Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-12-10 00:00:00Z and 2019-12-11 00:00:00Z
Avatar
51da826 Fix sv_shutdown_when_empty - Dennis Felsing
Avatar
As reported by TEINI94:
may just check out solo map flappy bird (u can finish it in 17sec if u know how) and
10:50
as reported by TEINI94:
Bullets novice map bullets go crazy * 0.7
10:50
no team ranks top5team etc
as reported by TEINI94
Avatar
f8466fd Fix: background colors being set to white - Aerll 7d6ad9f revert - Aerll ff685ac fix ub - Aerll 4a83a42 Merge #1981 - bors[bot]
Avatar
ChillerDragon 2019-12-10 13:19:54Z
Didn’t you fix the bullets thing @fokkonaut ?
13:27
ah
13:27
i fixed it in my mod yea
13:27
i can commit it later tonight or you can do it
13:27
or wait
13:27
didnt i fix t
13:28
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
13:28
you have to add the shotgun tunings here too
13:28
and at the other places where gun tunings are changed
13:29
Look in ddnet6 code how its done
Avatar
ddb2b10 Fix bullet tune defaults (fixes #29) - Dennis Felsing
13:40
[ddnet/ddnet7] New branch created: pr-fix-bullets
13:45
e220222 Compilation fixes - def- 0476549 Remove logfile extension (closed #23) - ChillerDragon 26431e9 Add sv_shutdown_when_empty (fixes #27) - def- 7e9a478 Fix sv_shutdown_when_empty - def- 96e067e Fix bullet tune defaults (fixes #29) - def-
Avatar
@deen you forgot the rest, in ResetTuning() etc... Look for gun_curvature in gamecontext and add the shotgun tunes at these places too
Avatar
[quakenet] deen BOT 2019-12-10 13:56:06Z
oops
13:56
CMakeLists.txt check only checks C compiler works, but my C++ compiler has a different version, so different checks work.
Avatar
ChillerDragon 2019-12-10 14:38:05Z
deen did you force push ddnet7/master at some point or did i mess something up here?
Avatar
[quakenet] deen BOT 2019-12-10 14:40:43Z
yeah, sorry
Avatar
my client crashed when i connected dummy
Avatar
ChillerDragon 2019-12-10 15:13:22Z
on which server?
15:13
can you reproduce it?
15:13
and which client xd
Avatar
[quakenet] deen BOT 2019-12-10 15:29:15Z
As soon as "connect dummy" is clicked, it: goes to server list menu crash immediately
15:30
682d645 Add rank team (closed #30) - ChillerDragon 75aecc0 Merge pull request #33 from ChillerDragon/pr_add_rank_team - def-
Avatar
hi , i compiled DDNet Client , when i running client for the first time everything is ok , but after that UI Color changes ( also in game when i use page up and page down everything is WHITE ) i tried to set it manually but it didnt work.
15:55
15:56
15:56
it should be like this
Avatar
ChillerDragon 2019-12-10 15:58:21Z
@Learath2 :p
16:01
and ui color like this 😄
Avatar
@ChillerDragon normaler ddnetclient vor 12.7.3 irgendeiner
16:21
war auf normalen ddnet server hab dummy connected und dann war crash
Avatar
While working on /save I realized those are not defined m_HasTelegunGun m_HasTelegunGrenade m_HasTelegunLaser maps using this feature are probably not finishable right now.
Avatar
@TacTic i just merged a PR that fixed that i think
16:31
try pulling again
Avatar
ChillerDragon 2019-12-10 16:36:15Z
@el EX if you do not have a backtrace or a way to reproduce its hard to fix :/ but thanks for the report
Avatar
Since the client vote search is currently buggy it should be a priority to fix searching a map at least from the server side.
Avatar
@TacTic did you compile on visual studio btw?
Avatar
@Learath2 y
Avatar
Would explain how we missed that bug for so long
17:14
We compile with mingw /gcc
Avatar
ChillerDragon 2019-12-10 18:00:26Z
18:00
what do i not get here? :/
18:00
ah
18:00
it says lib
18:00
sry xxD
18:02
maybe we need ddnet7-libs and rename it to freetype.dll instead of libfreetype.dll
Avatar
Listen for the entities bind and if cl_overlay_entities gets updated or switched between lower 50 and above 50 then toggle the visibility of game/tune/speed/switch and front layer. This in combination with the tab key can be used to quickly test the design in the editor.
Avatar
@ChillerDragon u can just rename the file to search for the lib and name it to libfreetype.dll
19:27
search the whole project for freetype.dll
Avatar
ChillerDragon 2019-12-10 19:27:21Z
see or
19:27
see #36
Avatar
i think it was engine/client/backend sdl
Avatar
ChillerDragon 2019-12-10 19:27:33Z
i solved it
19:27
yea
Avatar
ChillerDragon 2019-12-10 19:27:59Z
a few more issues and prs and we have my year of birth
19:28
(leaks)
19:28
xxD
19:33
c58b3b4 Fix win build libfreetype (closed #26) - ChillerDragon 049cc88 Merge pull request #36 from ChillerDragon/pr_cmake_libfreetype - def-
19:35
2e73763 Compilation fixes - Dennis Felsing bd1b3fc Add random_map (closed #19) - ChillerDragon 4e0b73a Merge pull request #25 from ChillerDragon/pr_random_map - def-
Avatar
Tested and worked with the one map I have in my database.
Exported 83 message(s)