been fixed?
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@jao do you happen to know a problem with the demos?
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@ScReeNy i would hope so. @jao why not?
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@Learath2 boci had a problem
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yeah, couldn't figure it ou
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@deen if you fix a map multiple times per day, only the last fix will be logged there
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anyway thats fine for me then, thanks
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I really hope there is nothing wrong with the demo thing
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he said all the demos he recorded with the new version were broken
12:07
did you test it?
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It works completely fine for me
12:07
the new demos won't work on old clients though
12:07
that's normal
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Maybe something more went wrong at boci, his update failed a bit. Did he do clean download?
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hopefully it's his computer being weird
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Is it a wanted mechanism that if there are too many tees around the spawnpoint, that for the next tee the game acts like there is no spawn on the map?
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you can fully occupy a server like that tho
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is it true that it was possible to reset time on solo maps by hitting finish again? If so, around what time did it get fixed
14:18
nvm found in version 10.1.1 around 2016-05-22 (edited)
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I think it's the mappers responsibility to make sure their map isn't blockable that way and the person releasing is responsible to not release such a map
14:43
I don't know if there is a nice way to fix that tbh
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Hey out there. In switch layer the description says, i can deactivate <no hit> for single weapons. sadly i cant deactivate <no hit pistole>. is it possible to add it ?
14:46
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it starts counting at 0
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ya, i tested every number, or did i make mistake ?
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gun has no hit effect anyways
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on teleport gun it is important to me, or u can spam tele to player (edited)
14:47
good point
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I guess that is one thing we didn't think about 😛
14:47
I'm sure the telegun code doesn't bother checking the nohit flag
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my map works with teleport grenade and no hit grenade now, but it sucks to be honest
14:48
with pistole its way smoother
14:49
had to make alot of grenade tuning to work around it
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maybe do no collisions?
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there was something else wrong with nohit switch
14:49
but i dont remember what
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the idea of my map was, to shot back and teleport at the beginning of a part. its activated all the time. with no collisions i ruin everythin xd (edited)
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if you want to deactivate gun, maybe try it with tune zone gun_lifetime 0
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but in that case, i cant use it to teleport, cuz gun wont reach anything
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but if its no hit wont it still not tp? i dont understand lol
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Making telegun nohit should be pretty easy, small change in projectile.cpp:L178
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i can make a short demo of my problem, if it helps to understand
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oh learath can just fix it lol
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would be a nice thing
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@jao was the other problem that nohit weapons still show up as hammer in entities?
14:56
i dont think its that serious
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why mobile client is banned from ddnet ?
15:12
official ddnet mobile client LOL
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shares the version with a bot client
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i am so confused. seems like there is a way to do no tele to player with activated tele gun. does someone know how ?
17:01
seems like the solution is hidden somewhere in bomb raid 2 xd
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@klenha use pre-last version instead
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no hit gun and no hit grenade is the same tile, but server message says only you cant hit others with grenade
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I think someone compiled a new one with a different version number
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@Learath2 how about if someone would do so with new version number and updated entites? xd
21:38
65ec25a Fix small bug with demos that don't include a map - Learath2 a882cf5 Fix bug with slices - Learath2 811ddb3 Merge pull request #2008 from Learath2/dd_pr_demohotfix - def-
21:39
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fixed the demo issue? @Learath2 ?
Exported 71 message(s)