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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-12-09 00:00:00Z and 2019-12-10 00:00:00Z
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no, not every item needs corresponding data
07:39
they're rather unrelated, in fact
07:39
some items reference data indices
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ChillerDragon 2019-12-09 09:16:14Z
o.0 vanilla race support inc
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2e73763 Compilation fixes - Dennis Felsing
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ChillerDragon 2019-12-09 11:50:42Z
No ad for the 0.7 ddrace client :/
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never ads
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ChillerDragon 2019-12-09 11:51:59Z
well deen in case you did not know i ported some ddnet client features already https://zillywoods.github.io/ZillyWoods-web/
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@deen when i connect to the ddnet server with the novice map absurd 4 it crashes
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ChillerDragon 2019-12-09 11:53:27Z
client or server?
11:53
the shit tw client ofc
11:54
it appears to crash loading a image
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ChillerDragon 2019-12-09 11:54:02Z
looks like broken map
11:55
yea i cant join any ddnet servers it crashes on all of them
11:56
see 0.7 wants us to stop
11:57
I assumed now that I did the embedding the old way it would work
11:57
so only Absurd 4 crashes or all other maps too?
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ChillerDragon 2019-12-09 11:57:24Z
for me on all
11:57
all i tested
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with 0.7 vanilla client?
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ChillerDragon 2019-12-09 11:57:59Z
with zillywoods
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i tested with vanilla
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ChillerDragon 2019-12-09 11:58:13Z
probably also with latest vanilla
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maybe something with the image format changed
11:59
@deen not sure if true but i heard it may require images to be 1024x1024 always or smth
11:59
but im nto sure
11:59
i overread it
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ChillerDragon 2019-12-09 11:59:53Z
nah i dont think so
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ChillerDragon 2019-12-09 12:00:04Z
as far as i know porting maps to 0.7 is not too tricky
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maybe its something about using 3d textures now
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ChillerDragon 2019-12-09 12:00:17Z
yes better advertise after servers are working 🙂
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@ChillerDragon then help please :/
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ChillerDragon 2019-12-09 12:00:48Z
well i have little to no expierence with it but @fokkonaut and @Trafalgar Law have
12:01
if i remmeber correctl i was just able to save a map with ddnet client and it worked on 0.7
12:01
emebed the layers that changed and then it looks fine
12:02
i have no idea what your port script does exactly
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I was told that that cmake failed on Crypto not found and installing libssl-dev solved the issue. Could not reproduce it tho. When compiling ddnet7 with mysql. Might be a issue with ddnet7 only tho so not sure.
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Tilesets need to be 1024x1024. For quads it does not matter
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yeah, that's exactly what I just did
12:40
but didn't work apparently
12:44
f9c42c9 Remove logfile extension (closed #23) - ChillerDragon d540748 Merge pull request #24 from ChillerDragon/pr_rm_log_extension - def-
12:56
4d7960f Add libssl-dev as dependency - ChillerDragon 843b9ec Merge #1987 - bors[bot]
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ChillerDragon 2019-12-09 13:51:13Z
yikes how did ddnet break :/
13:54
@admin
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brbr rkxxbdej 2019-12-09 13:58:23Z
Wat
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a273588 Revert "Support shotgun_speed 0" - def-
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@deen huh, that change appeared fine to me aswell, what was wrong with it?
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@Learath2 stand close to wall and you can hook through solid walls..
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oh, I wonder how
14:43
c122da2 Ignore map_convert_07 tool binary - ChillerDragon 86d7b48 Merge #1988 - bors[bot]
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feel free to find out, i don't want to touch physics anymore 😄
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@deen how to reproduce?
14:48
And on which version does it happen?
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We should make a checklist of things to check and maybe provide a small map with posible edge cases to do before a physics change
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Even better, use teehistorian to replay game plays
14:52
and check that the end result is the same
14:54
do that with a large set of our teehistorian files and you can be pretty sure physics didn't break
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But u still cant convert them to demos
14:55
Or can you
14:55
Do demos use physics?
14:56
Or maybe u mean a replaybot
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ChillerDragon 2019-12-09 14:59:02Z
@fokkonaut git checkout 4d7960f21104aad5309f65e108e8d9f77f6c4d34 then go close to wall (hammer distance) and hook a tee on the other side
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which commit is that
14:59
which repo
14:59
link pls
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ChillerDragon 2019-12-09 14:59:27Z
ddnet/ddnet
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liink
14:59
everything prior to this fix
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I'm guessing the tip of the hook actually spawns on the other side of the wall
18:35
01c873b Remove a few unused stdio.h's - ChillerDragon 7096816 Merge #1989 - bors[bot]
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ChillerDragon 2019-12-09 20:55:24Z
wow windows detected my debian10 iso as maleware xd
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Cellegen | HU 2019-12-09 20:57:21Z
bruh
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@ChillerDragon there's still a <string.h> that probably also shouldn't be included
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ChillerDragon 2019-12-09 21:27:44Z
im sure
21:28
it probably decreaes file size a lot
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hm?
21:28
which file size?
21:29
it should basically only reduce the input size for the compiler, nothing else
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ChillerDragon 2019-12-09 21:44:47Z
oh i thought all the includes can be found in the finaly binary? or only the libs u link
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only the libs you link
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ChillerDragon 2019-12-09 23:13:39Z
good job deen!
23:13
ddnet7 looks functional
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yeah, still need to get Chile and CHN up
23:14
then I'm good for today
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ChillerDragon 2019-12-09 23:14:34Z
so what does ur script do now?
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But Chile looks impossible, 50 KB/s connection to the rest of the world atm
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ChillerDragon 2019-12-09 23:14:38Z
the map script
23:14
i got a out of buffer btw
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ChillerDragon 2019-12-09 23:15:13Z
disconencted
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ChillerDragon 2019-12-09 23:15:19Z
"To weak connection (out of buffer)"
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sounds bad, which server?
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ChillerDragon 2019-12-09 23:15:36Z
when alling option to change server type
23:15
oh not all
23:15
sec
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88e9091 Revert "Revert "DDNet7 Beta"" - def-
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ChillerDragon 2019-12-09 23:16:20Z
ah wait
23:16
xd
23:16
ger and ger2
23:16
usa works
23:17
rus works too
23:17
server stays up i think and vote actually changes server ytpe but i get a out of buffer disconnect
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probably because the packets arrive too quickly
23:18
for new map votes
23:18
how quickly is the server sending them?
23:18
I had to slow that down a lot in 0.6
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ChillerDragon 2019-12-09 23:19:00Z
yes seems like
23:19
foting race server works
23:19
voting
23:19
all othr types send too much data as it seems
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well, for me it mostly works, but my internet is slower i guess
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ChillerDragon 2019-12-09 23:21:00Z
well seems like a client bug but when i search for a map and vote it
23:21
it always votes novice type instead which is first vote
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yes, i noticed
23:21
i fixed that in 0.6 long ago
23:21
i guess no one ported it
23:21
it takes the wrong index, missing one indirection
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ChillerDragon 2019-12-09 23:43:43Z
ouch
23:44
3c2e427 Add sv_send_votes_per_tick (originally by east) - def- 0a1f8cc Add sv_shutdown_when_empty (fixes #27) - def-
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ChillerDragon 2019-12-09 23:45:27Z
yikes :/
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ChillerDragon 2019-12-09 23:45:53Z
2 shutdowns :/
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sorry, had to apply the fixes
23:46
otherwise client disconnects too often, unplayable
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ChillerDragon 2019-12-09 23:46:13Z
maybe give it a bit time for doing the news
23:46
before*
23:46
bru my spelling is on point today
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